OFAB problem?

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sean newboy
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Post by sean newboy »

Difficult on an online match, just use a die next to the roster listing in real time.

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Post by GalakStarscraper »

The 3 Vampire teams in the MBBL have played 22 games total.

Right now the race has gotten the following stats:
10 wins - 11 losses - 1 tie (47.73% win ratio) ... 50% +/- 3% is right where the vast majority of the faces are in the league.

TDs for/Against: 33/35 (ie they are given up more than they are getting)
Cas for/Against: 41/58 (another telling stat)

After 8 games:
Torg's Vampires have reached TR 151 (2 wins - 5 losses - 1 tie)
Simon's Vampires have reached TR 153 (3 wins - 5 losses)

After 6 games:
Joe's Vampires have reached TR 164 (5 wins - 1 loss)

The goal with the Vampire team was to get them balanced (ie as a race a 50/50 type team) ... looking at their stats so far. The team sure looks balanced to me.

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Post by Relborn »

Well, I think the current OFAB rules are really one of the worst presented so far.

Do not understand me wrong, I perfectly agree to Galak that the rules are well balanced (we tested them over a lot of matches in our league) so this point goes unchallenged.

My main issue is that the way you have to play them under the OFAB rule totally ruins the fun-factor ...

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Post by darthnoir »

Relborn wrote:Well, I think the current OFAB rules are really one of the worst presented so far.

Do not understand me wrong, I perfectly agree to Galak that the rules are well balanced (we tested them over a lot of matches in our league) so this point goes unchallenged.

My main issue is that the way you have to play them under the OFAB rule totally ruins the fun-factor ...
Personally I find it fun (or funny, it's hard to tell sometimes) to watch my team self destruct. And no team does it better than the Vampires.

As far as the rules go, I think the current OFAB is the way to go.

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Post by GalakStarscraper »

Relborn wrote:My main issue is that the way you have to play them under the OFAB rule totally ruins the fun-factor ...
Huh ... okay this must be a difference in attitude.

See I normally play Flings ... so I expect my players to die from GFIs, failed Dodges, and fumble TTM plays. In fact I've had games where I've caused more casualties to myself than my opponent. I play the team because I enjoy the challenge and don't mind the break easy factor.

I've played the 2003 Annual Vampire team and they fall in the same category (except unlike Flings they can actually win). Yeah they can injure teamselves, but I had a blast with them the 3 games I played with them. IN FACT ... I used to play the old Vampire team and THAT team HAD a MAJOR "ruin the fun-factor". Its no fun to be tie 2-2 in the quarter finals of a playoff and have 1 out of 8 vampire show up for the game deciding last 3 turns of the game from OFAB (yes this did happen to me one season).

No Relborn ... I've got to be honest. I seriously find the new OFAB a lot more fun factor than the old one. And I played Vampires for 3 league seasons under the old OFAB rules.

Galak

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Post by Grumbledook »

Skijunkie put the new OFAB in the last patch of javabowl and its had great reviews over at FUMBBL

most the coaches love it, its amusing seeing your own players die cause your vamps bit them

the old ofab sucked big time and was no fun at all

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Post by Valen »

Not played a vamp team on fumbbl, what are the new OFAB rules? :oops:

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Post by sean newboy »

I will give a quick and dirty version, dont feel like searching then cut and pasting. Here goes :
At the start of his action the vamp rolls a d6, if its a 1, he has to either run off the field for a bite or feed on a thrall. If he chooses option 1, he is off pitch for the rest of the drive. On option 2 the thrall gets an immediate injury (not armor) roll and suffers the consequences.

