Skavens
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One possible starting skaven team would be
2 Storm Vermin - no one i have ever heard of did not start with 2.
1 Thrower - U can have a gr be your thrower, but he would be st 2.
2 Gutter Runners - U could start with just 1, few start with more than 2.
7 Line Rats - U will still have to have a gr on the field during defense but its the best u can do.
This leaves u an apoth (definately need one rite off the bat), 2 rerolls, and ff of 7.
U could either leave off the extra line rat or apoth for some extra ff or both for ff and a reroll but i would not suggest both.
2 Storm Vermin - no one i have ever heard of did not start with 2.
1 Thrower - U can have a gr be your thrower, but he would be st 2.
2 Gutter Runners - U could start with just 1, few start with more than 2.
7 Line Rats - U will still have to have a gr on the field during defense but its the best u can do.
This leaves u an apoth (definately need one rite off the bat), 2 rerolls, and ff of 7.
U could either leave off the extra line rat or apoth for some extra ff or both for ff and a reroll but i would not suggest both.
Reason: ''
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Vault = putting in a 4 barrel Holley because the spark plugs need gapping.
- Grumbledook
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- ravyn
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howsabout a big guy
i am running this team in my new league
2sv
2gr
1 thrower
5line
1 Rat Ogre
3 re
3 ff
get the apoth after 1st game
2sv
2gr
1 thrower
5line
1 Rat Ogre
3 re
3 ff
get the apoth after 1st game
Reason: ''
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- Da Collector
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I agree, wait some time before purchasing the Rat Ogre. High FF, Apo and enough "normal" player to sustain 16 turns of heavy pounding from the opponent is of higher importance. I took my RO when one of my Linerats rolled a double and got "Leader". Without that safety net, a RO is disrupting your whole game as it becomes a harder problem of keeping him from producing TO as to score fast with the rest of your team.
Reason: ''
- Grumbledook
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i believe the general school of thought is if you want a rat ogre take it early
there are less players with block/guard/+st about to take advantage of the wild animal trap and the sooner you have one the quicker they get block and pro which pretty much negates wild animal
so basically i don't take one at all ;]
there are less players with block/guard/+st about to take advantage of the wild animal trap and the sooner you have one the quicker they get block and pro which pretty much negates wild animal
so basically i don't take one at all ;]
Reason: ''
- BaSe
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I tookm a RO at the start of my league, and 3 games in hes finally got block. Ive won every game with at least 2 t/ds up and usually a few kills, and ive only lost one rat. My GR both have numerous skills. My only error has been to only start with two FF as I didn;t understand the rules regarding how important this is at the beggining, but im still doing ok.
I go for buying the RO right at the start
Scares the opposition.
I go for buying the RO right at the start

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It's just a matter of choice of how do you want to play the game I think. Will you go for the more or less safe way: no Rat Ogre at the start and a huge FF, or would you go for the tricky one, A Rat Ogre and less, less FF and probablly no Apo to start with. It's just a matter of luck (and some sane insight in tactics) how your choices will turn out. I like the "tricky" choice, but then I always play for fun.
Concidering the above I'am going to play in the M@dHobbit Masacre Tournament in The Netherlands with the following taem, and I would appreciate your humble opinion about this team (the coach has 1.100.000 gp to his disposal to assemble his team):
1 Thrower
3 Gutter Runners
2 Storm Vermin
5 Linemen
1 rat Ogre
3 RR
5 FF
1 Apo
O yeah, I forgot to mention, everybody is healed miraculously (even the dead) after each match.

Concidering the above I'am going to play in the M@dHobbit Masacre Tournament in The Netherlands with the following taem, and I would appreciate your humble opinion about this team (the coach has 1.100.000 gp to his disposal to assemble his team):
1 Thrower
3 Gutter Runners
2 Storm Vermin
5 Linemen
1 rat Ogre
3 RR
5 FF
1 Apo
O yeah, I forgot to mention, everybody is healed miraculously (even the dead) after each match.

Reason: ''
No 1 can beat me!
- Old Man Draco
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I like to see the Apo as some kind of super back-up in this scenario (player #12, who's able to cope with any task that is being asked from him, shall he be a Gutter Runner or a Storm Vermin, it doesn't matter he can be any one of them). Imagine, my Rat ogre or another player like a Storm Vermin gets killed or BH or whatever. With an Apo I can (with some luck) put him back on the field again straight away. I don't have to wait for a TD or a second half, "he" can be used immediately. That's the reason why I'll go for the Apo and not for an extra Lino or more FF.


Reason: ''
No 1 can beat me!
- Darkson
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