Rules for Star Player Points and Big Guys

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mrcoffee182
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Rules for Star Player Points and Big Guys

Post by mrcoffee182 »

Can someone explain to me how rules for Big Guys and SPPs work. I've only just started playing BB again after quite a hefty break and am quite confused by this.

So in nice simple terms... a Big Guy reaches enough points (the same as normal players?) to make a star player roll... and then.....

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Post by Grumbledook »

they work exactly the same as every other player

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Ziggi Abschuss
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Post by Ziggi Abschuss »

LRB 2.0 has the following paragraph

BIG GUYS AND STAR PLAYER POINTS
Most Big Guys can take Strength and General skills and traits. Rat Ogres and Minotaurs can take Physical abilities as well (representing mutations), but only if they roll a double. A Big Guy that rolls a double while making a Star Player roll may choose to take General or Strength Traits, or Passing or Agility skills.
I guess that just about says it all

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Post by Redfang »

The same as for any other player; make a starplayer roll on the same table, and then make an aging roll on the same table and apply both results.
A Big Guy has normal access to Str and Gen skills, and Minotaurs and RO also have access to Phys Ab (just like other players with access to Phys Ab, only on a doubles)

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Post by Redfang »

Geese, timing...

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Post by noodle »

No advancing at half rate anymore - anyone worry that this will make big guys a "must have" player?

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Thanks...

Post by mrcoffee182 »

Thank you. Looks like I was making it more ocmplicated in my head than it really was!

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Actually...

Post by mrcoffee182 »

Could you explain how the 'half rate' rule used to work too. Was the SPP table doubled for Big Guys? If so, What happened to the numbers in between... i.e. 0-5 is doubled to 0-10, and 6-15 doubled to 12-30, what about? - ignore me if that't not what happened!

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Re: Actually...

Post by DoubleSkulls »

mrcoffee182 wrote:Could you explain how the 'half rate' rule used to work too. Was the SPP table doubled for Big Guys? If so, What happened to the numbers in between... i.e. 0-5 is doubled to 0-10, and 6-15 doubled to 12-30, what about? - ignore me if that't not what happened!
You used to require double the SPPs for the skill - so 12 SPP for your 1st skill.

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Post by Dave »

12 or 11 ??

like 11, 31, 61 etc (taking the current table )

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Post by Darkson »

Iirc, it was as Dave said...

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Post by DoubleSkulls »

Dave wrote:12 or 11 ??

like 11, 31, 61 etc (taking the current table )
Using the current table is 6, 16, 31, 51 so a BG requires 12, 32, 62, 102 etc

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Post by JJB »

ianwilliams wrote:
Dave wrote:12 or 11 ??

like 11, 31, 61 etc (taking the current table )
Using the current table is 6, 16, 31, 51 so a BG requires 12, 32, 62, 102 etc
I'm afraid not. It was indeed 11, 21, 51, 101 etc.

The question is what do you double - not the SPPs needed to reach the next step, but the SPPs needed to stay in the step where you are... (that's all getting very legal...).
Therefore, you need to follow the following tables (using the old table, so 11 and not 16 for the second skill etc...):
0-5 : no skill
6-10: one skill
11-25: two skills
26-50: three skills
51-100: four skills
etc.
Then double it to get that for a BG:
0-10: no skill
etc.
Of course, you can wonder what happens to 11, 21 etc: they are included in the next level, and therefore become the minimum amount of SPPs needed to get the new skill roll.
That all seems dodgy somehow, but then, heh, that system was dropped altogether anyway.... :wink:

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Post by Grumbledook »

call me strange but isn't this all rather pointless as they use normal progression now anyway

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Post by Dave »

you strange !! :wink:

The guy wanted to know, why not tell him?

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