Fouling, die rolls

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stormbringer
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Fouling, die rolls

Post by stormbringer »

Hi there, just a quick (probably stupid) question. :o

When you make a foul on an opposing player how many die do you use to get through the opposing players armour?

I've read the LRB2 section a few times but it only says to roll a D6 to see if the Ref catches you.

Thanks in advance.

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Post by narkotic »

Just make a normal AV-roll (=2D6)

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Post by Old Man Draco »

Fouling is making a normal armour Roll.

You do that with 2 dice. Add them, add +1 for making the foul. add +1 for every assist you've got, and deduct -1 for every assist he's got.

If you beat his armour make the injury roll.

After the foul roll 1 D6 to see if you will be sent off. The first foul you make youre safe at 2+. Add one for every next foul you make during the game.

OK?

BTW, there is no such thing as a stupid question. You might get remarks like, do a search, like I'm doing now. But if you couldn't find it, make a post. And if somebody says something wrong he will eventually be corrected. Just wait a few hours and you'll see. :smoking:

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Post by Old Man Draco »

Narkotic beat me to it, but I still have to add on the remark you said you couldn't find it in the LRB.

Page 24: The coach nominates the victim, and then makes an Armour Roll for him, ....

Armour Roll says it all P 12 Knock Down and Injuries. Read the injuries section. :smoking:

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Post by stormbringer »

Its me again!

Thanks guys, now to cause some mayhem....... :D :D

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Post by Fronko »

Ignore this. Deleted due to gross nonsense! :) :oops:

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Post by Old Man Draco »

Actually its like this:

After the foul you roll a d6. On a 6 you're sent of.
If you foul again before your opponent has fould or before the end of a half or of overtime add +2 to the dice roll. Iew a 4+ sends you of.

With IGMEOY I think you mean the handicap table Biased Referee. All fouls will then be spotted on 4+. Could't find any IGMEOY so far somewhere else in the rulebook.

Also have a look at this thread: viewtopic.php?t=6455&start=0 :smoking:

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Post by sangraal »

We play that the opposing coach rolls to see if your player is sent off,
for the simple reason that rolling a 6 should never be a bad thing.

So if he gets the six, your player is sent off.

sangraal

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Post by Old Man Draco »

You are spot on! The opposing coach gets to do the Roll. :smoking:

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Post by tik »

opposing coach rolls the see if ref spots foul, because then the fouling team can't re roll the result, because the roll wasn't made by them.

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Post by Skummy »

Yes, the roll is made by the opposing coach.

But you should also remember that only rolls made by a player on the field can be rerolled in any case. That means that the Ref couldn't be rerolled any more than a wizard could reroll their lightning bolt, or an apothecary fix his mistake.

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Post by tik »

yeah good point.
I just noticed that they changed TRR's to not be allowed for armour or injury rolls anyway! How rude! I should modify my suggested changes post to include TRR use for armour and injury rolls.

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Post by Asmodan »

It changed? I thought it had always been like that.
ASnd i surely dont want anyone to be able to reroll AV rolls, i would like to get my team to more than 11 players.

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Post by DoubleSkulls »

tik wrote:opposing coach rolls the see if ref spots foul, because then the fouling team can't re roll the result, because the roll wasn't made by them.
It wouldn't matter as you can only reroll "player" rolls. So you can't reroll as wizard or apoth either.

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Post by MixX »

Asmodan wrote:It changed? I thought it had always been like that.
ASnd i surely dont want anyone to be able to reroll AV rolls, i would like to get my team to more than 11 players.
Forget about AV rolls, rerolling injury rolls.. now THAT is evil!! (and you used to be able to back in 3rd ed, maybe earlier too but I didn't play back then). And when the extra injury dice came out (the "Sigurd" rule) we could re-roll that too, if we wanted.. only VERY evil players did that though... or the really nice ones, I remember a friend of mine re-rolling a "Dead" result since he didn't want to kill my player he just wanted the CAS :)

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