Goblins are overpowered!

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Fweddy
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Post by Fweddy »

Forget dice. The next step forward is obviously flipping a coin. Heads you succeed, tails you don't. Its simpler, a brave step forward AND it gets rid of those broken overpowered 'I can do this action better than you' players.

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Wait until you see my special play. It always works some of the time.
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GalakStarscraper
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Post by GalakStarscraper »

Heiper wrote:Yeah I heard that was one of the reasons they got removed, but.......

WE WANT THEM BACK :D
D*MN STRAIGHT ... BRING THE TEAM BACK!!!!!!!!!!!!!!!

Galak

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Post by Dark Lord (retired) »

Okay go beg and grovel for your broken snotling teams elsewhere.
This thread is already a mockery, no need to make it more so!







































Snotlings are the worst idea in Blood Bowl ever...(what? Lucky Luc?...oh yess...erm...)
Snotlings are the 2nd worst idea in Blood Bowl ever!

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GalakStarscraper
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Post by GalakStarscraper »

Dark Lord wrote:Snotlings are the 2nd worst idea in Blood Bowl ever!
:P :P :P :P :P :P :P :P :P :P :P :P :P :P :P :P :P :P :P

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Darkson
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Post by Darkson »

I think a pack of cards should be included in each boxset, and the rules modified to use these instead of dice. Then you can a game of solitare while you wait for the dwarfs to march to the other ensd of the field.

If the pack of cards is to radical, you could always fall back onto the old standby, the D29. Very simple rules changes there.


P.S. Ban Bull Centaurs - I don't want to see the results of beastuality :puke:

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wesleytj
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Post by wesleytj »

Skummy wrote:You're obviously insane. The game needs to take the brave step forward and go with what no other gaming company has ever done. Make the base die for Blood Bowl the often neglected 12 sided die.
not sure if you were kidding, but we actually redid bb for 10-sided dice back in 3rd ed. worked out real well. one of the reasons we felt the need to do that was to bring a real difference into things like ag1 interceptions. Why is it that a mummy in 3 tackle zones can intercept just as easily as a human in none? because the d6 is too limited in it's range. a d-10 would show that very effectively.

it really was a pretty good system. alas, i don't remember much in the way of details about it right now, but it could be worked out if there was demand.

of course, gw would never go for it...mostly because they are chodes... but also because they are d6-whores for life...all their games are almost wholly d6-centric. in fact bb is one of the least so, with d8s for scatters.

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Post by Dark Lord (retired) »

wesleytj wrote:...actually redid bb for 10-sided dice back in 3rd ed. worked out real well. one of the reasons we felt the need to do that was to bring a real difference into things like ag1 interceptions. Why is it that a mummy in 3 tackle zones can intercept just as easily as a human in none? because the d6 is too limited in it's range. a d-10 would show that very effectively.
Bastard! That's my idea! :pissed:
wesleytj wrote:it really was a pretty good system. alas, i don't remember much in the way of details about it right now, but it could be worked out if there was demand.
I've been looking for an ally on this. In the immortal words of Conan...

"All that matters is that two stood against many."
wesleytj wrote:of course, gw would never go for it...mostly because they are chodes.
Amen to that.

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neoliminal
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Post by neoliminal »

d-12 works out easier.

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Deathwing
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Post by Deathwing »

People tend to use a D12 at tournies to randomise players. They tend to roll for ages before they stop and more often than not roll right off the table. You'd need to make shaking cups compulsory otherwise all games would be 2e length.

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Post by wesleytj »

well all i remember is that the base d6 required for a basic action by an ag 3 player was 5+. so an ag4 player could pick up the ball in 0 tz on a 3+ (+1 to pick up ball, +1 for ag4). most of the modifiers were left the same...-1 for each tz, +1 for picking up, handing off, etc.

got rid of the goofy int stuff like i said, got rid of the silly stuff like with a wood elf thrower with skills throwing a long bomb..."it's either a fumble or inaccurate, impossible to get an inaccurate pass" stuff. in short it really sorted out a lot of statistical goofiness.

the only catch was that you had to totally redo armor values and such...we had 2 systems we hadn't worked out fully yet...either you rolled 1d10 for armor or 2, which obviously affected the av's greatly. if you used the 2d10 approach, a human lineman had av11, on 1d10 he had 5. i was leaning towards the 2d10 approach, but we hadn't worked out all the numbers yet iirc. that stuff all had the nice advantage of weakening the fouling skills, because +2 on 2d10 wasn't nearly as scary as it is on 2d6. and back then we needed something for that (we don't now so much, in fact i think we've gone too far the other way, but that's a different topic, different day.)

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Post by Darkson »

Deathwing wrote:You'd need to make shaking cups compulsory otherwise all games would be 2e length.
Don't let Sputnik hear you say that :o :lol:

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Post by Skummy »

I was half joking. And it's always irritated me that no game company has ever really given any love to the neglected 12 sided die. So sad, so very sad...

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[url=http://www.bloodbowl.net/naf.php?page=tournamentinfo&uname=skummy]Skummy's Tourney History[/url]
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Post by Darkson »

I alwways prefered my D100, until the cat lost it :(

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Old Man Draco
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Post by Old Man Draco »

You remember the game Ker Plunk. With the sticks in the middle you have to pull out and the marbles on top of them. If you pull out a stick you and no marble falls you get to move youre player. If you block an opponent and get you stick out it succeeds. 50% chance all the time (allthough I here someone disageeing on that allready!) :smoking:

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skwpp
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Post by skwpp »

I was half joking. And it's always irritated me that no game company has ever really given any love to the neglected 12 sided die. So sad, so very sad...
Not really true, the swedish company NeoGames uses it a lot. IN dact its the only dice in their groundbreaking game NeoBunnies, where you play a rabbit clan after the apocalypse, and eat radioactive carrots to gain mutations and whack your opponent. Of course, the game is in swedish...

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