A Leg Up for Gobbos and Halflings

Got a great idea and/or proposal for BloodBowl?

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If you could change the gobbo/halfling team, would you make them...

Powerful enough to be on par with the other teams.
10
11%
More powerful - but still the weakest team(s).
31
33%
Not change them - it's funny that they "suck".
53
56%
 
Total votes: 94

plasmoid
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Eh?

Post by plasmoid »

OK. 41-59 (so far) isn't bad :)

I've got to say that I find it strange that so many coaches would reply things like: I voted for no improvement, and think that they shouldn't get any help, except for......" (add anything here).

To set the record straight, I'm talking about the vanilla 2K1 stunty teams, with 2 big guys and a whole lot of nothing.

Just like other posters, I've seen gobbo (not halfling) teams take titles and trophies. However, in every case, these gobbo teams were using some sort of special rules:
More big guys, more stars, more secret weapons - you name it.

I plain 2K1 vanilla stunty team surely isn't on par with the other teams.

As for Chets suggestion of knocking gobbos down to AV6 and removing the stunties injury modifier:
Why not then let the halflings have AV7 (they're fat after all).
That way one team would have the MA, and the other the AV.
A template that has been used for many teams :)

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Post by sean newboy »

I voted that i think they need a leg up but only partially. Well azerak i can live with what your saying will prolly happen. I certainly agree with deathwing and galak about the secret weapons and halfling chef. Im just hoping at this point that the ally rules do help things, the 4th edition ally rules imo screamed ABUSE ME.

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Secret weapons

Post by Zy-Nox »

Dropping the armour of the Gobbos and losing the +1 modifier to injuries makes a lot of sense and I dont believe they need to be made on par with other sides,just give Gobbos back the secret weapons :evil: ! and Halflings a Master chef as head coach, and maybe a pogostick. That would be funny :lol:
And Squigs,give em easily confused like Thrud so there just as dangerous to both sides?

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Post by Tamper Magnitude »

Sorry to drag this up from the mists of time but i thought i'd have a search for a similar thread before I started one.

Had an idea about revising the Goblin roster :-

Rerolls, big guys, apoth same as but:-

0-10 Goblin Linemen 6-3-2-7 Stunty, Right Stuff (G)
0-6 Goblin Catchers 6-2-3-7 Stunty, Right Stuff, Dodge (AG)

They would still suck, but they'd be a bit more dangerous. More like the old 2ed Gobbo team.

Any thoughts? Other than it's completely uneccessary :wink:

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Fine as they are...

Post by Smeborg »

I think the Gobbos and 'Flings are just fine and dandy as they are.

In the hands of a decent coach, they have a chance to win once in a while. And they give an experienced coach a good option to play against rookie coaches.

I wouldn't vote for a free Master Chef for the 'Flings - that's too powerful. But they should be able to have a permanent one on the roster, perhaps.

Cheers

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Post by Rune »

My biggest problem with the halfling team is that they only get agility skills so team developement over time gets kind of boring. My solution to this is simple: give all halflings access to passing skills!

We have done this in our league, but they've been given several extra advantages there as well, so I don't have any direct experience with it.

Anyway, I can't see that this would make the team too powerful, they will still be the worst team around. But it will make team developement more interesting. It also fits well in with the fluff. Haflings are generally considered good at throwing stuff.


I also think that the Chef should be hired permanently, and that they should be able to freeboot a wizard.

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Post by Zombie »

I would have voted for "less powerful", but the option wasn't there.

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Post by Sushé Wakka »

Zombie, coaching Halflings and Goblins is supposed to be a challenge, not something that will make you quit the game and puke every time you hear the wors "stunty".
Making them more powerless (seems to be a more accurate choice than "less powerful") would mean they would be unplayable, and what's even worse, boring to play with and against.

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No respect for Stunties!

