Gobbo with Two heads, +AG still worth it
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Gobbo with Two heads, +AG still worth it
If you have a (Chaos Pact) Goblin that took Two Heads as the first skill and you roll +AG as the second skill, would you still take the +AG?
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Re: Gobbo with Two heads, +AG still worth it
+AG on a goblin makes him great for TTM but on a Pact team I think I might pass the honour. And you could replicate the +AG with Extra Arms since you already have Two Heads but for the landing rolls (nevermind the passing). The gobbo will cost 100k (!) and there'll be redundancy on the dodging front which is the main thing a gobbo can do. If this is for a short term league, I'd take it. Otherwise I'd skip the +AG.
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- txapo
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Re: Gobbo with Two heads, +AG still worth it
absolutely keep him. now you have a great ball retriver!!!
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Re: Gobbo with Two heads, +AG still worth it
But you could have the same with Extra Arms for less TV.txapo wrote:absolutely keep him. now you have a great ball retriver!!!
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- duckwing
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Re: Gobbo with Two heads, +AG still worth it
Take Extra Arms and then Big hand as his next skill.
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- Corvidius
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Re: Gobbo with Two heads, +AG still worth it
Keep him, he now pretty much ignores Diving Tackle which is nice. 

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- Lunchab1es
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Re: Gobbo with Two heads, +AG still worth it
How often do you throw him? You're basically getting two skills ("Extra Arms" and "Great at Landing") in one skill slot. If you think you would take imaginary skill "Great at Landing" after extra arms, then yes. If not, probably not.
How often would the increased AG actually help while dodging, since he has two heads already? If he's frequently entering multiple TZs, I guess that could be another factor.
How often would the increased AG actually help while dodging, since he has two heads already? If he's frequently entering multiple TZs, I guess that could be another factor.
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Re: Gobbo with Two heads, +AG still worth it
Uh, Stunty. Otherwise it would be a no-brainer.Lunchab1es wrote:If he's frequently entering multiple TZs, I guess that could be another factor.
I'm agnostic on this one. 20k TV and have to take the XA track, vs. ignore PT, limit DT, and +1 on landings... could go either way. In a matching format don't bother; take a skill instead. Ditto if you weren't considering XA with him. In a league, it's a judgment call.
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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
- Lunchab1es
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Re: Gobbo with Two heads, +AG still worth it
Oopsmattgslater wrote:Uh, Stunty. Otherwise it would be a no-brainer.Lunchab1es wrote:If he's frequently entering multiple TZs, I guess that could be another factor.

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Re: Gobbo with Two heads, +AG still worth it
take him and toss him every game till Nuffle takes him back to the big pitch in the sky!
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Re: Gobbo with Two heads, +AG still worth it
Happens to the best of us.Lunchab1es wrote:Oopsmattgslater wrote:Uh, Stunty. Otherwise it would be a no-brainer.Lunchab1es wrote:If he's frequently entering multiple TZs, I guess that could be another factor.you'd think as a goblin coach I would remember such things!
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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.