Thrudd Questions
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Thrudd Questions
Hi Guys,
I am thinking of hiring Thrudd for my Amazons (I only have 13 minis for them & dont want to use surrogates) fairly often in our League.
Just wondered about something --- he changes sides 50% of the time after each drive; is it possible for him to change sides if he was in the reserves
box for that particular drive?
Also, he adds 3d6 to the gate & 3FF to the team he is playing for -- I would
imagine that the extra fan factor only counts between kick-off and the last turn of the game --- not for the pre or post match stuff -- is this correct?
sangraal
I am thinking of hiring Thrudd for my Amazons (I only have 13 minis for them & dont want to use surrogates) fairly often in our League.
Just wondered about something --- he changes sides 50% of the time after each drive; is it possible for him to change sides if he was in the reserves
box for that particular drive?
Also, he adds 3d6 to the gate & 3FF to the team he is playing for -- I would
imagine that the extra fan factor only counts between kick-off and the last turn of the game --- not for the pre or post match stuff -- is this correct?
sangraal
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In the order of progression, stars are hired before you roll for gate, so his fans would increase the gate and possibly the winnings for the game.
He does make his roll after every drive, and he would do so even if he was in the reserves. Hiring him as Amazons isn't a bad idea though, since he doesn't have tackle.
He does make his roll after every drive, and he would do so even if he was in the reserves. Hiring him as Amazons isn't a bad idea though, since he doesn't have tackle.
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It just seems funny that his fans add 3d6 to the gate; & another 3d6 are added to the gate as the side that hired him FF is increased by 3 -- meaning another 3d6 to the gate.
I dont mind either way, just seems weird.
I suppose I should keep that first drive going as long as possible if I recieve
in the first half --- I'm used to that as my main team is Orcs.
Then use him to foul near the end of the drive.
sangraal
I dont mind either way, just seems weird.
I suppose I should keep that first drive going as long as possible if I recieve
in the first half --- I'm used to that as my main team is Orcs.

Then use him to foul near the end of the drive.
sangraal
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The gate is only increased by 3D6. Your team hires Thrud at the beginning of the match, increasing your FF by 3. After the first drive, if Thrud changes sides, the gate is already determined and doesn't change any more.sangraal wrote:It just seems funny that his fans add 3d6 to the gate; & another 3d6 are added to the gate as the side that hired him FF is increased by 3 -- meaning another 3d6 to the gate.
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a couple of players in our league asked me if it was okay to split the money needed o hire Thrudd. (two coaches both paying 25k) I'd say (and i actually did say) "no way" This would rule out Thrudd negative trait too much, although I do think he should change sides differently, namely make it harder to change to the other side, and if he does, make it easier to change back.
I also have a Thrudd Question. Do you have to pay double for Thrudd to play with a halfling team??
I think a valid tactic with Thrudd on a fast team like skaven of Woodies would be this: Hire Thrudd. Kick for the first half. Try take the ball awayfrom the opponent (shouldn't be to difficult with Thrudd on your side.) Then stall to the last turn and score.
If Thrudd changes sides for the second half, score as quickly as possible to get another shot of him returning to your team (if he doesn't, then you have a problem)
If Thrudd doesn't change sides, just play the half and end the game at 2-0
maybe a bit simple, and risky, but still, it probably beats trying to get Thrudd ejected from the game, you might as well let him run into the crowd then.
I also have a Thrudd Question. Do you have to pay double for Thrudd to play with a halfling team??
I think a valid tactic with Thrudd on a fast team like skaven of Woodies would be this: Hire Thrudd. Kick for the first half. Try take the ball awayfrom the opponent (shouldn't be to difficult with Thrudd on your side.) Then stall to the last turn and score.
If Thrudd changes sides for the second half, score as quickly as possible to get another shot of him returning to your team (if he doesn't, then you have a problem)
If Thrudd doesn't change sides, just play the half and end the game at 2-0
maybe a bit simple, and risky, but still, it probably beats trying to get Thrudd ejected from the game, you might as well let him run into the crowd then.
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This is not clearly stated in the rules for Thrud as of BB Annual 2003 although we (our house rules) have stated that goblins and halflings do not have to pay double. This was justified in the story by saying that nobody wants to be seen playing for these teams so they charge more to show up. In the Annual it states:Orin wrote:I also have a Thrudd Question. Do you have to pay double for Thrudd to play with a halfling team??
"Thrud is a freebooter who can play for any team. This is not a conscious thing on Thrud's behalf more like he does not notice (or care) the race or alignment of the hiring team"
We take that to mean he just wants to play Blood Bowl, he doesn't care who for. Besides, he will probably switch sides by the end of it.
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