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If a ball drops, scatters or bounces into an unoccupied square next to the player, he can try a free move into this square (dodging, etc. apply), in order to try to catch it. [Add stuff about, diving, not falling, no TO]. This skill can not be used in the opponents turn. The use of diving catch gives a -1 modifier on the catch roll to be done afterwards.
- I can use this guy to mark the ball before a pickup and if i fail, i still have a chance to have the ball in my hand (TO applies anyway).
- If my catcher is marked by 2 or more players, but has a square next to him without tacklezones, i could target this square with a pass, make a dodge to there (if accurate) and catch with a -1 modifier only.
- Possibilty to gain a +1 Movement when i pass the ball to an empty square next to a diving catch player, with the tradeoff of a more difficult catch roll. So i can stop my catcher one square from the endzone, then target an adjecent square in the endzone. If the pass is accurate (it better be!), the catcher moves into the endzone to catch (with a -1 mod).
*could be used to one-turn-score in combo with Ma9 and spint, however with some additional risk due to the pass and worse catching roll. Pass Block would be a heck of a skill to stop this move, though.
btw: you can not hand off into an empty square, can you?