New Race - Troglodytes
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- Cthulhu
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New Race - Troglodytes
Hello
I got an idea for a new team concept. That is players with high AG to allow good dodges and leaps, but not pass-catch play.
Backgroupd: Troglodytes are a race a blind but incredibly agile salamender-like humanoids that evolved in deep caves.
Qty_|____Title____|Cost|MA|ST|AG|AV|_______Skills & Traits_______|Allowed Skills
============================================================================
0-12|Lineman______|60K_|7_|3_|4_|7_|Blind, Prehensile Tail_______|G_A_Ph
0-4_|Blitzer______|70K_|7_|3_|3_|8_|Blind, Block_________________|G_S_Ph
0-2_|Ball-zard____|60K_|6_|3_|4_|7_|Blind, Big Hand______________|G_A_Ph
0-2_|Runner_______|80K_|8_|2_|5_|7_|Blind, Dodge, Leap___________|G_A_Ph
0-1_|Cave Basilsk_|120K_|9_|3_|5_|8_|Big Guy, Blind, Wild Animal, Frenzy, Dauntless, Dodge, Leap|G_A_Ph
==New Traits==
Blind(Negative) : -2 on all attempts to pass, catch, pick-up or intercept the ball.
Eyes(Physical) : Negates the Blind trait.
I originally posted this team idea on the fumbbl.com forum, and was refered here. I made a few adjustments from the comments I got.
Most comments were about AG5 players starting with Leap. I still think this is not over-powerful. First, it would be very hard for this team to use his high AG for pass-catch play, since few players should get the eyes that would allow that.
About the big guy, I wanted to try to go in a new direction, something different than ST5 with mighty blow like most big guys are. So this basilisk can move easily anywhere on the field, but can be dangerous to the troglodyte team. The basilisk is wild animal with ST3, so he risks being overpowered at the start of the turn and cause a turnover.
And for the prices, I when as I thought.. I know there are formulas for that, but I dont know them, so I'll leave that to you to correct me.
I know there is plenty of room for improvement, and I would like to get your ideas. I really think this team concept can give something great and innovative with feedback from the bloodbowl community.
I got an idea for a new team concept. That is players with high AG to allow good dodges and leaps, but not pass-catch play.
Backgroupd: Troglodytes are a race a blind but incredibly agile salamender-like humanoids that evolved in deep caves.
Qty_|____Title____|Cost|MA|ST|AG|AV|_______Skills & Traits_______|Allowed Skills
============================================================================
0-12|Lineman______|60K_|7_|3_|4_|7_|Blind, Prehensile Tail_______|G_A_Ph
0-4_|Blitzer______|70K_|7_|3_|3_|8_|Blind, Block_________________|G_S_Ph
0-2_|Ball-zard____|60K_|6_|3_|4_|7_|Blind, Big Hand______________|G_A_Ph
0-2_|Runner_______|80K_|8_|2_|5_|7_|Blind, Dodge, Leap___________|G_A_Ph
0-1_|Cave Basilsk_|120K_|9_|3_|5_|8_|Big Guy, Blind, Wild Animal, Frenzy, Dauntless, Dodge, Leap|G_A_Ph
==New Traits==
Blind(Negative) : -2 on all attempts to pass, catch, pick-up or intercept the ball.
Eyes(Physical) : Negates the Blind trait.
I originally posted this team idea on the fumbbl.com forum, and was refered here. I made a few adjustments from the comments I got.
Most comments were about AG5 players starting with Leap. I still think this is not over-powerful. First, it would be very hard for this team to use his high AG for pass-catch play, since few players should get the eyes that would allow that.
About the big guy, I wanted to try to go in a new direction, something different than ST5 with mighty blow like most big guys are. So this basilisk can move easily anywhere on the field, but can be dangerous to the troglodyte team. The basilisk is wild animal with ST3, so he risks being overpowered at the start of the turn and cause a turnover.
And for the prices, I when as I thought.. I know there are formulas for that, but I dont know them, so I'll leave that to you to correct me.
I know there is plenty of room for improvement, and I would like to get your ideas. I really think this team concept can give something great and innovative with feedback from the bloodbowl community.
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- Zombie
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Re: New Race - Troglodytes
That's hardly a new concept. There are already 3 teams fitting that description: halflings, goblins and lizardmen.Cthulhu wrote:Hello
I got an idea for a new team concept. That is players with high AG to allow good dodges and leaps, but not pass-catch play.
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I agree that AG5 and leap is too powerful. Also, with the -2 to do anything with the ball, these guys are the only ones on the team who can do anything with it at 3+ (except for picking it up, which some can so at 2+, by the way, no blind player should ever be able to pick up a ball at 2+, no matter how big his hand is).
They would be your best blitzers (just need a double for dauntless), you best runners, your best catchers, your best throwers. Something is very wrong here.
They would be your best blitzers (just need a double for dauntless), you best runners, your best catchers, your best throwers. Something is very wrong here.
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- Cthulhu
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The AG5 is for them to be able to leap without problem. What you dont find in stunty teams (and skink lizared) you mentinned.
That should be ok since there are only 2, and they have ST2.
Yes they would be good catchers (if you're lucky and get eyes), but is that so strong without any thrower?
To get a good thrower in this team, the player needs 2 double rolls, one for eyes and one for pass. Chances are only one runner will get eyes.
I dont think runners are much better than wood elf runners.. better dodge and leap, not very good with the ball, so they dont grow up like crazy with touchdowns.
But they should propably be more expensive.. like 100k
That should be ok since there are only 2, and they have ST2.
Yes they would be good catchers (if you're lucky and get eyes), but is that so strong without any thrower?
To get a good thrower in this team, the player needs 2 double rolls, one for eyes and one for pass. Chances are only one runner will get eyes.
I dont think runners are much better than wood elf runners.. better dodge and leap, not very good with the ball, so they dont grow up like crazy with touchdowns.
But they should propably be more expensive.. like 100k
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The most of the players are way too good, the ag 5 on the runner!! and the ag 4 on the linemen and the Cave Basilsk is also too good, he has to many good skills and mv 9 come on, what is this a flying lizzard?? And on a double you can give them eyes wich makes even a linemen a very good player for only 60k that's nothing!!! I would get out the skill eyes and make them more expensive and a few skills downgrades!!! I do not want to attack yu, but this is what I think about it!!!
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roster is WAY too good...you're getting wood elf linemen for 60k...that's all I need to see. the rest is broken too.
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- wesleytj
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no actually they're better than wood elf linemen...they MUTATE TOO!
sorry missed that part. you're crazy if you think that's anywhere near balanced.
sorry missed that part. you're crazy if you think that's anywhere near balanced.
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Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
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Even with one double, with ag4 it will make a fine throwerCthulhu wrote:To get a good thrower in this team, the player needs 2 double rolls, one for eyes and one for pass. Chances are only one runner will get eyes.
They are way better, at the time they have eyes the will be all over the field, and also acces to general skills, means they will have block in not time!! This team is WAY too good!Cthulhu wrote: I dont think runners are much better than wood elf runners.. better dodge and leap, not very good with the ball, so they dont grow up like crazy with touchdowns.
But they should propably be more expensive.. like 100k
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Los Locos, you are right about them being not expensive enough. And the eyes should be removed, or maybe change ball modifiers to -1?
The basilisk is supposed to be a flying lizard, that's the basic idea!
But maybe MA9 is too much.
But dont you think the high possibility of him causing a turnover at the start of the turn is a big enough disadventage to compensate for his high stats and skills?
How would you change the roster to make this team more balanced? I really think we can keep the 2 AG5 runners with leap.
The basilisk is supposed to be a flying lizard, that's the basic idea!

