Piling on Ogre

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Democritus
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Piling on Ogre

Post by Democritus »

What do you think of picking piling on for an ogre in a human team as his first skill?

In that way he will pick up SPPs faster and later be able to pick Pro and Block. With good assist he will be cracking skulls!

The back side is that he will fail more bonehead rolls (without pro that was my first skill choice before). It will also mean longer time without block :(

Also, can this ogre use both mighty blow AND piling on the same victim? (+5 on armour roll AND +1 on injury roll).
Or is it one or the other, not both?

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Post by Thadrin »

Hey Democritus...living in my town and playing BB but I don't know you???
(kompis till Micke eller?)

POn and Mighty Blow combo just as you put it. POn is a decent enough choice...I'd go for Block myself, but whatever...

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Post by Asmodan »

I would have taken block first only because i knock down my players to much when i don´t have block and can´t use reroll and then take PO.
Off course you could take PO first the only difference is that you still will knock yourself down now and then.

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Post by Valen »

I would take Pile On, it kicks ass on ogres.

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Post by Skummy »

Yes I would, with the declare after rules on Piling On. You'll probably be able to get the second skill in 3-5 games later. Be aware that this is certainly going to change pretty soon, though.

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Post by l_dauguet »

YEAH ! 8)

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Post by Lofwyr »

In my opinion, pro is only the third skill.
If you look for safety, block is the first choice, giving you way less turnovers, but taking more time to get to skill two, which is obviously piling on.
Or you could take the more riskier path and take piling on as your first skill, giving you more turnovers (every 9th block is a TO) but leeding faster to the second skill, block, which decreases the chance of a turnover to 25%. (now every 36th block is a TO).
I think failed blocks are much more fatal than failed bonehead rolls, so pro is only third skill.

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Post by Cooper »

I allways go safety and reliabilty first:
block, pro,

and then it depends on what i need; casualties (free role): PO,
more safety (especially when used in a cage): guard
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Post by Fronko »

I have finally come to the decision that PO is preferable over block, just for the additional injuries you cause. Failing bonehead or block rolls IS a nuisance, but no more. Inflicting damage wins games ... unless you play elves of course. :)

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Post by Democritus »

In a fighter team, as orc or chaos, I think safty in form of block or pro is of more value on an ogre. The rest of the team is not that different from the ogre, high ST, ST skills, high AV and so on.
But in my case, in a human team, that desperatly needs power and fighting ability, safty is not the main issue. He won't score TDs, or be a running back. His job will be to cause as much cas as possible, so PO is of more value.
The ogre are the only blocker in the human team, so I want to make the most of him. If he can't hit that hard or won't gain SPPs, then he is not of much use. In an orc team he has a not as hard job, an assisting blocker and additional hitter, or as a TTM player.

So I think it is different kindes of ogres in different kindes of teams. :?:

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Post by Grumbledook »

stick it you don't want your st5 guy on the floor whats that about, not a piling on fan and its gonna get changed some way next month anyway

block pro guard and stick stand firm on the doubles thats what i am gonna do

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Post by bluetooth »

I have never even thought anything else than block for ogre's first skill, but PO could be a nice choice, indeed. If you don't give him block, give him PO.

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Post by VorTeX »

My ogre got piling as his second skill after block....but, he didnt managed to make any casualitie since today. 0 CAS after 8 games with piling on....well that is...ummm :puke:

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Post by Skummy »

The lack of block is not such a huge deal. In most cases, you can throw his block as your last action of your turn, and it isn't such a big loss if he goes down. Even if the block is not thrown, the Ogre is generally going to put the opponent he's standing next to at a disadvantage.

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Post by Democritus »

i agree with you, Skummy, Block is good but you can suvive without it. If the ogre constanly gets two assist he will have tre dices against ST 3 players. So with samart placed guard-guys he can make up for his lack of block with strenght.
If he has no or little strategic value, you have no problem moving him last in the turn. 8)

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