AG4, MA7, guard, wight. What next?
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- Valmar
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- Jimmy Fantastic
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Re: AG4, MA7, guard, wight. What next?
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- Jimmy Fantastic
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Re: AG4, MA7, guard, wight. What next?
I would probs take SH as Ghouls tend to die a lot.
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Re: AG4, MA7, guard, wight. What next?
How do you use him currently, i.e. what role does he actually have on your team?
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Re: AG4, MA7, guard, wight. What next?
He only just AG-upped, so he was just quick guard support really.
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Re: AG4, MA7, guard, wight. What next?
Voted MB to get skills faster and because it is a traditional wight skill that your ghouls can't get (and you have a ghoul ballcarrier already)
Sure Hands does hold nice merit though, and lets you make all your ghouls into "annoyances" instead. (Keeping the ballcarrier one as a backup ballcarrier).
If you get sure hands, you can get dodge on doubles and have a blodge SH ballcarrier with AG 4. Neat. (Still need to get two TD per ghoul minimum, though, so probably better to get the wight MB and just use him as a desperation outlet for the ball, rather than regular carrier)
Sure Hands does hold nice merit though, and lets you make all your ghouls into "annoyances" instead. (Keeping the ballcarrier one as a backup ballcarrier).
If you get sure hands, you can get dodge on doubles and have a blodge SH ballcarrier with AG 4. Neat. (Still need to get two TD per ghoul minimum, though, so probably better to get the wight MB and just use him as a desperation outlet for the ball, rather than regular carrier)
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