My current strategy is to try like hell to get a pushback of any sort on one side of the cage, thus either opening a small hole or pushing the whole of the cage over a square, hopefully exposing a hole that my Thrower with Strip Ball can use to at least take the ball away from the bastard. This, unfortunately, often doesn't work, owing to its normal dependence upon a blitz for one or more of the blocks it requires; my Thrower doesn't have block or dodge, and unless I'm lucky enough to get one of my Storm Vermin with Blodge in on the first block I tend to go down a good deal myself.
We play with the On-Pitch Spellcaster rules, and my Seer with Warpfire (the target of the spell can't do anything and loses his tackle zone for the rest of my turn and my opponent's next turn) can usually keep the bastard from scoring for a single turn, but he can only cast that once a game and it often isn't long enough.
Does anyone have a good strategy or character build to counteract these cage plays? I've been thinking about trying to get a character with Leap, maybe to help break into the thing, but otherwise I'm fairly stuck. I'd look into something like Multiple Block, followed up with Prehensile Tail and Diving Tackle, but I refuse to use a Rat Ogre with Wild Animal in its current form and am rather out of other appreciable characters to attempt to arrange such a combo on...
Anybody got any advice for me?
