Hi Nazgit,
I've got to say that I think your critique misses the mark by a pretty large margin.
>Your list has too much easy access to new skills.
Explain. I'm not sure what you mean.
On a full 16 man team they have 14 skills among them. Many teams match that.
>Peasants should be 6337 @ 40K. Its the most obvious thing in the world!
Actually, we've settled at 6327.
If the peasants are AG3 then they can be expected to dodge and catch, taking preassure off the knights and squires. That wouldn't be good for team balance.
>Creating a new team list is a whole lot harder than it looks! You have to consider what it
>would be like to play against, not just jot down a wish list of what you want.
As mentioned, the team is based on around 300 test games.
As you can imagine, that means that a whole lot of coaches have played against it, and haven't had any reason to complain.
I'm very confident that team is by no means too good.
And, I think that that much play test gives me good reason to be confident.
I assume that your claims of the team being too good is speculation?
>New teams should always be underpowered. That is the whole point!
I take team design very seriously.
That also means that I try for "medium-powered".
I don't want to create teams that can then sit on the sidelines with the other stunties.
I do want to create teams that offer coaches some unique advantages and challenges.
IMO, I try for teams that could become official and would then fit into the middle power-bracket of the game, meaning that they would get played, yet wouldn't need any errata.
>I worry about people who suddenly come up with a whole new team, that just 'happens' to perform
>really well on the pitch.
Furtunately, neither "suddenly" or "performs really well on the pitch" applies to this team.
>Blood Bowl teams are NOT represntations of WFB armies!
I fully agree.
But they do reflect the nations behind the teams.
>I accept that members of the aristocracy might decide to play BB, and that they might dress up
>as knights.
That's just the point.
In Bretonnia, the aristocracy doesn't "dress up as knights" - they ARE knights.
Born and bred - knights in the army, and on their spare time.
(example: "knight of the realm" means that the noble knight has a whole realm to manage! That is not something he does while he is on the battlefield).
"Knight" is a cultural title just like "longbeard". It is nothing like being a 'halberdier' or a 'swordsman' - it is your permanent status in society.
Consider the Bretonnian feudal society. There are the knights/aristocracy. Then there are the squires, who practically live with their lieges, and serve them in every way. If their masters should decide to take up a Blood Bowl career, they would be duty bound to serve them there too.
Finally, there are the peasants.
They are on the team to fill it up, because it is not every knight who chooses to play Blood Bowl. Peasants are the bulk inhabitants of Bretonnia.
By the way, there are no peasants in the army list.
There are men-at-arms, who are quite capable fighters.
>But there wouldn't be very many of them who could play BB that well. Most of the team would be
>made up of pro BB players drawn from the general populace.
That's one possibility.
I based my team on the fact that only the aristocracy would have the necessary leisure time and access to gold to be able to found a team.
Also, I assume that you haven't read my team background from another thread. It gives the knights a very good reason to be playing Blood Bowl.
I really like that background.
I hope you'll check it out at:
viewtopic.php?t=6866
>The only WFB troop types that appear in BB are members of religious groups or cults, such as
>witch elves, trollslayers and wardancers. Because these types exist in the everyday life of
>their race.
As mentioned, I don't consider knights or squires to be troop types. Indeed I consider them to "exist in the everyday life of their race" - as you say.
Also, you're wrong! The cults are not the only WFB representatives.
There are lots of other BB positions based in things you find in the armies.
And not just from cults.
But I do agree that they are there because they represent groups found in the nation behind the team/army.
>Do 'empire' teams have flagellants?
no.
>Do Dwarf teams have ironbreakers?
Nope. But they do have longbeards.
Runner is also very likely a reference to dwarven tunnelrunners.
>Do Skaven teams have plague monks?
Nope. But they've got Storm Vermin.
And Gutter Runners.
>Do Dark Elf teams have shades?
No. But they do have Witch Elves.
See what I mean?
There are ofcourse countless of "species" that are found both in BB and WFB.
Black Orcs, Beastmen, Skeletens, etc. etc.
But there are also "castes"
Like Gutter Runners, Longbeards and Chaos Warriors - as well as all of the "religious" ones: Slayers, Witch Elves and Wardancers.
And that is where the knights, squires and peasants fit in.
>If you really wanted a Brett team along those lines, to reflect the nature of Brett society,
[snip]
>then I might use something like:
>
>0-4 90K Knights 6 3 3 8 Block, Dauntless (G, ST)
>0-2 70K Catchers 8 2 3 7 Catch, Dodge (G, AG)
>0-2 60K Throwers 6 3 3 7 Pass, Sure Hands (G, PA)
>0-12 40K Linemen 6 3 3 7 (G)
As mentioned, I like new teams to offer unique advantages and challenges.
IMO, this Bretonnian list is so close to the "human" team list that I'd rather not have one.
Martin
PS - Again, I do hope that you'll check out my background.
It explains why it is the errant knights and questing knights (rather than grail knights and realm knights) who found Blood Bowl teams.
viewtopic.php?t=6866