Black Orc develepment

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Ludakk
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Black Orc develepment

Post by Ludakk »

Gentelmen, just wondering how you develop your orc teams and BOs in praticular, so far I have 4 BOs and an Ogre. My BOs each got Block and MB, well, not all, but half, Ogre got Block. Just wondering what skill to give each BO n Og. after that and how to develop them better and stuff.
Let me know please.
Thank you!
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Post by Skummy »

The most useful skills I could see for a Black Orc are Block, Mighty Blow, Guard, Piling On and Tackle. In an ideal world where you had a lot of games to develop the Black Orcs, I'd create two types - the Block, Mighty Blow, Piling On variety, and the Block, Guard, Tackle variety. I don't know that you can ever count on getting 3 skills on a Black Orc, though.

Piling On is especially important for your league if you're using the current LRB "declare after" rules, though.

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Post by SBG »

Hi!

The only thing I would do differently from Skummy is to forget Guard on those guys before their fourth skill. I'd go Block, Piling On, Mighty Blow and whatever else you want after that !

Even if the ruling changes for PO, with MA 4, you don't mind those guys being on the ground often. Your wisely developed Blitzers will do the rest of the work !

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Post by Odium Khan »

Or you could go Chaos on the BO's and choose Piling On as skill #1. Lets you get skill #2 faster than Block does.
Yeah, I also like to let the blitzers do the surgical work. The BO's are better down to reducing the opponent's line. Exception would be if you like your blockers to hold a widezone (Tackle, Stand Firm), I guess.

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Post by Robotorz »

I dont belive in PO to bring more skillpoints than Block!

If your BOBs are prone then they cannot Block, lend assists, force other Players to dodge so they are useless. If you dont have Block you will have far less chances to Block your opponent cause your are laying prone or stuned on the field and therefore will less likely being able to injure your opponent.

To strenghten your defence:
Bob Type A: Block, PO, MB (1 takes MB first, other PO)
Bob Type B: Block, Guard, Tackle

Ogre: Block, Pro, Guard

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Post by Lordred »

Yep, Robotorz is definetely right!
My BOBs are laying on the ground, because they have no block skill. No one is brave or stupid enough to attack my BOBs, but when I attack the dice show very often the double Knock-Down symbol. And against dwarfs this is a real mess!

So the Block skill will make them to what they are supposed to be: The best Blockers on the field!

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Post by Asperon Thorn »

I am with Mr. Khan on this one. I did this with my Sauri for my lizard team. The Sauri that I gave PO to before block are close to thier fourth skill, and the ones that I gave Block to, first, still haven't reached thier second.

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Post by DoubleSkulls »

I'd mix it up a bit

Piling On, Block, Guard or MB
Block, Guard, MB (basically defensive BOBs to soak up opponents)

Doubles either Frenzy (just on the first one) or Stand Firm (if you don't put me down you'll get hit next turn).

I really like Guard on BOBs. They are alway in the thick of the battle (if they are not, you are in trouble anyway) and so help out giving assists even when following up. Do not underestimate how nice it is to have a LOS of 3 S4 players all with Guard. Even Dwarves don't like the look of that.

What I would say is that you have to give them PO or Block 1st, otherwise they'll never get to that 2nd skill.

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Post by wesleytj »

i give all black orcs blk for their first skill, i crave predictability and the limitation of randomness above all else, and block gives that. don't listen to those crazies who say MB or PO first. they must have an infinite supply of rerolls, perfect dice, and/or no sense of overall play strategy.

after block i go with either guard or mightyblow...usually 2 of each. then for the 3rd skill they get whichever of those they didn't get the 1st time around. so after 3 skills each they all have blk/mb/grd. they do everything i need black orcs to do.

piling on is nice for causing cas, but you end up spending half your turns just standing back up (and maybe moving 1 square). kinda sucks. i'd rather have my black orcs available to hit somebody every turn...the cas will come on their own.

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Post by Robotorz »

Well I do think that player reducing is a valid and working strategy especialy for Orcs but I like to have more controll over what is happening = dont like PO

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Post by traveller »

Thanks for the advices written here... i will remember this when my BOs start to get skills :roll: And last game they started to get SSPs :wink:

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Post by campaigner »

I'd always go for block first, then something that helps you get pts, either MB or PO. If you're really lucky you might get to lvl 3 with them and give them guard - actually that's what ST 4 players should be for: GUARDing your runners.
but as far as I can remember, I have never had three skills on a BOB so far... and when you roll a double you're always tempted to take stand firm - which actually complements guard, the skill which you may never get, but well, who cares, you have still got your blitzers.

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Post by DoubleSkulls »

campaigner wrote:I'd always go for block first... If you're really lucky you might get to lvl 3
If you give them Piling On 1st they will get to that 3rd skill at a reasonable pace.

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Post by campaigner »

ianwilliams wrote:
campaigner wrote:I'd always go for block first... If you're really lucky you might get to lvl 3
If you give them Piling On 1st they will get to that 3rd skill at a reasonable pace.
yeah, but BOBs without block have caused me numerous amounts of turnovers so I am usually going the safety route.

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Post by Skummy »

traveller wrote:Thanks for the advices written here... i will remember this when my BOs start to get skills :roll: And last game they started to get SSPs :wink:
Trav - make that "if" your Black Orcs get skills. I've had 4 die/retire in 20 games, and none of my current ones has a skill yet. :pissed:

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