+AG on Storm Vermin?

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klauser
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+AG on Storm Vermin?

Post by klauser »

Just rolled 5+6 for my Guard, Niggle SV. Not sure if +AG would be any good on SV, since you have four GRs while lacking pieces with S access.

Teams looks as follows right now:

SV - Tackle, Guard, MB
SV - Guard, (Nigg), [rolled 5+6]
Thrower - Block, Accurate, Extra Arms, KOR
GR °1 - +ST, Block, Tackle, Side Step, Wrestle
GR °2 - Guard, Block, Side Step, (-MV), (-MV) MNG
GR °3 - +MV, Block, Two Heads, Side Step, Sprint
GR °4 - Wrestle
Linerat - Kick, Dodge
Linerat - Wrestle
Linerat - Block, (-MV)
Linerat - Block
Linerat - +ST
Linerat - rookie x 2

Also, would you cut the Guard GR with -2 Movement?

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Magictobe
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Re: +AG on Storm Vermin?

Post by Magictobe »

I would fire the -2 mov gutter runner. He is not worth the value.

+AG on storm vermin is up to your game play. He could be your back up plan. With +AG he is an agile guarder.

On the other hand, +AG is as much team value as two skills. It is a close call for me.

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Re: +AG on Storm Vermin?

Post by nick_nameless »

Ag4 wins games.

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Re: +AG on Storm Vermin?

Post by Ullis »

That gutter runner is now immune to -MA from Serious Injury. 7 movement is still pretty fast. If you get to use the Guard effectively, I'd keep it.

Hard call on the blitzer. You really need all the S skills you can get so I might skip the AG.

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Re: +AG on Storm Vermin?

Post by Magictobe »

nick_nameless wrote:Ag4 wins games.
Don't tell your dice because you would roll more 1's too proof your wrong :wink: :lol:

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Hitonagashi
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Re: +AG on Storm Vermin?

Post by Hitonagashi »

What environment? If perpetual; has niggle; sack.

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klauser
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Re: +AG on Storm Vermin?

Post by klauser »

It's a perpetual league, but it's my first season in 1st Div and I have a shot at reaching the play-offs. For that I'd rather have niggled Guarder than a rookie SV.

I might considering sacking him at the start of next season, but I think I prefer to keep him until he dies. Storm Vermin are a bitch to level up IMO.

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Re: +AG on Storm Vermin?

Post by Darkson »

AG4 + Guard is a great combo, and you've got 2. Really, 3 GR should be more than enough for scoring, use the Blitzer and the -2MA GR to get that Guard where you need it.

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Re: +AG on Storm Vermin?

Post by klauser »

Darkson wrote:AG4 + Guard is a great combo, and you've got 2. Really, 3 GR should be more than enough for scoring, use the Blitzer and the -2MA GR to get that Guard where you need it.
So you would suggest to go AG4 on the SV and to keep the -2MV GR?

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Re: +AG on Storm Vermin?

Post by Darkson »

At least for the time being - as Ullis said, the GR can't be effected by -MA anymore, and you've got 2 well-developed GR for scoring, plus a back up, what you need is protection, and 2 AG4 Guarders is nothing to be sneezed at, especially as one of them is a Blodger in it's own right.

I'd probably cut the GR before the next season, especially if the 4th has got some skills by then.

Other than MB, maybe Grab, and maybe PO (especially if you got Claw), what over ST skills do you want on your SV?

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Re: +AG on Storm Vermin?

Post by klauser »

What I really lack is a dedicated killer - MB Claw PO, the whole package. It's unlikely that the niggled SV will ever get there, but having a second instance of MB would already help a lot.

On the other hand, I agree with your assessment regarding the value of mobile Guard, so I can now see going with the +AG.

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Re: +AG on Storm Vermin?

Post by Smurf »

Yes!

Put that GR on the LOS... you'll be surprised how resiliant they are. I know a few players now with nigs waiting for 'retirement' from the game.

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Re: +AG on Storm Vermin?

Post by Digger Goreman »

nick_nameless wrote:Ag4 wins games.
If you (klausser) are into winning games, then becoming a subset of furry elves is a no-brainer....

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Re: +AG on Storm Vermin?

Post by Hitonagashi »

Smurf wrote:Yes!

Put that GR on the LOS... you'll be surprised how resiliant they are. I know a few players now with nigs waiting for 'retirement' from the game.
Naw.

The problem with niggles isn't the extra cas. It's the extra KO chance. There's something like a 20% greater chance of getting KO'ed!

That's why I retire my nigglers...the niggle rarely kills them, but it does mean they spend far longer in the KO bin.

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