But dont you think the high possibility of him causing a turnover at the start of the turn is a big enough disadventage to compensate for his high stats and skills?
How would you change the roster to make this team more balanced? I really think we can keep the 2 AG5 runners with leap.
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- Cthulhu
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Elves lineman can use their AG4 to catch and then score, making it easy to level up.wesleytj wrote:roster is WAY too good...you're getting wood elf linemen for 60k...that's all I need to see. the rest is broken too.
Troglodytes lineman are like AG2 for handling the ball, and can only use their high AG to dodge. They wont level up as fast as elves.
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Im not sure i consider ag 4 all that impressive if he doesnt have anyone to throw to. The big hand helps on pick ups not catches.Even with one double, with ag4 it will make a fine thrower
Other than the ag 5 leaper i dont see a problem with this team, yes if your lucky 4 of your players can advance decently, the rest are pretty much stuck. Even those 4 arent getting many advances without some doubles.
Here is an idea, take away the gen access on the ag 5 leaper. he then cant get dauntless to be a blitzer and if he gets doubles he has to choose, block or eyes.
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I think AG5 on any rookie player is to much, you're looking at a potential AG7 here. Who'd need eyes!?
Anyway, being an old-time player I can't equate the word Trogodyte with AG, the Trogs I know were the big guys to the old style Lizardmen (WFB 3rd ed/BB 1st?)

Anyway, being an old-time player I can't equate the word Trogodyte with AG, the Trogs I know were the big guys to the old style Lizardmen (WFB 3rd ed/BB 1st?)

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Thats alot of 4+ rolls just to get that ag 6 and just team rerolls to do it. The other team also has to not be able to knock over that st 2 guy that doesnt have block.you're looking at a potential AG7 here
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Hermit Monk of the RCN
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