Save My Humans...
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Save My Humans...
Ok, just started a league and had to basically play with the models I had painted... 12 humans, the team you get in the box set. So...
2 x Thrower
2 x Catcher
2 x Blitzer
6 x Lineman
4 x Re-Roll
4 x Fan Factor (now gone up to 5)
In my first couple of games I got a bit of a battering, 1 thrower died (but i bought him back with my winnings) and I've had a few missing games. Other than that everyone is in tact.
I realise this isn't a great team to start with, but it's too late now! What should be my next plan of action? An ogre to stop myself getting beaten up? An Apothecary to save some guys?
Any general advice as well would be great!
2 x Thrower
2 x Catcher
2 x Blitzer
6 x Lineman
4 x Re-Roll
4 x Fan Factor (now gone up to 5)
In my first couple of games I got a bit of a battering, 1 thrower died (but i bought him back with my winnings) and I've had a few missing games. Other than that everyone is in tact.
I realise this isn't a great team to start with, but it's too late now! What should be my next plan of action? An ogre to stop myself getting beaten up? An Apothecary to save some guys?
Any general advice as well would be great!
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- Cypher
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I'm a newbie and I play with a human team, that is a perfect starting team for newbies! But I suggest you to take a big big ogre, he can make the difference!
Little OT: when I bought my human team, in the box there are:
1 x Thrower
2 x Catcher
3 x Blitzer
6 x Lineman
curious...
Little OT: when I bought my human team, in the box there are:
1 x Thrower
2 x Catcher
3 x Blitzer
6 x Lineman
curious...

Reason: ''
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- noodle
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- noodle
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I would only have one until I had all my blitzers and my ogre...
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- Arkan
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I agree with the plan to get the blitzers first.
After that, I would get the second thrower again. For one, it gives you some more flexibility against teams with kick. On the other hand you could also develop one as a defensive type of thrower, so that when you achieve a turnover while playing defense, you have more options.
After that, I would get the second thrower again. For one, it gives you some more flexibility against teams with kick. On the other hand you could also develop one as a defensive type of thrower, so that when you achieve a turnover while playing defense, you have more options.
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- harley_topper
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First of all you need an apoth.
Then I would by the blitzers. They are the keyplayers in your team. They can act as catchers (because they have the MA) and they may help you grinding some opponents down (they have block and access to strength skills, mighty blow an guard are usefull).
The ogre is a good choice but on this team you need some players that really help you.
So I vote for apoth. first then blitzers.
Then I would by the blitzers. They are the keyplayers in your team. They can act as catchers (because they have the MA) and they may help you grinding some opponents down (they have block and access to strength skills, mighty blow an guard are usefull).
The ogre is a good choice but on this team you need some players that really help you.
So I vote for apoth. first then blitzers.
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I would also take a apo first!! I will save you a lot of money. And I would have started with more fan factor!! 4 isn't enough and if you have bad luck it will drop to 2 or 1 and then it will take a very long time to develop your team!! So first buy a apo after that buy positional players!!
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LOCO
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Go for the Apothecary first, and then get the Ogre. The blitzers and replacement of aged/niggled players can come after that. If you're in a bashy league, have your blitzers take guard as their first skill, and options will open up for you pretty quickly.
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- DoubleSkulls
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Give at least 2 bltizers tackle and all of them guard. Doubles Stand Firm, Dodge or Dauntless.
Catchers - doubles Dauntless. or Nerves of Steel. Block as 1st normal skill, then side step. Interesting alternatives are strip ball, shadowing or diving tackle.
Throwers - accurate & strong arm on one, block, accurate & Nerves on steel on the other.
Linemen - give 1 kick, 1/2 dirty player and the rest block. Doubles either leader or guard.
Catchers - doubles Dauntless. or Nerves of Steel. Block as 1st normal skill, then side step. Interesting alternatives are strip ball, shadowing or diving tackle.
Throwers - accurate & strong arm on one, block, accurate & Nerves on steel on the other.
Linemen - give 1 kick, 1/2 dirty player and the rest block. Doubles either leader or guard.
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