And again: Dwarfes

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Robotorz
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And again: Dwarfes

Post by Robotorz »

I want to make the Dwarf team lose the Ogre while giving them something new. I know it was discussed often here but I want to give it another well prepared try
I did playtesting with 34129 Block players but that was too powerful combined with guard on other players so I changed my first blockers to these following:

0-2 Dwarf Blocker with
4329 Thick Skull, Dauntless, Multiple Block, GS, 90k seemed to fit the team. At 100k he would be TOO overpriced, imho.
Compared with the Ogreless Dwarf Team the values calculated with PH Team evaluation speadsheet stay exactly the same. Compared to the Dwarfteam with the Ogre you get a weaker team in following aspects:
Blocking (-6)
Running (-0,2)
Potential (-3)
Power (-3)

I also did some playtesting (6 games with the team growing from game to game). 3 Wins, 1 Los and 2 Ties.
The Dwarf Blocker proofed to be strong in offence, smashing down holes into the enemy defence line but dwarfs where to slow to capitalise and the lack of block made them a target for breaking through the defence line.

What do you think?

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BloodNole
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Post by BloodNole »

I agree that the dwarves should lose the ogre. It just does not seem appropriate for the dwarves to have common cause with the big lugs.

I think that the dwarves should not have access to any big guys, or in the alternative, give them the death roller.

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Valen
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Post by Valen »

This has been done soooo many times :wink: :lol: .

My opinion, drop ogre give them access two either 4 blitzers or 4 runners

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Robotorz
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Post by Robotorz »

This is not a good option since Dwarfs dont need any more AG 3 players.

I came up with this because Galak suggested 2 more Trollslayers for the Ogre on the Hotlist to be discussed by the BBRC. And in my Opinion this would take away much flavor for the Norse team and would be a too great disadvantage for the Dwarfes. 4 Players with Frenzy and -1 Av is just too much of a risk for a dwarfteam in my opinion.

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Stu
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Post by Stu »

I'd rather see the ogre replaced by a new big guy, like a robot or a dwarf wearing a steam powered exoskeleton. Or give them accesss to more and better secret weapons to make up for losing their big guy.

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Colin
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Post by Colin »

I totally agree with Stu and furthurmore, I think that cybernetics should be allowed as well. :wink:

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Post by sean newboy »

I think that cybernetics should be allowed as well.
Perhaps just give them cybernetics and not sw's or other stuff. Make them unique.

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Post by Toby »

Erm did i already mention that I would like to see a Cybork Big Guy on the Ork Team? :p

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Mike_Black
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Post by Mike_Black »

Yeah, lets play BB40k. :lol:
What about not so secret weapons like laser and phaser and... :)

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Robotorz
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Post by Robotorz »

The problem is that a St5 big guy has nothing to do on a Dwarf teamlist. Out of my experience a Dwarfteam that has 1 Leader, a ogre with Block and guard (mine had st 6 and pro as well-> I score mostly with him) and 50% of more of the longbeards have guard you cant breake their LOS anymore.

Thats the reason why I am against ANY Big Guy. The deathroller is fun since he gets booted of the field after the first half but a big guy that can improve (and does not explode after getting POWed down) is just TOO strong.
But I guess we will have to house rule it ourselfs.

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