Second Double Skill on a Mummy
- reservoirelves
- Experienced
- Posts: 145
- Joined: Fri Jan 30, 2004 4:52 pm
- Location: Pleasanton, CA
Second Double Skill on a Mummy
Third skill for one of my Mummies is his second doubles roll.
He already has Block and Guard so what's next?
He already has Block and Guard so what's next?
Reason: ''
- mattgslater
- King of Comedy
- Posts: 7758
- Joined: Thu Dec 15, 2005 5:18 pm
- Location: Far to the west, across the great desert, in the fabled Land of Comedy
Tackle (my first choice, see below)
Leader (if not many team R/Rs)
Jump up ( always a suprise for the opposition)
Im pretty sure someone else will come up with a better suggestion..
If i am lucky enough to roll a double for one of my mummies it would be Block (which he's got already) followed by Tackle, he's should get SPP's from casualties, this will help!!
Leader (if not many team R/Rs)
Jump up ( always a suprise for the opposition)
Im pretty sure someone else will come up with a better suggestion..
If i am lucky enough to roll a double for one of my mummies it would be Block (which he's got already) followed by Tackle, he's should get SPP's from casualties, this will help!!
Reason: ''
-
- Experienced
- Posts: 97
- Joined: Sat Oct 04, 2008 10:58 am
- Location: Sweden
In order I would take them
Frenzy: To cause some havoc.
Dodge: To make him near impossible to flip over.
Tackle: Bring down those pesky elves...
Jump-Up: Mummies are slow and even the off-chance of jumping up and block the guy next to you seems nice
Then again, I haven't played undead so I don't have any experience in the matter...
Frenzy: To cause some havoc.
Dodge: To make him near impossible to flip over.
Tackle: Bring down those pesky elves...
Jump-Up: Mummies are slow and even the off-chance of jumping up and block the guy next to you seems nice
Then again, I haven't played undead so I don't have any experience in the matter...
Reason: ''
-
- Legend
- Posts: 5334
- Joined: Sun May 05, 2002 8:55 am
- Location: Copenhagen
- Contact:
- DoubleSkulls
- Da Admin
- Posts: 8219
- Joined: Wed May 08, 2002 12:55 pm
- Location: Back in the UK
- Contact:
Frenzy is a good skill to have. You'll rarely have to worry about running into trouble. However when blitzing your limited speed might be an issue and you may get forced into making GFIs you don't want to.
Tackle is great in a dodge heavy league. It has the double benefit of making them less likely to run away and increasing the chances of knocking them over when you do get to hit them.
Dodge would be very good in a bash heavy league where you may get put under serious competition (esp if there are Claw/MB blockers). Stand Firm next and this guy is an utter pain in the arse (Blodge, SF, Guard, S5) to play against. Break Tackle also combos well and makes him an excellent cage breaker.
Jump Up is only really worth it if you intend taking Piling On next.
Leader I wouldn't take. Its good, and on a mummy almost impossible to get off the pitch. You won't regret it, I just think the other options are better.
Tackle is great in a dodge heavy league. It has the double benefit of making them less likely to run away and increasing the chances of knocking them over when you do get to hit them.
Dodge would be very good in a bash heavy league where you may get put under serious competition (esp if there are Claw/MB blockers). Stand Firm next and this guy is an utter pain in the arse (Blodge, SF, Guard, S5) to play against. Break Tackle also combos well and makes him an excellent cage breaker.
Jump Up is only really worth it if you intend taking Piling On next.
Leader I wouldn't take. Its good, and on a mummy almost impossible to get off the pitch. You won't regret it, I just think the other options are better.
Reason: ''
Ian 'Double Skulls' Williams
-
- Star Player
- Posts: 528
- Joined: Tue Jan 04, 2005 5:03 pm
- Location: Vancouver, Canada
- mattgslater
- King of Comedy
- Posts: 7758
- Joined: Thu Dec 15, 2005 5:18 pm
- Location: Far to the west, across the great desert, in the fabled Land of Comedy
Against a shallow defense MA3 isn't a big hang-up on Frenzy. On defense, I'd put him in at nose tackle.
Vanilla or Khemri?
Vanilla or Khemri?
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
-
- Star Player
- Posts: 588
- Joined: Thu Feb 28, 2008 11:10 pm
Dodge gets my vote.
Gets a special synergy with Break Tackle, making him a monster for dodging into Tackle Zones and smashing cages to pieces.
Though quite how you'll get him to be in position to actually be able to touch a cage is another matter.
But also very useful for staying on your feet and making a less risky dodge away to avoid a cheap man-mark.
Get Break Tackle next.
~Andromidius
Gets a special synergy with Break Tackle, making him a monster for dodging into Tackle Zones and smashing cages to pieces.
Though quite how you'll get him to be in position to actually be able to touch a cage is another matter.
But also very useful for staying on your feet and making a less risky dodge away to avoid a cheap man-mark.
Get Break Tackle next.
~Andromidius
Reason: ''
-
- Star Player
- Posts: 588
- Joined: Thu Feb 28, 2008 11:10 pm