+AG on Storm Vermin?
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+AG on Storm Vermin?
Just rolled 5+6 for my Guard, Niggle SV. Not sure if +AG would be any good on SV, since you have four GRs while lacking pieces with S access.
Teams looks as follows right now:
SV - Tackle, Guard, MB
SV - Guard, (Nigg), [rolled 5+6]
Thrower - Block, Accurate, Extra Arms, KOR
GR °1 - +ST, Block, Tackle, Side Step, Wrestle
GR °2 - Guard, Block, Side Step, (-MV), (-MV) MNG
GR °3 - +MV, Block, Two Heads, Side Step, Sprint
GR °4 - Wrestle
Linerat - Kick, Dodge
Linerat - Wrestle
Linerat - Block, (-MV)
Linerat - Block
Linerat - +ST
Linerat - rookie x 2
Also, would you cut the Guard GR with -2 Movement?
Teams looks as follows right now:
SV - Tackle, Guard, MB
SV - Guard, (Nigg), [rolled 5+6]
Thrower - Block, Accurate, Extra Arms, KOR
GR °1 - +ST, Block, Tackle, Side Step, Wrestle
GR °2 - Guard, Block, Side Step, (-MV), (-MV) MNG
GR °3 - +MV, Block, Two Heads, Side Step, Sprint
GR °4 - Wrestle
Linerat - Kick, Dodge
Linerat - Wrestle
Linerat - Block, (-MV)
Linerat - Block
Linerat - +ST
Linerat - rookie x 2
Also, would you cut the Guard GR with -2 Movement?
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Re: +AG on Storm Vermin?
I would fire the -2 mov gutter runner. He is not worth the value.
+AG on storm vermin is up to your game play. He could be your back up plan. With +AG he is an agile guarder.
On the other hand, +AG is as much team value as two skills. It is a close call for me.
+AG on storm vermin is up to your game play. He could be your back up plan. With +AG he is an agile guarder.
On the other hand, +AG is as much team value as two skills. It is a close call for me.
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Re: +AG on Storm Vermin?
That gutter runner is now immune to -MA from Serious Injury. 7 movement is still pretty fast. If you get to use the Guard effectively, I'd keep it.
Hard call on the blitzer. You really need all the S skills you can get so I might skip the AG.
Hard call on the blitzer. You really need all the S skills you can get so I might skip the AG.
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Re: +AG on Storm Vermin?
Don't tell your dice because you would roll more 1's too proof your wrongnick_nameless wrote:Ag4 wins games.


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Re: +AG on Storm Vermin?
It's a perpetual league, but it's my first season in 1st Div and I have a shot at reaching the play-offs. For that I'd rather have niggled Guarder than a rookie SV.
I might considering sacking him at the start of next season, but I think I prefer to keep him until he dies. Storm Vermin are a bitch to level up IMO.
I might considering sacking him at the start of next season, but I think I prefer to keep him until he dies. Storm Vermin are a bitch to level up IMO.
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Re: +AG on Storm Vermin?
AG4 + Guard is a great combo, and you've got 2. Really, 3 GR should be more than enough for scoring, use the Blitzer and the -2MA GR to get that Guard where you need it.
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Re: +AG on Storm Vermin?
So you would suggest to go AG4 on the SV and to keep the -2MV GR?Darkson wrote:AG4 + Guard is a great combo, and you've got 2. Really, 3 GR should be more than enough for scoring, use the Blitzer and the -2MA GR to get that Guard where you need it.
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Re: +AG on Storm Vermin?
At least for the time being - as Ullis said, the GR can't be effected by -MA anymore, and you've got 2 well-developed GR for scoring, plus a back up, what you need is protection, and 2 AG4 Guarders is nothing to be sneezed at, especially as one of them is a Blodger in it's own right.
I'd probably cut the GR before the next season, especially if the 4th has got some skills by then.
Other than MB, maybe Grab, and maybe PO (especially if you got Claw), what over ST skills do you want on your SV?
I'd probably cut the GR before the next season, especially if the 4th has got some skills by then.
Other than MB, maybe Grab, and maybe PO (especially if you got Claw), what over ST skills do you want on your SV?
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Re: +AG on Storm Vermin?
What I really lack is a dedicated killer - MB Claw PO, the whole package. It's unlikely that the niggled SV will ever get there, but having a second instance of MB would already help a lot.
On the other hand, I agree with your assessment regarding the value of mobile Guard, so I can now see going with the +AG.
On the other hand, I agree with your assessment regarding the value of mobile Guard, so I can now see going with the +AG.
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Re: +AG on Storm Vermin?
Yes!
Put that GR on the LOS... you'll be surprised how resiliant they are. I know a few players now with nigs waiting for 'retirement' from the game.
Put that GR on the LOS... you'll be surprised how resiliant they are. I know a few players now with nigs waiting for 'retirement' from the game.
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Re: +AG on Storm Vermin?
If you (klausser) are into winning games, then becoming a subset of furry elves is a no-brainer....nick_nameless wrote:Ag4 wins games.
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Re: +AG on Storm Vermin?
Naw.Smurf wrote:Yes!
Put that GR on the LOS... you'll be surprised how resiliant they are. I know a few players now with nigs waiting for 'retirement' from the game.
The problem with niggles isn't the extra cas. It's the extra KO chance. There's something like a 20% greater chance of getting KO'ed!
That's why I retire my nigglers...the niggle rarely kills them, but it does mean they spend far longer in the KO bin.
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