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Post by Grumbledook »

you have to move the vamp next to a thrall and roll for injury

if you don't then the vamp goes to reserves and its a turnover (big thing sean missed)

if you get next to a thrall you can roll for injury for the thrall and then carry on your turn (note you don't do an armour roll just an inj roll)

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Post by sean newboy »

I didnt miss it, just figured it was self evident, which your rite its not. :oops:

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Post by Valen »

If you choose option 1 is it a turnover, i think it probably is but just some clarification

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Post by GalakStarscraper »

Valen wrote:If you choose option 1 is it a turnover, i think it probably is but just some clarification
Valen, here is the new OFAB description that has a 90% chance of becoming official this year from what I understand, it should answer any questions:

A player with this characteristic must occasionally feed on the blood of the living. At the start of any action where the player is not stunned, roll a D6. On a 2+ the player may carry out the action as normal. On a '1', however, the player is overcome with a desire for blood. The player's team loses the declared action for that turn and the player must instead make a Move Action. If the player finishes moving standing adjacent to a Thrall from his own team, immediately roll for unmodified injury on that Thrall (an injury to the Thrall is not a turnover unless he was holding the ball). If the player does not finish moving next to a Thrall from his own team, then he runs into Reserves to find a pretty maiden groupie to quench his thirst. Place him in the reserves box, this is a turnover (if he was holding the ball it scatters once from the final square of his movement.) The Vampire's Move action is not consided ended until he injures a Thrall or runs into Reserves.

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Post by MickeX »

Relborn wrote:Well, I think the current OFAB rules are really one of the worst presented so far.
Exactly my feelings too. The new OFAB ("Slapstick Vampires") would by far be the worst rule I know in BB. The old OFAB ("Random Vampires") is just plain boring.

I can't find any reasonable way of putting 5 players with vampire-like stats and behaviour on a BB field and still play a balanced game.

Maybe it could work if it was nearly impossible to get new skills with the vampires, and it would take a long time for the team to actually fill up the 6 slots. A normal TR 180 team might be able to face a few rookie vampires without needing slapstick rules.

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Post by Grumbledook »

for starters get them pro
you can also use a rr on the ofab
you can keep a niggled/new/freebooted thrall nearby to bite on
you don't have to put all your vampires on the pitch every drive
you don't have to do an action with your vampires every turn
you could use your vampires last and sometimes take the turnover

there are plenty of tactical choices to make with the new version, thats what makes it fun and keeps some character and balence to them

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Post by Tim »

GalakStarscraper wrote: A player with this characteristic must occasionally feed on the blood of the living. At the start of any action where the player is not stunned, roll a D6. On a 2+ the player may carry out the action as normal. On a '1', however, the player is overcome with a desire for blood. The player's team loses the declared action for that turn and the player must instead make a Move Action. If the player finishes moving standing adjacent to a Thrall from his own team, immediately roll for unmodified injury on that Thrall (an injury to the Thrall is not a turnover unless he was holding the ball). If the player does not finish moving next to a Thrall from his own team, then he runs into Reserves to find a pretty maiden groupie to quench his thirst. Place him in the reserves box, this is a turnover (if he was holding the ball it scatters once from the final square of his movement.) The Vampire's Move action is not consided ended until he injures a Thrall or runs into Reserves.
Some questions on that wording:

- does the Thrall have to be standing? Can several vamps feed on one thrall in the same turn (if stunned is rolled for inj). (from the wording i say yes)

- can a vamp with the ball score on his OFAB move? (moves to the endzone, finishes next to a Thrall -> TD? = Thrall safe?) (from the wording i say yes)

- i guess the vamp has to dodge opponents TZ while he moves to the thrall, right? (from the wording i say yes)

- when no thrall is in range, can the vamp move anywhere before being "beamed" of the pitch (td possible?)

- if the vamp falls down on his way to the thrall, armour roll first (he goes to KO or injured maybe), then he goes into reserves? (from the KO/Inj box?) Surely not, but could be read that way.

It's surely a rule that has a lot of possible clarification issues coming up.
Couldn't it just be a rule like: 2+, on a one, vamp loses action, does not move. if thrall adjecent, thrall goes down (inj roll). if no thrall adjecent, vamp falls stunned (both no TO if ball was not involved).

Same spririt, less implications ...

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