Assisting a treeman getting up
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- Yavatol
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Assisting a treeman getting up
A treeman needs to get a 4+ to stand up. There was an option that you could assist him. But it was left out in the LRB. However, in the background material of the 2002 Handbook the rule is still there (at page 75). Does that mean the rule is still in effect? Isn't the 2002 Handbook combined with the 2003 manual and some errata mend to be the same as LRB 2.0?
I would be grateful if somebody can clarify this matter.
I would be grateful if somebody can clarify this matter.
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- Grumbledook
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- slackman
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yup, they took it out. i was really rather upset about it, as my flings could no longer help my treeman to his feet.
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They also removed the bit of fluff that requires the Undead to have a necromancer to create a zombie and use regenerate. They can still do this if their coach gets thrown out of the game. 

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Well, it didn't make much sense that 'flings could make any difference for the treeman anyway.. I mean, what does a treeman weigh? 500 pounds??slackman wrote:yup, they took it out. i was really rather upset about it, as my flings could no longer help my treeman to his feet.
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mmhh
I have the actual BB german rule book in hand and since BB just got released here in Germany 5 months ago (relaunch) i guess this is the most actuall rulebook at hand and we have the assist rule on page 75 still included.
So i would guess its still affective since all changes that were made in the LRB 2.0 are all consistent in the german rulebook.
i didnt get hand on the 2003 anual yet, and in no current WD is anything mentioned about removing this rule !
I have the actual BB german rule book in hand and since BB just got released here in Germany 5 months ago (relaunch) i guess this is the most actuall rulebook at hand and we have the assist rule on page 75 still included.
So i would guess its still affective since all changes that were made in the LRB 2.0 are all consistent in the german rulebook.
i didnt get hand on the 2003 anual yet, and in no current WD is anything mentioned about removing this rule !
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- Grumbledook
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i think the german rulebook is just a language conversion of the english one
they are the same as LRB v1 iirc
there is turn around time between stuff getting sent to the printers and then actually being distributed
and in during that time newer versions of the LRB have come out v1.3 and currently v2
its not in version 2 which is newer than the printed handbooks so that means its been dropped and is no longer in the rules
they are the same as LRB v1 iirc
there is turn around time between stuff getting sent to the printers and then actually being distributed
and in during that time newer versions of the LRB have come out v1.3 and currently v2
its not in version 2 which is newer than the printed handbooks so that means its been dropped and is no longer in the rules
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Skummy wrote:They also removed the bit of fluff that requires the Undead to have a necromancer to create a zombie and use regenerate. They can still do this if their coach gets thrown out of the game.
But this doesn't matter does it, since coaches can no longer be booted from the game as one cannot argue the call with the ref anymore.
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LRB pg 18:Orin wrote:Skummy wrote:They also removed the bit of fluff that requires the Undead to have a necromancer to create a zombie and use regenerate. They can still do this if their coach gets thrown out of the game.
But this doesn't matter does it, since coaches can no longer be booted from the game as one cannot argue the call with the ref anymore.
...every time the referee sends off one or more of your players, or issues an illegal procedure call against you, or bans the use of a secret weapon, you may argue the call with him. Roll a D6. On a roll of 1 he expels you from the game, so you may not argue any more calls for the rest of the match. On a roll of 2-5 he ignores you and his call stands. On a roll of 6 he accepts your argument and reverses his decision.
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THats the reason I sold my 4th Edition German Boxed set to a friend. The rules are NOT updated and they just put some new rules in and did not remove the old ones that where replaced....HotsalZa wrote:mmhh
I have the actual BB german rule book in hand and since BB just got released here in Germany 5 months ago (relaunch) i guess this is the most actuall rulebook at hand and we have the assist rule on page 75 still included.
So i would guess its still affective since all changes that were made in the LRB 2.0 are all consistent in the german rulebook.
i didnt get hand on the 2003 anual yet, and in no current WD is anything mentioned about removing this rule !
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My Handbook page 18 has the kick off table, doesn't mention argueing the call anywhere, so my handbook probably isn't the same thing as LRB. My bad probably.Sceadeau wrote:LRB pg 18:
...every time the referee sends off one or more of your players, or issues an illegal procedure call against you, or bans the use of a secret weapon, you may argue the call with him. Roll a D6. On a roll of 1 he expels you from the game, so you may not argue any more calls for the rest of the match. On a roll of 2-5 he ignores you and his call stands. On a roll of 6 he accepts your argument and reverses his decision.
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The truth of the BBRC 2004 finally hits home:
"What!? No more Dauntless Ogres!?"
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