+AG on a Centaur?

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RogueThirteen
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+AG on a Centaur?

Post by RogueThirteen »

Started a Chaos Dwarf team, and the team's first (and only level-up) so far has been a Bull Centaur that rolled an AG+. I took the AG (with little hesitation), but just wanted to open the scenario up for some group discussion.

I know that running the ball with a Centaur is incredibly controversial, but I like it. His next two skills will be Break Tackle and Block (in that order), but being the primary ball-carrier on offense he should level much faster now than the typical centaur.

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Re: +AG on a Centaur?

Post by Glamdryn »

Id take sure hands as his first skill.

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Re: +AG on a Centaur?

Post by Darkson »

RogueThirteen wrote:I know that running the ball with a Centaur is incredibly controversial,
Really? I thought it was a standard tactic, at least amongst the good players I've seen (I think I managed more TDs with my Mino :oops: )?

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Re: +AG on a Centaur?

Post by Magictobe »

Why breack tackle? He already dodges on 3+ with the +AG!!!

Take sure hands first. Then block.

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Jimmy Fantastic
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Re: +AG on a Centaur?

Post by Jimmy Fantastic »

Pretty standard to run the ball with a bull.
Give him Block, SH, BT and hope for a double for Dodge.
Get SH on a hobgob incase you are playing vs elves.

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Re: +AG on a Centaur?

Post by Eski »

dodging is for girls.. something get near him it would frenzy and block for me.. kick them out the way while u score a TD.. Frenzy as a third skill so it will make u skill up your other players..

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Re: +AG on a Centaur?

Post by Lunchab1es »

Jimmy Fantastic wrote:Pretty standard to run the ball with a bull.
Give him Block, SH, BT and hope for a double for Dodge.
Get SH on a hobgob incase you are playing vs elves.
This. Don't wait until 32spp to get block... nuffle will kill him.

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Re: +AG on a Centaur?

Post by dines »

Jimmy Fantastic wrote:Pretty standard to run the ball with a bull.
Give him Block, SH, BT and hope for a double for Dodge.
Get SH on a hobgob incase you are playing vs elves.
Agree with skill development and with AG3, the bull is perfect for running with the ball, else I think it depends on the opponent whether I go for a bull or a hob.

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Re: +AG on a Centaur?

Post by Smurf »

AG+1... I would, nice!

Just don't use him like a loon. What a back fielder, takes ball and delivers it to someone, nice.

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Re: +AG on a Centaur?

Post by Hitonagashi »

Smurf wrote:AG+1... I would, nice!

Just don't use him like a loon. What a back fielder, takes ball and delivers it to someone, nice.
Delivers it? You usually have 8 turns, the bull has movement 6(and sprint/sf). He picks it up, gets into a cage and grinds slowly down the pitch to score. Leaping elven wardancers are on -2d needing double pow +pow/push...don't get why he needs to handoff :D

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Re: +AG on a Centaur?

Post by RogueThirteen »

Yea, I was planning taking Block next and then Sure Hands and then Break Tackle.

Unless, of course, he wants to roll +AG again.

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Re: +AG on a Centaur?

Post by nick_nameless »

Break Tackle is a little bit of a waste after a +AG, no?

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Re: +AG on a Centaur?

Post by spubbbba »

nick_nameless wrote:Break Tackle is a little bit of a waste after a +AG, no?
No, anyone who has played even a few games using the human team knows that 3+ rolls are the hardest to make in Bloodbowl.

Remember Break Tackle is optional so if he rolls a 3+ on the 1st dodge then he can still use BT on subsequent ones. Also dodging into a standard cage needs a 5+ which gives you a 20/36 shot with a re-roll rather than 11/36.

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Re: +AG on a Centaur?

Post by garion »

Yeah I'm with jimmy block Sure Hands then break Tackle in that order.

Unless this is short TT league like 10 games. then I would probably go Sure Hands then BT, just to stop strip ball players messing you up to much.

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Re: +AG on a Centaur?

Post by RogueThirteen »

spubbbba wrote:
nick_nameless wrote:Break Tackle is a little bit of a waste after a +AG, no?
No, anyone who has played even a few games using the human team knows that 3+ rolls are the hardest to make in Bloodbowl.

Remember Break Tackle is optional so if he rolls a 3+ on the 1st dodge then he can still use BT on subsequent ones. Also dodging into a standard cage needs a 5+ which gives you a 20/36 shot with a re-roll rather than 11/36.

Exactly what I had in mind. Becomes a lot more mobile with that "2+ when needed" in his back pocket.

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