Revised Freebooting & Starplayers

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Toby

Revised Freebooting & Starplayers

Post by Toby »

Morning!

I want to suggest a change to freebooting, have a look.

1. If you want to buy a new Player for your team, you may pay half of his cost before the game, and the other half after the match. If you lack the Treasury to pay the players remaining cost after the game, he will leave your team.

2. You can hire Freebooters players, who will charge money for every game they play for your team. If both Teams want to hire the same Freebooter, roll a D6 and add your bribe to the result. The freebooter will join the team with the higher score for the match. Freebooters are blessed by the Blood Bowl gods and some employ personal apothecaries as well so they never suffer any Injuries worse than "Badly Hurt".

3. List of Freebooters:

Griff Oberwald, Zara the Slayer, Grimm Ironjaw...

Now, I need some feedback. What teams would you like to see i.e "Mighty Zug" play for? What Freebooters, i.e "Morg'n'Thorg" would you like to see removed? What freebooters i.e "Count Luthor" need balancing changes?

Please note, I intentionally avoid the phrase "Star Players". I am convinced that it would be good to split the System up in "Freebooters" and maybe come up with a new, experimental (permanent) Starplayer System at a later point.

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Post by noodle »

Looks OK to me - but we still use star players...

BUT

I would rather the freebooters got killed if they died!! Maybe come back next season as "Griff's Brother"

I think the star players don't need much balancing, if any... I've never been unhappy with them.

Especially if you dont let them use team rerolls ;)

I think maybe (1) is a bit of a cop out though - make the team pay for the freeboot AND for the full cost.... :D Its too easy to buy otherwise...

In our league we have hundreds of stars to choose from - ONE per league though. This works for us...

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Post by Grumbledook »

thats fine for small leagues but what about things on a larger scale all playing in different time zones who are fighting over buying the same player

obviously its fine for just freebooting a linemen for the match and it does kind of get around the income problem making teams better 1 game earlier than they actually should be

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Post by noodle »

:o

How big are we talking???

Do you mean online leagues? I would assume that you have to say that each star player is duplicated many times - they are just representative of different people who play remarkably similarly...

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Post by Grumbledook »

yer well if you say that then you are totally making his suggestion pointless

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Post by Cool Hand Fluke »

[quote="noodle"] ... Especially if you dont let them use team rerolls ;)

quote]

What about Leader?

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Post by noodle »

Grumbledook wrote:yer well if you say that then you are totally making his suggestion pointless
Why? Most leagues are not online multi timezone ones! Such rules should be tailored for each type/size of league

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Post by Grumbledook »

yer but that tailoring you suggested just makes the whole rolling off bribes suggestion kinda redundant

please keep up ;]

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Re: Revised Freebooting & Starplayers

Post by BlanchPrez »

Toby wrote:Now, I need some feedback. What teams would you like to see i.e "Mighty Zug" play for? What Freebooters, i.e "Morg'n'Thorg" would you like to see removed? What freebooters i.e "Count Luthor" need balancing changes?
It's an interesting idea, and I especially like #1. As to what teams, etc., I don't see any reason to change the Stars as they are, except to refer to them as Freebooters. Maybe Free Agents, instead, to differentieate between someone freebooting Grif and someone freebooting a human blitzer.

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Re: Revised Freebooting & Starplayers

Post by ljm »

Toby wrote: 2. You can hire Freebooters players, who will charge money for every game they play for your team. If both Teams want to hire the same Freebooter, roll a D6 and add your bribe to the result. The freebooter will join the team with the higher score for the match.
We use a house rule similar to this. The roll is 2D6 and no bribing is allowed though. If both coaches roll an equal score, the star player takes the money from both teams but plays for neither of them (sneaks away with the money prior to the match).
Toby wrote: Freebooters are blessed by the Blood Bowl gods and some employ personal apothecaries as well so they never suffer any Injuries worse than "Badly Hurt".
We don't count SIs for freebooters, but if they are killed they are removed from the league for good. Hasn't happened yet, but Fungus the Loon has been close a couple of times ... :D

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Post by Andreas of Loren »

In the league I play in Star Players are hired for the season ignoring the freebooter in leagues LRB rule.

All star players are bid for on the basis of what race they are (obviously human players between the human teams in the league etc) and then on the basis of which side is most successful (ie modifiers)

This works firstly by stumping up a bid equal or greater than the players set value, then on a two dice roll, and if one team is more successful than the other, then modifiers are played i.e championship winners +2, challengers +1, basement battlers -1 etc. (these won't be used if it is the first season of a new league).

Once the players is bought a set appearance fee of 25,000 each match is payed in order for them to take to the pitch.

I don't like the idea of freebooters for the simple reason that when a team is playing it uses it's own tactics, and a star player is every bit a part of those tactics as the rest of team.

A.

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Post by Fraggle Chris »

HI

In our league we use some kind of a draft day.

At draft day (beginning of the season) the worst team chooses his first star player (if it can afford him) and pays the sum for the full season. He can be sold/traded afterwards if the teamowner wants that.
Second worst team is next and son on...
If every team had the ability to choose one player the worst team starts the second round and so on...
But Star Players are Stars and son they know about their value and want to be paid for every game they play extra (Value/10).
But Star players can only be hired for a full season at this draft day. Afterwards they´re just freebooters.

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Post by Tim »

I'd rather drop the star players completely but allow people to draft "advancement sets" to apply to a rookie player. So i could draft an quite expensive set of "+1ST +1AG +1MV + Dodge +Leap" to turn a Human Blitzer into 8448 Blodge, Leap or an Wardancer (not that optimal) into 9457 Blodge, Leap or an Zombie into 5438 Dodge, Leap (fun).

The rookie players that are modified with these sets still gain SPP, but the first SPP rolls are skipped until the number of skill rolls matches the number of advanchments in the set.

The skill sets could be random built, and good sets should be very rare and expensive.

In a draft system, the worst team would get the first pick and it would be possible to trade advancement sets before they are applied to a player.

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Post by NightDragon »

I don't mean to appear negative, but what's wrong with the current system? If anything we should be discouraging freebooting and making it only for those teams that are desperate. Personally I would like to see SP's disappear altogether. I agree with the Dook, fine for your Local League, but unworkable on a bigger scale.

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Post by juck101 »

Sorry to say nice idea but star players suck in the past leagues i've played in. Currently no star players allowed except freebooters. This has led to a 'vanila' but good BB league. Team development is more exciting and gets round the problem of old stats like Griff playing for many teams.

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