Handicap table or Special Play Cards

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Handicap table or Special Play Cards

Handicap Table
32
48%
Special Play Cards
22
33%
Something Else
9
14%
Determing a Handicap is Rubbish: Abolish Both
3
5%
 
Total votes: 66

Bueno Excellente
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Post by Bueno Excellente »

I like those modified cards - decent levelling off of power for the most part.
Still a few excessive ones though, Mickey finn 2 for instance is better than most of the old cards. Just needs to be made into a random player to fix it though, and morley's revenge is just sick.

I do think a cards based system will almost always be better (well more fun anyway) than rolling on a table if only for the simple fact that there are no surprises from the table, you have to roll in front of your opponent and everything tends to take effect right from the start of the game.

John.

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morph
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Post by morph »

Bueno Excellente wrote: I do think a cards based system will almost always be better (well more fun anyway) than rolling on a table if only for the simple fact that there are no surprises from the table, you have to roll in front of your opponent and everything tends to take effect right from the start of the game.
Exactly. There's nothing quite like knowing your opponent has a dirty trick and you're just about to score. Do you go for the score now to get the card out, or try your usual delaying tactics? Adds a little nuance of tension to the game. I like just picking up one of my cards from time to time, pretending to read it and look thoughtful. Gives an evil (but fun) bluffing element to the game. Hehe.

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roysorlie
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Post by roysorlie »

Ahh.. nice to see people agree with me too.

I'm no Toby, but I am a bit nostalgic.

Certainly, as earlier expressed, not for tournament play. But for leagues.
And some cards were just gross, and should be removed.

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noodle
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Post by noodle »

We've already changed some

bankruptcy -what is the point?? Gone
bad habits -1 reroll THIS GAME ONLY

off the top of my head...

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Post by noodle »

p.s. - Bueno, Morph, Cool hand Fluke and I are all in the Albion league...

http://usitweb.shef.ac.uk/~wargamessoc/whfb/bloodbowl/

looks like we've invaded :lol:

we use cards and they're all happy, sort of :P

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Bueno Excellente
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Post by Bueno Excellente »

Well I was happy with the cards anyway - damn shoddy trampoline trap...

Actually the game I lost last night (on penalties I might add) was a perfect example of what is the bigger player in the game - the dice or the cards.
The trampoline trap worked fine, threw his ball carrier into the crowd - sadly the roll for where the ball went afterwards (into my endzone) and the block that led up to it (double skulls to blitz the ball carrier) were not so useful.

Now I consider it, it was a game of cards not quite cutting it.
His stilletto KO'd a player but wasn't that important, Illegal Procedure, Illegal Procedure, Illegal Procedure cost me a reroll and my grudge match (combined with me getting the ref - a stupidly lucky occurrence I realise) didn't get a single player off the pitch, and not for want of trying either.

I say add more cards and remove the dice - they clearly stop it being a pure strategy game.

John.

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Post by McDeth »

Bueno Excellente wrote:
I say add more cards and remove the dice - they clearly stop it being a pure strategy game.

John.
:lol: :lol: :lol:

And play Hearts instead :wink:

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noodle
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Post by noodle »

:D

When both Cool Hand Fluke and Bueno got 3 cards each I thougt it was going to be a game dominated by cards... In the end it was, but for the fact that they didn't work!

It was a great game to watch the end of though - 4 turns left, John is 1 TD up and is sitting on trampoline trap - we all thought "well, thats that then" - but then the double skulls and the worst trampoline trap ever - the crowd were obviously on the chaos dwarfs' side! - and it went to penalties....

Which were also very tense - Parisien Moonlight was the only player to miss (5 pens each on a 3+ no rerolls unless you have kick or pro... just like in the world cup - and each successful player gets a completion) and that handed it to the chaos dwarfs...

Marvellous :D

Now I'm off to be ill again - I blame John :pissed:

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Post by Cool Hand Fluke »

Bueno Excellente wrote:Well I was happy with the cards anyway - damn shoddy trampoline trap...

Actually the game I lost last night (on penalties I might add) was a perfect example of what is the bigger player in the game - the dice or the cards.
The trampoline trap worked fine, threw his ball carrier into the crowd - sadly the roll for where the ball went afterwards (into my endzone) and the block that led up to it (double skulls to blitz the ball carrier) were not so useful.

Now I consider it, it was a game of cards not quite cutting it.


John.
I'd just like to say, REVENGE :D :D :D

Totally undeserved, but that's why the big fella upstairs invented dice 8)

John - nicking off with my winnings with your last card was just low :wink:

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Post by Robotorz »

I voted something else since I am of the option that you should be able to choose more than at the moment. I would be in favor of something where the coach can choose what he needs more and then the dice is rolled.

Example: Coach gets 2 rolls on handicap table.
He decides that his players need some help and that he wants to do something against the enemy wardancer.
So he chooses to roll once on the Extra Training handicap table and once on the Dirty Trick handicap table. As a result he gets a skil or trait (rolled 6,6) for one of his players and one random enemy player has to sit out the first half of the match because he missed the ship (he rolled 2,5).

Something like that would be more like I want it. Or you can even do that with cards, I dont mind. But I dont want to see handicap results where the enemy team is hurt to much or the weaker team only gets stuff it doesnt need (like +3 FF this match only, Make ´mine a blood , etc.)

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Oderus Orungus
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Post by Oderus Orungus »

I actually liked the extra mvps, helped the weaker teams much more than the cards.

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noodle
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Post by noodle »

Well looking at the poll no solution managed 50% - so I think the jury is out... I suppose its a league by league thing, since neither are going to be used in tournaments :D

(We still use bonus MVPs, but to be honest, there aren't that many in our format)

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Post by RiotNrrrd »

This came to vote for our Fall season. I voted to keep the cards (since I acquired a set to play in the League this past Winter).

However, they voted it out (and Week 1 of the season sucked because the teams were even and no one got to roll on the Handicap table -- part of the fun was the chance of some goofy card-flopping)

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Blammaham
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Post by Blammaham »

I wouln't mind a mix between the two of them, frankly I think it is vital in a leauge format to use a strong handicap system to encourage teams to play games with other teams of similar power/ team ratings.S.

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Post by NightDragon »

Special play cards myself. Loved the random element without it being game winning.

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