Undead tournament team, which option to go for?
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- Legend
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Undead tournament team, which option to go for?
CamCarnage may be the last time my Undead get some excercise. I'm torn between the following line-ups. I only need 2 rr's, and with the mummies soon to dissapear want them in too.
Typical skill choices are Block or piling on for mummies (depends what sort of general opposition I face), sure hands for a Ghoul, then Tackle for a wight, then whatever.
020 2 FF
140 2 RR
200 2 Mummies
270 3 Wights
280 4 Ghouls
090 3 Zombies
030 3 FF
140 2 RR
200 2 Mummies
360 4 Wights
210 3 Ghouls
060 2 Zombies
040 4 FF
140 2 RR
200 2 Mummies
360 4 Wights
140 2 Ghouls
120 4 Zombies
060 6 FF
140 2 RR
200 2 Mummies
270 3 Wights
210 3 Ghouls
120 4 Zombies
Typical skill choices are Block or piling on for mummies (depends what sort of general opposition I face), sure hands for a Ghoul, then Tackle for a wight, then whatever.
020 2 FF
140 2 RR
200 2 Mummies
270 3 Wights
280 4 Ghouls
090 3 Zombies
030 3 FF
140 2 RR
200 2 Mummies
360 4 Wights
210 3 Ghouls
060 2 Zombies
040 4 FF
140 2 RR
200 2 Mummies
360 4 Wights
140 2 Ghouls
120 4 Zombies
060 6 FF
140 2 RR
200 2 Mummies
270 3 Wights
210 3 Ghouls
120 4 Zombies
Reason: ''
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Heh, thanks Chris, I might be taking Undead as well, so I can get an idea on what to take.
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2 Mummies
2 Wights
3 Ghouls
4 Mix of skele/zombies
4 RR
1 FF
Might as well get a NAF ranking with them while there's still time.
2 Wights
3 Ghouls
4 Mix of skele/zombies
4 RR
1 FF
Might as well get a NAF ranking with them while there's still time.
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And possible last Hurrah for the Undead..almost certainly the last Hurrah for PO in this form...so..
Skill 1: PO Mummy
Skill 2: PO Mummy
Skill 3: Sure Hands on a Wight as a Ball carrier...
Find room for a DP skellie as a 12th man....
There ya go...
Skill 1: PO Mummy
Skill 2: PO Mummy
Skill 3: Sure Hands on a Wight as a Ball carrier...
Find room for a DP skellie as a 12th man....
There ya go...

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Re: Undead tournament team, which option to go for?
This one is the closest, but I would skip the 4th Zombie and go for 7 FF. Hell, just make zombies dammit!Chris wrote: 040 4 FF
140 2 RR
200 2 Mummies
360 4 Wights
140 2 Ghouls
120 4 Zombies
The reason I go for this one is more Wights and less Ghouls. Ghouls should be used more like a thrower, except don't throw very much- that would be bad.
Less so in a tourney, but normally I would rather get an Apoth then a third one, develop the couple you have but let the Wights punch through the wings and actually score the TDs for you as much as is possible.
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ah the old 4 wights vs ghouls
I have played against the 4 wights roster with my 2 wight roster 3 times, won 3-0 won 2-1 (cause of a riot) and drew 0-0 (he got a blitz)
wights are stupidly highly prived and I prefer the mobility of the ghouls and the fragility doesn't matter so much in a tournament
I have played against the 4 wights roster with my 2 wight roster 3 times, won 3-0 won 2-1 (cause of a riot) and drew 0-0 (he got a blitz)
wights are stupidly highly prived and I prefer the mobility of the ghouls and the fragility doesn't matter so much in a tournament
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