+AG on a Centaur?
- RogueThirteen
- Star Player
- Posts: 577
- Joined: Sat Feb 05, 2011 7:04 pm
+AG on a Centaur?
Started a Chaos Dwarf team, and the team's first (and only level-up) so far has been a Bull Centaur that rolled an AG+. I took the AG (with little hesitation), but just wanted to open the scenario up for some group discussion.
I know that running the ball with a Centaur is incredibly controversial, but I like it. His next two skills will be Break Tackle and Block (in that order), but being the primary ball-carrier on offense he should level much faster now than the typical centaur.
I know that running the ball with a Centaur is incredibly controversial, but I like it. His next two skills will be Break Tackle and Block (in that order), but being the primary ball-carrier on offense he should level much faster now than the typical centaur.
Reason: ''
-
- Veteran
- Posts: 175
- Joined: Tue Jan 05, 2010 8:42 pm
- Darkson
- Da Spammer
- Posts: 24047
- Joined: Mon Aug 12, 2002 9:04 pm
- Location: The frozen ruins of Felstad
- Contact:
Re: +AG on a Centaur?
Really? I thought it was a standard tactic, at least amongst the good players I've seen (I think I managed more TDs with my MinoRogueThirteen wrote:I know that running the ball with a Centaur is incredibly controversial,

Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
-
- Ex-Mega Star, now just a Super Star
- Posts: 1622
- Joined: Thu Nov 10, 2005 5:50 pm
- Location: Belgium
Re: +AG on a Centaur?
Why breack tackle? He already dodges on 3+ with the +AG!!!
Take sure hands first. Then block.
Take sure hands first. Then block.
Reason: ''
- Jimmy Fantastic
- Super Star
- Posts: 780
- Joined: Fri Jan 01, 2010 3:38 pm
Re: +AG on a Centaur?
Pretty standard to run the ball with a bull.
Give him Block, SH, BT and hope for a double for Dodge.
Get SH on a hobgob incase you are playing vs elves.
Give him Block, SH, BT and hope for a double for Dodge.
Get SH on a hobgob incase you are playing vs elves.
Reason: ''
- Eski
- Emerging Star
- Posts: 419
- Joined: Mon Nov 30, 2009 11:04 am
- Location: Bristol, UK
Re: +AG on a Centaur?
dodging is for girls.. something get near him it would frenzy and block for me.. kick them out the way while u score a TD.. Frenzy as a third skill so it will make u skill up your other players..
Reason: ''
http://www.bristolvanguard.co.uk
Look Up Bristol Vanguards Gert Bowl Tournment near end of July 2012
"MB and Piling On! Rerolls need not apply!"
Look Up Bristol Vanguards Gert Bowl Tournment near end of July 2012
"MB and Piling On! Rerolls need not apply!"
- Lunchab1es
- Star Player
- Posts: 613
- Joined: Tue Jun 01, 2010 7:21 pm
- Location: Georgia, USA
Re: +AG on a Centaur?
This. Don't wait until 32spp to get block... nuffle will kill him.Jimmy Fantastic wrote:Pretty standard to run the ball with a bull.
Give him Block, SH, BT and hope for a double for Dodge.
Get SH on a hobgob incase you are playing vs elves.
Reason: ''
Looking for: 5th ed Human Thrower #2
-
- Star Player
- Posts: 533
- Joined: Wed Oct 18, 2006 1:59 pm
- Location: Copenhagen, Denmark
Re: +AG on a Centaur?
Agree with skill development and with AG3, the bull is perfect for running with the ball, else I think it depends on the opponent whether I go for a bull or a hob.Jimmy Fantastic wrote:Pretty standard to run the ball with a bull.
Give him Block, SH, BT and hope for a double for Dodge.
Get SH on a hobgob incase you are playing vs elves.
Reason: ''
FUMBBL nick: Metalsvinet
-
- mattgslater's court jester
- Posts: 1487
- Joined: Wed Nov 25, 2009 6:39 pm
- Location: Bristol
Re: +AG on a Centaur?
AG+1... I would, nice!
Just don't use him like a loon. What a back fielder, takes ball and delivers it to someone, nice.
Just don't use him like a loon. What a back fielder, takes ball and delivers it to someone, nice.
Reason: ''
The Scrumpers (Wood Elf)
Gitmo (Chaos Dwarves)
Sheik Ya Bouti (Khemri)
Fast and Furry (Skaven)
The Disposables (Halflings)
Young Mutants Chaos Association (Chaos)
Gitmo (Chaos Dwarves)
Sheik Ya Bouti (Khemri)
Fast and Furry (Skaven)
The Disposables (Halflings)
Young Mutants Chaos Association (Chaos)
-
- Star Player
- Posts: 664
- Joined: Mon Mar 07, 2011 5:11 pm
Re: +AG on a Centaur?
Delivers it? You usually have 8 turns, the bull has movement 6(and sprint/sf). He picks it up, gets into a cage and grinds slowly down the pitch to score. Leaping elven wardancers are on -2d needing double pow +pow/push...don't get why he needs to handoffSmurf wrote:AG+1... I would, nice!
Just don't use him like a loon. What a back fielder, takes ball and delivers it to someone, nice.

Reason: ''
- RogueThirteen
- Star Player
- Posts: 577
- Joined: Sat Feb 05, 2011 7:04 pm
Re: +AG on a Centaur?
Yea, I was planning taking Block next and then Sure Hands and then Break Tackle.
Unless, of course, he wants to roll +AG again.
Unless, of course, he wants to roll +AG again.
Reason: ''
-
- Emerging Star
- Posts: 364
- Joined: Wed Nov 17, 2010 3:41 pm
- spubbbba
- Legend
- Posts: 2270
- Joined: Fri Feb 01, 2008 12:42 pm
- Location: York
Re: +AG on a Centaur?
No, anyone who has played even a few games using the human team knows that 3+ rolls are the hardest to make in Bloodbowl.nick_nameless wrote:Break Tackle is a little bit of a waste after a +AG, no?
Remember Break Tackle is optional so if he rolls a 3+ on the 1st dodge then he can still use BT on subsequent ones. Also dodging into a standard cage needs a 5+ which gives you a 20/36 shot with a re-roll rather than 11/36.
Reason: ''
- garion
- Ex-Mega Star, now just a Super Star
- Posts: 1687
- Joined: Mon Jun 07, 2010 12:59 pm
Re: +AG on a Centaur?
Yeah I'm with jimmy block Sure Hands then break Tackle in that order.
Unless this is short TT league like 10 games. then I would probably go Sure Hands then BT, just to stop strip ball players messing you up to much.
Unless this is short TT league like 10 games. then I would probably go Sure Hands then BT, just to stop strip ball players messing you up to much.
Reason: ''
- RogueThirteen
- Star Player
- Posts: 577
- Joined: Sat Feb 05, 2011 7:04 pm
Re: +AG on a Centaur?
spubbbba wrote:No, anyone who has played even a few games using the human team knows that 3+ rolls are the hardest to make in Bloodbowl.nick_nameless wrote:Break Tackle is a little bit of a waste after a +AG, no?
Remember Break Tackle is optional so if he rolls a 3+ on the 1st dodge then he can still use BT on subsequent ones. Also dodging into a standard cage needs a 5+ which gives you a 20/36 shot with a re-roll rather than 11/36.
Exactly what I had in mind. Becomes a lot more mobile with that "2+ when needed" in his back pocket.
Reason: ''