Discuss Fantasy football-style board games - GW's Blood Bowl, Impact!'s Elfball, Privateer Press' Grind, Heresy's Deathball, etc. THIS IS NOT AN NFL FANTASY FOOTBALL SITE!
Another lineup for Orc defence. I have used this lineup a lot and it has worked nicely for me. Have sometimes even used vs elves. And yes, I know it is vulnerable for "Quick Snap". Okay mates, how would you break this defence?
Nuffle Sucks!
Superior Heretic
Nuffle Blasphemer's Association
Winner of [url=http://www.hattrick.org/Common/default.asp]Hattrick[/url] Talk Blood Bowl Cup V, VI and VII
This is a nice defence, in the sense that for a fast team to break through they will have to make at least one dodge for every player they want to get through the line. I assume this is a set up used against mainly fast teams. The way I see it you have covered the main weak spots (4 and 9) by making them S4 players, so there is only a 1 die block on unless the opponent has S4 as well. Also if the opposition do bring an assist he will have to stand in the diagonal next to the sideline where he is vulnerable and where he blocks the only clear route for a runner along the sideline.
The only thing I'd say is that serious dodgy teams will still get through, and if they're really fast they may end up out of reach of your players. When I run deep defence against the pass I usually have a couple of blitzers deep to splat any likely receiver. You free up these players by putting 1 and 3 on the edges of the widezone (ie 2 squares in front of 10 and 11) and trusting that the pansy elves can't knock the Ogre over. This allows 6 and 7 to drop back and if 1 or 3 go down 10 and 11 stop forward movement.
Reason:''
"Well I am a king!"
"Oh King! Very nice! And how d'you get that then?"
Leap....
Or dodge with stunty...
To be serious, you can block 2 dice for you against 6 or 7. Then block an Orc.
Afterthat you go through his defence.
It is not a deep one, you can easily go deep and Ball control for few turn before scoring.
Because ,he will surely trash you as soon as possible, so try to keep your gus out.
If you see a lonely guard guy, beat him!
Yes, true. This formation is very weak vs leap or stunty.
Longshot wrote:To be serious, you can block 2 dice for you against 6 or 7. Then block an Orc. Afterthat you go through his defence.
Huh? Sorry, didn't get that, mate.
Reason:''
Nuffle Sucks!
Superior Heretic
Nuffle Blasphemer's Association
Winner of [url=http://www.hattrick.org/Common/default.asp]Hattrick[/url] Talk Blood Bowl Cup V, VI and VII
I would go around the outside you can easily get one dice blitz in or 2 dice if you have a st4 player or dauntless
then you run players downfield and cause the team is all up at the los you can pin them down with linemen or whatever and there is all the space you want to either run through or pass over
The defence is better if you put the BOBs with block on the outside - as it makes the 1/2 dice block less viable. Also I'd push 10 & 11 a square further forward and swap them with 6/7 because this gives better protection against a quick snap.
Breaking the defence reliably requires either guard, dauntless or leap. Also players with dodge can just run around the outside.
I'd either try to get the push on the wide BOBs or attack 6/7 along with 1/3. Then you can leave yourself a 2+ dodge to get through the line.
However if I wasn't in a hurry I may just concentrate all my efforts on whacking the LOS and wait for you to break formation.
I guess the main ideas have been brought. All AG 4 teams will probably dodge/leap a few fast players through and keep the rest back for a long pass next turn. Or if thy feel a little more risky, a single fast player gets the ball and tries dodgeing through all alone (assuming he has enough speed to be absolutely safe next turn...) Perhaps send a second guys down the same lane for some protection ...