Experimental rules: Kick It
Moderator: TFF Mods
-
- Rookie
- Posts: 29
- Joined: Wed Jun 18, 2003 9:16 pm
- Location: Bologna, Italy
Experimental rules: Kick It
The experimental rule update of Kick It in the Annual 2003 are not so easy.
I've some question:
1) when the ball are kicked; at any time of movement of the player that have declared a Field Goal, or at the end of movement or at the begin of movement? This choice can change a lot this opportunity of score a point.
2) A Field Goal can be intercepted?
3) When raining there's a -1 modifier for make a Field Goal?
4) The Kick abilities that change still make the d3 square scatter for the Kick Off?
Thanks for the attention!!!
The Doctor
I've some question:
1) when the ball are kicked; at any time of movement of the player that have declared a Field Goal, or at the end of movement or at the begin of movement? This choice can change a lot this opportunity of score a point.
2) A Field Goal can be intercepted?
3) When raining there's a -1 modifier for make a Field Goal?
4) The Kick abilities that change still make the d3 square scatter for the Kick Off?
Thanks for the attention!!!
The Doctor
Reason: ''
-
- Legend
- Posts: 4567
- Joined: Fri Oct 11, 2002 5:48 pm
- Location: Camping on private island, per BBRC advice.
1. Probably declare a kick, and make it at the end of your movement just as you do with a pass action. You don't have to use all your movement if you don't want to, though.
2. Probably not, as it's not a pass.
3. Anyone's guess, but it would make sense.
4. It should provide the same benefit. It's not a D3, but a choice (after the roll no less) between a D6, or a D6 halved and rouned down. It may not sound like a big difference, but it really is.
5 - Does Nerves of Steel work on a kick?
2. Probably not, as it's not a pass.
3. Anyone's guess, but it would make sense.
4. It should provide the same benefit. It's not a D3, but a choice (after the roll no less) between a D6, or a D6 halved and rouned down. It may not sound like a big difference, but it really is.
5 - Does Nerves of Steel work on a kick?
Reason: ''
[url=http://www.bloodbowl.net/naf.php?page=tournamentinfo&uname=skummy]Skummy's Tourney History[/url]
- Sushé Wakka
- Emerging Star
- Posts: 332
- Joined: Fri Jan 03, 2003 1:41 pm
- Location: Ogrobe, Galicia, Spain
Re: Experimental rules: Kick It
The kick in the kick action is executed after moving, just like in a pass.The Doctor wrote:1) when the ball are kicked; at any time of movement of the player that have declared a Field Goal, or at the end of movement or at the begin of movement? This choice can change a lot this opportunity of score a point.
No, but it can be blocked (It is explained in the rules).2) A Field Goal can be intercepted?
It suffers the wheather penalties that are applicated to passes.3) When raining there's a -1 modifier for make a Field Goal?
It is not a d3, but d6/2 rounded down.4) The Kick abilities that change still make the d3 square scatter for the Kick Off?
Skummy: Yes, NoS also applies to kicking, and you can pass block a kick.
Reason: ''
Sushé, the elfhater
-
- Rookie
- Posts: 29
- Joined: Wed Jun 18, 2003 9:16 pm
- Location: Bologna, Italy
- Sushé Wakka
- Emerging Star
- Posts: 332
- Joined: Fri Jan 03, 2003 1:41 pm
- Location: Ogrobe, Galicia, Spain
The rules used to be in www.midgardbb.com. The rules for blocking a kick are simple: If you're adjacent to the kicking player and under the throw-in template, yiu must pass an agility roll to block the kick. The roll has a basic -1 penalty and then another -1 per tacklezone the kick blocker is standing. If you're succesful, the ball will bounce from the kicker's square.
Reason: ''
Sushé, the elfhater
- Munkey
- Ex-Mega Star, now just a Super Star
- Posts: 1534
- Joined: Fri Oct 25, 2002 12:31 am
- Location: Isle Of Wight, UK
- Contact:
Just to emphasize the point I think the rules (with diagrams) on this page are clearer than the ones in the annual which I think have been cut down to fit in the book.Sushé Wakka wrote:The rules used to be in www.midgardbb.com. The rules for blocking a kick are simple: If you're adjacent to the kicking player and under the throw-in template, yiu must pass an agility roll to block the kick. The roll has a basic -1 penalty and then another -1 per tacklezone the kick blocker is standing. If you're succesful, the ball will bounce from the kicker's square.
Reason: ''
[size=75]The short answer is "no", but it is a qualified "no" because there are odd ways of interpreting the question which could justify the answer "yes".[/size]
- GalakStarscraper
- Godfather of Blood Bowl
- Posts: 15882
- Joined: Tue Jun 26, 2001 12:00 am
- Location: Indiana, USA
- Contact:
Try this ... sorry for removing it for the interim:
http://www.midgardbb.com/MBBL/MBBL_Kicking.html
Galak
http://www.midgardbb.com/MBBL/MBBL_Kicking.html
Galak
Reason: ''
- noodle
- Star Player
- Posts: 606
- Joined: Thu Jan 01, 1970 12:00 am
- Location: Sheffield UK
- Contact:
- GalakStarscraper
- Godfather of Blood Bowl
- Posts: 15882
- Joined: Tue Jun 26, 2001 12:00 am
- Location: Indiana, USA
- Contact:
Really ... huh ... need to read the Annual. These are new rules, but some things could have changed between the playtest rules and the printed Annual. What is different? I'll tell you whether the Annual or the link is better.noodle wrote:These are different from the rules in the annual - has anyone found them easier/better?
Galak
Reason: ''
- noodle
- Star Player
- Posts: 606
- Joined: Thu Jan 01, 1970 12:00 am
- Location: Sheffield UK
- Contact:
OK, in the annual I'VE got
...
You kick the ball on a basic agility roll (no -1 for kicking a field goal)
The field goal posts are as wide as the distance between the wide zone lines
After a succesful kick roll you roll for direction using the throw in template. Its shanked if its not straight (unless you have the kick skill)
distance is AGILITY + D6
I much prefer the online version - makes so much more sense...


