11 2 4 7 block, dodge, sprint, surefeet, catch
He totaled up over 100 spp's. Scores a td in a turn and soon skips off to the dugout again. My opponents absolutely him!

A lot of leagues house-ruled it, but the book only says that you can't have more than 2 upgrades at the same stat...so a Gutter Runner or W.E. Catcher could indeed have 11MA...then the Gutter Runner could take Very Long Legs for an effective 12...pretty gross.Kri wrote:Larry, I thought 10 was the maximum stat you could have. In the old rules I had a Wardancer with 9 4 5 8 Block, Dodge, Leap, Diving Tackle (old school).+AV from Magic Helmet. Nice one. Would have gotten even better if the league hadn´t ended.
We always played that mutations were special, and the ones that added to stats went above and beyond the +2 max. It's not in the rules either way, but since many of the mutations only add to a stat in certain circumstances (like xtra head, xtra arms, etc) it seemed sensible.Dangerous Dave wrote:Well I've always played that you could only get +2 to movement whether you have VLL or not - ie if you have VLL then you can only get one more +1 Move - so a max of 11 movement.
Dave