Undead team tactics

Want to know how to beat your opponents, then get advice, or give advice here.

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honeycomb kid
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Post by honeycomb kid »

Oh yeah if part of your cage gets pinned- normally the front - take your back guys and move them to the front, so you can move your cage 2 squares super easy.

Don't forget to get a DP zombie (or two, or six) and foul the guys the mummies knocks down.

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Sproutman
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Post by Sproutman »

McDeth wrote: It can never be considered a cage if one of your cage is in a tackle zone of an opposition player at the start of the turn, that is just asking for trouble, the best cage is one that forms, then if the opposition commits to blitzing one of your cage support players, then the cage can set up and reformed elsewhere, without moving the player thats been blocked. if neccesary with 4 different players and only the ball carrier moving. Its easy if one mummy is in the original cage to Blitz a gap for your ghoul to rush out into the protective arms of the newly formed secondary cage, where your second Mummy waits in case you need the same tactic to play out again.
Right, I tried a game last night using this tactic and it worked like a charm - so thanks very much. However I'm not sure whether this had more to do with the fact that we're a couple of games in now and the human team I was playing against was down to 10 players in their starting line up. Also on the first turn I got lucky and Seriously Injured his Ogre... from then on the look on the poor guys face just got worse and worse... :-?

And I'm still bottom of the league!

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Torpor
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Post by Torpor »

And I'm still bottom of the league!
Don't stress about it. As long as your players are getting SPP's and progressing without too many casualties, your team is moving forward. Give it time and your team will move up.

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McDeth
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Post by McDeth »

Sproutman wrote:
McDeth wrote: It can never be considered a cage if one of your cage is in a tackle zone of an opposition player at the start of the turn, that is just asking for trouble, the best cage is one that forms, then if the opposition commits to blitzing one of your cage support players, then the cage can set up and reformed elsewhere, without moving the player thats been blocked. if neccesary with 4 different players and only the ball carrier moving. Its easy if one mummy is in the original cage to Blitz a gap for your ghoul to rush out into the protective arms of the newly formed secondary cage, where your second Mummy waits in case you need the same tactic to play out again.
Right, I tried a game last night using this tactic and it worked like a charm - so thanks very much. However I'm not sure whether this had more to do with the fact that we're a couple of games in now and the human team I was playing against was down to 10 players in their starting line up. Also on the first turn I got lucky and Seriously Injured his Ogre... from then on the look on the poor guys face just got worse and worse... :-?

And I'm still bottom of the league!
:wink: He He, well him only having 10 players helped, and at least it gave you some ideas on how to run a rolling cage, It works p[articularly well against slow moving teams like dwarfs, who even Undead can pull about all over the pitch, with the MA 6 Wights ( and if neccesary your Ghouls providing the mobile assist, while your Mummy's operate as the focal points of the cages.

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