You kick the ball on a basic agility roll (no -1 for kicking a field goal)
The field goal posts are as wide as the distance between the wide zone lines

After a succesful kick roll you roll for direction using the throw in template. Its shanked if its not straight (unless you have the kick skill)
distance is AGILITY + D6
I much prefer the online version - makes so much more sense...

Reason: ''
- GalakStarscraper
- Godfather of Blood Bowl
- Posts: 15882
- Joined: Tue Jun 26, 2001 12:00 am
- Location: Indiana, USA
- Contact:
The online version are the rules that you should be using. They were Chet's rewrite of the rules.noodle wrote:OK, in the annual I'VE got...
You kick the ball on a basic agility roll (no -1 for kicking a field goal)
The field goal posts are as wide as the distance between the wide zone lines
After a succesful kick roll you roll for direction using the throw in template. Its shanked if its not straight (unless you have the kick skill)
distance is AGILITY + D6
I much prefer the online version - makes so much more sense...
Galak
Reason: ''
- noodle
- Star Player
- Posts: 606
- Joined: Thu Jan 01, 1970 12:00 am
- Location: Sheffield UK
- Contact:
- GalakStarscraper
- Godfather of Blood Bowl
- Posts: 15882
- Joined: Tue Jun 26, 2001 12:00 am
- Location: Indiana, USA
- Contact:
that's the point actually.noodle wrote:Good -oh We are as of now...
However I think the +1 to the kick skill should be a kicking skill so AG3 kickers don't have to roll a 5+ to actually kick! No human team will ever score a field goal otherwise!
These are not stable kicks like field goals in American Football.
there are Field Goals being attempted while running with players trying to kill you active around you. It should not be easy.
Galak
Reason: ''
-
- Legend
- Posts: 4567
- Joined: Fri Oct 11, 2002 5:48 pm
- Location: Camping on private island, per BBRC advice.