AG4, MA7, guard, wight. What next?

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AG4, MA7, guard, wight. What next?

MB?
7
41%
Tackle?
5
29%
Sure Hands?
2
12%
SF?
2
12%
KoR?
0
No votes
PO?
0
No votes
Fend?
1
6%
Other? (please specify)
0
No votes
 
Total votes: 17

Aliboon
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AG4, MA7, guard, wight. What next?

Post by Aliboon »

What to get?

Cheers.

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Valmar
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Re: AG4, MA7, guard, wight. What next?

Post by Valmar »

I advocate +1 STR :puke:

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Jimmy Fantastic
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Re: AG4, MA7, guard, wight. What next?

Post by Jimmy Fantastic »

On what team?

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Aliboon
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Re: AG4, MA7, guard, wight. What next?

Post by Aliboon »


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Jimmy Fantastic
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Re: AG4, MA7, guard, wight. What next?

Post by Jimmy Fantastic »

I would probs take SH as Ghouls tend to die a lot.

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Dr. Von Richten
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Re: AG4, MA7, guard, wight. What next?

Post by Dr. Von Richten »

How do you use him currently, i.e. what role does he actually have on your team?

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Aliboon
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Re: AG4, MA7, guard, wight. What next?

Post by Aliboon »

He only just AG-upped, so he was just quick guard support really.

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Nikolai II
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Re: AG4, MA7, guard, wight. What next?

Post by Nikolai II »

Voted MB to get skills faster and because it is a traditional wight skill that your ghouls can't get (and you have a ghoul ballcarrier already)

Sure Hands does hold nice merit though, and lets you make all your ghouls into "annoyances" instead. (Keeping the ballcarrier one as a backup ballcarrier).

If you get sure hands, you can get dodge on doubles and have a blodge SH ballcarrier with AG 4. Neat. (Still need to get two TD per ghoul minimum, though, so probably better to get the wight MB and just use him as a desperation outlet for the ball, rather than regular carrier)

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