Wild Animal Trait - Pick your preferred solution

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Which version of Wild Animal do you like?

The current LRB version
39
39%
Neo's Go WIld
28
28%
Chet's Miss Drives
8
8%
Chet's Dug Out Fight
3
3%
Dave's Wild Roll
13
13%
I don't like the Wild Animal trait - remove it
10
10%
 
Total votes: 101

DwarfFanatic
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Post by DwarfFanatic »

When it comes to wild animal, I think that simplicity should be the Norm.
As it stands it is fine. But those folks who think that it should be lessened, are off thier rockers. I have just read this entire thread, and It is my belief that folks who whine about losing thier turns on thier first action because thier WA is in a bad position, well what is the head coach thinking in putting the WA in that position in the first place.
Granted, that there comes a time when the RO or the Mino will get swamped and because your opposing coach, chooses to play the WA then the WA might cause turnovers. However, a thought comes to mind concerning such plays in that a team is only as strong as it weakest link. In this particular case it is the weakest mental link in the chain.
Last season, I played a successful Dwarf team with a regular Ogre on it. There were times that I wished that I had not even wasted the money on buying the figure. And as many times I picked up the Figure and kissed the Ogre cuz the Boy did good. Keep in mind that with all Big Guys, there is a price that you will pay for that power of STR 5 with MB. But as any good BB coach knows, the key to success in BB in minimizing your weaknesses and maxing out your strengths, and making your opponent play your style of BB! :)

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Post by [France Bloodbowl] ZeBoss »

This sounds like words of wisdom to my hears.

I'm really pleased to hear that
Dwarf Fanatic I'm your eternal friend! :wink:

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Post by Skummy »

My biggest problem with Wild Animal is the way it plays against 6 strength star players. The WA can be slapped around and used against a team if someone freeboots, and star players are usually only used in big games. The net effect is that WA's are least useful when they are needed the most.

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Snarlton Heston
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Post by Snarlton Heston »

According to Skummy, I must be part WA! I, too, am worthless against ST6 star players in big games! :wink: Mind you, I will never run away! I would rather be carried from the field beaten and battered than thought a coward by running from any star player!

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Half elf-killer and half-WA!

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Post by Casper »

Then the WA coach should either keep his WA far away from the enemy star player with high ST, or himself hire a Star to battle with the opponent's star... or quikly KO/injure the enemy star or just keep him busy pounding other players.

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Post by Skummy »

Casper, this is often not the way it shakes out in our league. We do all our freebooting blind, so you never know what the other coach is going to bring in. How do you keep Thrud away from your WA, exactly? He's a 6 movement break tackle with 6 strength. Anyone can freeboot him, and the game usually turns on whether he stays with the same team instead of good coaching. All he has to do is get next to you. Against a good coach the loss of one turn is a very difficult thing to come back from.

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Post by Casper »

I see your point there Skummy. Still I believe these drawsbacks has to go with having a WA on your team. :-)

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Post by Pantera »

DwarfFanatic wrote:When it comes to wild animal, I think that simplicity should be the Norm.
As it stands it is fine. But those folks who think that it should be lessened, are off thier rockers. I have just read this entire thread, and It is my belief that folks who whine about losing thier turns on thier first action because thier WA is in a bad position, well what is the head coach thinking in putting the WA in that position in the first place.
Can't you see how silly that is.

1. The Rat Ogre is Big, Bad and Wild!
2. The coach must place him as far away from the opponents as possible so the opponent can't misuse him for instant turnover chance in your next turn.

The Rat Ogre should be placed where the action is! Placing it in the backfield is smart with the current rules, but totally against the feel of the game.

The best thing for any Skaven team is to play without Rat Ogre!

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Post by SBG »

That debate is ever raging on this board and I still have the same opinion about Wild Animal: it's a risk worth taking to have a machine on your side.

I play Chaos Dwarves with a Mino, I use him as a back zone sweeper, taking the blitz almost every turn with him on defense or at least closing a gap, and in almost 15 games, he cost me 1 turnover!! Lucky? I guess some luck is involved, but you also have to place him where he won't get in any trouble.

He now has 13 SPP's, Block and second skill will be Piling On. Third skill will be just around the corner.

Fred

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Post by Shadow_Dragon »

You could try doing what we did in our league, it became a house rule by accident, mis reading the rules and such!
Instead of lessening the WA than very slightly increase the negs on all the other big guys, it's a simple rule, Big guys can't have offensive assists, only defensive ones! Most Big guys don't really need it anyway and it makes the game quite interesting! just an idea, i know i've mentioned it before but still!

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Post by Melifaxis »

I think the Dugout fight is a fun idea, but who would use a WA with that in place?

Changing WA so they can be in the thick of it is what I think needs to be done. So I voted for Neo's one.

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