When Playing with Star Players 3rd Edition Style,

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Toby

When Playing with Star Players 3rd Edition Style,

Post by Toby »

what would you think of Starplayers starting with 51 SPP.
So they are not peaked, and may still gain up to 3 Star Player Rolls, and become a Superstar or even a Legend.

I think that would be cool.

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Post by Dangerous Dave »

Since some Star Players already have the equivalent of 7 Star Player rolls, I think that would be gross!

Stars are Stars.... develop your own!



Dave

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Post by Toby »

Developing your own Players is relatively Easy compared to further Develop a Starplayer. Its really tough to improve starting with 51 SPP's.

On the other Hand, if griff manages to stay with your team - alive - for 15+ Games and is still going strong, i think it would be cool to have a unique Starplayer, now a "Super-Star".

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Post by GalakStarscraper »

Disagree ... the change in the 2001 Rules Review moving Stars to freeboot only was a request widely requested by the BB community.
Most leagues don't allow Stars at all .... to allow them to be permanent AND continue to develop would just be going completely in an opposite direction of where Blood Bowl is headed.

Even if your league still allows permanent Stars allowing them more skills would just be wrong. Griff already has had 7 skill rolls ... to give him 4 more would be to create an impossible player.

Galak

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Post by Toby »

Question: would he ever collect enought SPP to gain more than one additional skill ?

think of it like starting with an Higher Level Blitzer for 180.000
Maybe Griff should already be rated a "Super Star" so he can only get 3 more (if he ever will)

I want to adress the following:

On a high Team Rating Team (250+), when one of your players die, it is verry hard to level him up. So that is just an idea to simplyfy closing the gab.

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Post by High & Mighty »

Toby wrote:Developing your own Players is relatively Easy compared to further Develop a Starplayer. Its really tough to improve starting with 51 SPP's.
I don't know whether it's harder, but I do think it's less exciting and a little boring. I'm relatively new to BB compared to the giants that post here, and when I started before I had played a game, I was all up about how I wanted to hire these 4 stars and have these seven races on my team so it would be exciting and thought we should ignore the rules so we could do this. I'm now glad we didn't. It's much more exciting to start your own team from scratch and develop each player. And as it stands now, it's hard enough to get a player to 31 SPPs to get his third skill. I just wouldn' have the attention span to try to develop someone past 51.

Other than gobbo secret weapon stars, the use of the rest of the star players should be limited.

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Post by Toby »

And as it stands now, it's hard enough to get a player to 31 SPPs to get his third skill.
Exactly. So you would not see that much of these High Level Stars at ALL.

The cooler it would be to have a Star that chas changed a little here and there durnig his career with/on your team.

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Post by plasmoid »

Hi Tony,
I think most people here don't like star players who can permanently join a team. The fact that you suggest potential extra skills for them doesn't change that first premise.

Heck, if you want your stars to be unique, start them off with a roll on the againg effects table. That way one Griff would only have MA7, while another would have AG3 ;)

No insult intended :)
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Post by High & Mighty »

Toby wrote:
The cooler it would be to have a Star that chas changed a little here and there durnig his career with/on your team.
But that's my point. He won't develop because he requires way too many SPPs to do so. That one player has to do everything to get enough SPPs to develop, and then the rest of your team doesn't develop at all. So you've cut off your hand to spite the foot.

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Post by Toby »

Enabling SPP on Stars would mean that not every Touchdown or MVP is completely wasted, so Star Players could be used as scorers at least sometimes because that psycological barrier of completely wasting the SPP would no longer be there.

Nobody would be so crazy to level up only a Star, and ignore the rest. That wouldn't work. The other team would focus on the Star(s) and you end up in a mess. Thats not realistic.

In fact SPP for Stars would have little to no impact on balance, it would only be cool on a rare number of players just like a Troll eating a Goblin is cool :]

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Post by christer »

Toby,

I fully realize what you're trying to do. Although I believe you are attacking it from the wrong direction. You are trying to develop a set of house rules, basically based on various 3rd and 4th edition rules and variants. This is, in my humble opinion, a bad idea. The reason is that the 3rd edition ruleset had a number of problems (teams ending up with more money than they could ever handle for one), which were dealt with in various ways. The 2k1 ruleset fixed this problem in a, what a lot of coaches (including me), think is a very good way.

Now, I suggest that you look through the 3rd and 4th ed and compare them to the 2k1 ruleset. Compare what has changed, and think of why it has changed.

Now, you identify what you believe are the problems and try to figure out how to fix these problems - and here's the crucial part - without undoing the changes from the older revisions.

By suggesting going back to the old rules, you basically slap the entire blood bowl community in the face (atleast alot of the ones who read this board). This is, atleast that's what I believe, the reason you've met such a resistance. In order to "go back" to the 3rd or 4th ed rules, you would need to state why the new rules are bad and also why your version is better.

-- Christer

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Post by GalakStarscraper »

By suggesting going back to the old rules, you basically slap the entire blood bowl community in the face (atleast alot of the ones who read this board). This is, atleast that's what I believe, the reason you've met such a resistance. In order to "go back" to the 3rd or 4th ed rules, you would need to state why the new rules are bad and also why your version is better.
Bingo!

Galak[/quote]

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Toby

Post by Toby »

Well, i think i understand to some degree ;)

What about my point that some coaches like it this and some prefer that way for example no Stars vs. A lot of Stars. So that creating the opportunity to play both ways with a littel tradeoff on each exterem side would basically be a good thing, wouldnt it ?

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Post by High & Mighty »

If it didn't effect (to use proper bloodbowlonics) the rest of the game, it would be great to have the opportunity.

But in order to create your opportunity, you have had to create two seperate league systems with two seperate rules with two seperate types of teams who cannot ever play against each other because there is no balance possible if you combine the two different types of teams (premier and normal).

IMO, if you could overcome that big issue in your system (which would likely mean basing a system on the current rules as a starting point), you would likely find more support.

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Post by mrinprophet »

BLOODBOWLONICS.... :lol:

I dang near blew coffee through my nose.... LOL!

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