Post by The Commissioner »

Trust me, I've thought about the demise of the Stunty teams for quite some time. I've been playing Goblins for 10 years now, and I win slightly more often than I lose. I'll never win a championship, but it's great whenever I win because everybody knows I'm never supposed to. :D

As for making the Stunty teams more competitive, I'd try the following:

> For Goblins, just add Hobgoblins to the teamlist and use them as linemen. They have ST3, can take General skills, and their lack of Stunty allows them to throw Long Bombs.

> For Halflings, add +1 to their AG and Side Step, which will allow them to wiggle out of trouble long enough to score once in a while. Also, automatically make their head coach a Master Chef for free. That should even things out a bit. :wink:

Let me know what you think.

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Post by GalakStarscraper »

I really like the changes the MBBL is currently using:

Free Master Chef as described in BB Mag #7 for Flings.

Free weapon each game for the Goblin team and allow them to field up to 4 at one time.

I'm looking forward to seeing the teams tested in the MBBL.

Galak

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Post by Dark Lord (retired) »

Gobbos and halflings are getting a leg up.
1. Free Master Chef and Secret Weapons
2. Less Ogres to deal with
3. and did I hear that they will be getting the kick skill on a player?
I think I'll start a goblin team with 2 trolls on the line with some secret weapons just behind that. Kick the ball deep, knock players around with the chainsaw, fanatic and the 2 trolls while I wait around to toss a bomb into the cage. Don't know how powerful it will be but I think that it's definitely an upgrade. Can the goblins take a chainsaw and then freeboot Nobbla Blackwart? That would be nice! Hey, I might have a new favorite team!

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Post by GalakStarscraper »

Dark Lord wrote:Gobbos and halflings are getting a leg up.
1. Free Master Chef and Secret Weapons
2. Less Ogres to deal with
3. and did I hear that they will be getting the kick skill on a player?
I think I'll start a goblin team with 2 trolls on the line with some secret weapons just behind that. Kick the ball deep, knock players around with the chainsaw, fanatic and the 2 trolls while I wait around to toss a bomb into the cage. Don't know how powerful it will be but I think that it's definitely an upgrade. Can the goblins take a chainsaw and then freeboot Nobbla Blackwart? That would be nice! Hey, I might have a new favorite team!
Of course this entire post ignores the fact that they lost their access to Ogres.

Also that in my opinion is what a Goblin team is all about. Is it an upgrade, yes, which is fine by me. Did it make them anything more than still a joke .... nope!

Galak

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Post by duff »

In our groupwe have a coach who has always played the halfling "Cream Puff Liberation Front (CPLF)". They were a lot of fun as a team, with amusing stories to explain random events etc. When we started a legue however the coach felt he "wasn't that fond of loosing". In legues I think many of us find halflings a joke that gets old quite quickly. We let tham have general skills and 3 big'uns, (one more than the others by the rules I had at the time) and they seem to be about balanced.

Our goblins have access to hobgoblins (d&d style, STr4) which we think would work if anyone played them.

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Toby

Post by Toby »

did you know that...

VARAG GHOUL CHEWER plays for a GOBLIN TEAM ? ok he costs double, but who cares. Keep in mind that ORCS are allowed 4 GOBLINS in their lineup. Therefore it is COMPLETELY LOGICAL to allow GOBLINS 4 ORC BLITZERS in their lineup.

Also dropp the stupid costs double rule its so obvious that that rule was designed for 3rd Edition where a Goblin Team could have 2 Ogre Stars and 2 Orc Stars. Doubling Prices was necessary since the rest of the team costs nothing.

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Post by DoubleSkulls »

Toby wrote:VARAG GHOUL CHEWER plays for a GOBLIN TEAM ? ok he costs double, but who cares. Keep in mind that ORCS are allowed 4 GOBLINS in their lineup. Therefore it is COMPLETELY LOGICAL to allow GOBLINS 4 ORC BLITZERS in their lineup.
No it isn't. Orcs would not demean themselves to play in a Goblin team. Having a few gobbos along for fun isn't the same thing at all.

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