What for a -1MV, Block skink?

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Darkson
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What for a -1MV, Block skink?

Post by Darkson »

Title says it all really.

1st skill was a plain double, so I took block, but then failed the Aging :pissed: .

So now I've a 7/2/3/7 Dodge, Stunty, Block Skink with 12 SPP's (1 TD, 2 Cas, 1 MVP).

I'm loathe to retire him(the other 4 skinks with skills didn't get doubles) so how should I go about developing him? Should I follow the normal skink develpoment path (which I don't know, but it's on here), or should I go for something different?

My team is :

5 Saurus (1 with Stand Firm)

6 Skinks
1 Skink with Catch
2 with +1 MV
and him above.

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Post by DoubleSkulls »

What's the problem? MA 7 is still good and it means you are less worried about him getting hurt in the future.

Hang on to him.

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Post by Asperon Thorn »

Keep him, and give him sidestep as the next skill. This is the guy you either flood into their half to retrieve the ball, or use to blitz recievers while your Meat is on the front line. I just recently lost my Block,Surehands skink and I really miss him for that free safety position.

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Post by harley_topper »

I would keep him. With MA 7 he is still fast and blodge is great. He has no niggling.
Next skill should be sure hands and he is a good ball carrier.

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Post by Melifaxis »

harley_topper wrote:I would keep him. With MA 7 he is still fast and blodge is great. He has no niggling.
Next skill should be sure hands and he is a good ball carrier.
I agree with harley...

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Post by Asperon Thorn »

Surehands is a double for a skink, but if he got one, I would agree.

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Post by DoubleSkulls »

Next normal skill I'd give him Diving Tackle - then just set him up to use up your opponent's blitz.

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Post by Darkson »

As I said, I don't want to retire him, just wondered if the development should be different.

If he get's the SPP (and survives :wink: ) Diving Tackle it is.

Of course, now I'll roll +AG or +ST :lol:

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Post by Zombie »

Don't even think about retiring him. Block and -1MA is better for a skink than no aging and a normal skill, because they have nothing interesting to take on a normal roll other than side step.

As for development, go with the obvious side step next, than if no other double, maybe diving tackle?

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Post by wkepunisher »

Ooh, my best skink got aging and injury -1MA, -1 ST after 6 TD. Now i need em for fouls or los

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Post by harley_topper »

welcome to TBB punisher :D

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Post by kaboom »

Melifaxis wrote:
harley_topper wrote:I would keep him. With MA 7 he is still fast and blodge is great. He has no niggling.
Next skill should be sure hands and he is a good ball carrier.
I agree with harley...
i agree totaly with u :wink:

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Post by Skummy »

Y'all know that he can't get Sure Hands unless he rolls a double, right?

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