Second Double Skill on a Mummy

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reservoirelves
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Second Double Skill on a Mummy

Post by reservoirelves »

Third skill for one of my Mummies is his second doubles roll.

He already has Block and Guard so what's next?

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mattgslater
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Post by mattgslater »

Frenzy!

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
Glowworm

Post by Glowworm »

Tackle (my first choice, see below)
Leader (if not many team R/Rs)
Jump up ( always a suprise for the opposition)

Im pretty sure someone else will come up with a better suggestion..
If i am lucky enough to roll a double for one of my mummies it would be Block (which he's got already) followed by Tackle, he's should get SPP's from casualties, this will help!!

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Post by Mr_lemon »

In order I would take them
Frenzy: To cause some havoc.
Dodge: To make him near impossible to flip over.
Tackle: Bring down those pesky elves...
Jump-Up: Mummies are slow and even the off-chance of jumping up and block the guy next to you seems nice

Then again, I haven't played undead so I don't have any experience in the matter...

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Mummy

Post by mamapepe »

Stand Firm on a Mummy is one heck of an annoying skill! And Break Tackle.

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Re: Mummy

Post by Mr_lemon »

mamapepe87 wrote:Stand Firm on a Mummy is one heck of an annoying skill! And Break Tackle.
Yeah, but since he can get them on a normal roll I think he wants something different...

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Post by plasmoid »

Frenzy or Dodge.
DT is also sweet, but is better on a skeleton henchman flanking the mummy.

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Post by DoubleSkulls »

Frenzy is a good skill to have. You'll rarely have to worry about running into trouble. However when blitzing your limited speed might be an issue and you may get forced into making GFIs you don't want to.

Tackle is great in a dodge heavy league. It has the double benefit of making them less likely to run away and increasing the chances of knocking them over when you do get to hit them.

Dodge would be very good in a bash heavy league where you may get put under serious competition (esp if there are Claw/MB blockers). Stand Firm next and this guy is an utter pain in the arse (Blodge, SF, Guard, S5) to play against. Break Tackle also combos well and makes him an excellent cage breaker.

Jump Up is only really worth it if you intend taking Piling On next.

Leader I wouldn't take. Its good, and on a mummy almost impossible to get off the pitch. You won't regret it, I just think the other options are better.

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Post by stashman »

FRENZY

(I dream of a frenzy/block mummy all the time)

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Post by atropabelladonna »

Frenzy

I have a block frenzy guard mummy on my undead team and he rocks.

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Post by Cramy »

Frenzy is quite good, if you don't blitz with him. You are likely to have to GFI when you blitz with him with Frenzy.

I'd give serious consideration to Side Step.

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Post by mattgslater »

Against a shallow defense MA3 isn't a big hang-up on Frenzy. On defense, I'd put him in at nose tackle.

Vanilla or Khemri?

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Post by Andromidius »

Dodge gets my vote.

Gets a special synergy with Break Tackle, making him a monster for dodging into Tackle Zones and smashing cages to pieces.

Though quite how you'll get him to be in position to actually be able to touch a cage is another matter.

But also very useful for staying on your feet and making a less risky dodge away to avoid a cheap man-mark.

Get Break Tackle next.

~Andromidius

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Post by necromancer »

frenzy or dodge depending if you want to be more offensive or defensive :)

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Post by Andromidius »

I dunno, I find the concept of a dodging Mummy to be pretty offensive... :D

~Andromidius

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