Reading the posts on the forum (fascinating stuff) a couple of points surprised me.
1. You don't have to declare the die roll modifier for Mighty Blow before rolling the armour roll.
I am rather surprised by this - in most games I am used to, you declare everything that can modify the die roll before you roll it. I know that there is nothing in the LRB saying otherwise, but I assumed that you'd simply have to take your chances on missing the armour roll if you wanted to be more certain of inflicting injury. It seems to me that MB makes it significantly easier to inflict injuries, which seems bad. I know it's a violent sport, but still...
2. The consensus is that Rat Ogres are worthless because of Wild Animal. Because they must block, the opponent simply stacks four players against them and they get knocked on their butts when they must block.
Instead of using the Rat Ogre to support the Skaven, has anyone tried using the Skaven to support the Rat Ogre?
If I have a standing player adjacent to the Rat Ogre, it is impossible to have three players assist a blocker, since assisting players must not be in the tackle zone of an enemy player. (This ignores Guard and assumes the blocker has ST 3). There's three "untackled" squares, so only two assists are possible. If I have a Skaven Lineman standing directly behind my Rat Ogre, the blocker(s) will at best be able to equal his ST and roll one block die.
Of course, it's quite easy to remove a single player - just block him and either knock him over or push him back, and you're back to square one.
If, however, the Rat Ogre was in the front of a "pocket" or "cage" formation - let's call it a "Doomwheel"

So, am I talking garbage?