Skills For Orc Blitzer

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Post by joker »

i would ask u somes advices about my new blitzer's skill

u can see the roster here and the next team i play vs

so does i go with another Guard to control chaos dwarf
or taking Mighty blow to kick some hobgoblin ass

other team in the pool are dark elf (no dodger yet) and ork

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Post by Mortalman »

I took tackle for my first two Orc blitzers that advanced because it's nice to know you always have a 1/3 chance at least of knocking someone over of a single die block. With the benefit of hindsight, I'd prioritise strip ball first though, cos tackle always works whereas it's nice to get some mileage out of strip ball before enemy receivers with Sure Hands start popping up. Also while it's nice to knock receivers over your chances of popping the ball loose are less than with a strip baller who only needs a pushback!

If you're going to go guard I say go for it with both or neither. Teams with lots of guards area nightmare, and with Orcs it allows your black orcs to concentrate on the 'hurty' skills - block, piling on, mighty blow, tackle etc. Because the blitzers advance so fast anyway they can afford to take a skill that helps the team more than them individually.

A note on pro - I took it for one of my blitzers and it is very nice in a jam, becuase there are occasions, much as no-one likes them, when things aren't going well and you have to blow your re-roll early in a turn on an easy block or something. In these situations it's really handy to have a semi-reliable player around. Still I wouldn't go for it on the first skill, just because I want my first skills to be a bit more fun. 8)

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Post by campaigner »

I'd go for guard twice.

It's nice to have a lot of players on the team with guard... makes for an amoebeous (sp?) mass of green, muscly flesh 8)

c

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Post by juck101 »

Bit late (and play in same league munkey) but think mighty blow could be ideal for early development. Logic being the need to gain SP for the crucial players in the team will help long term. Got block and can fight with most players but MB might make more difference in taking teams down.

Orc dont play clock game like dwarf, not really very quick to play mixed game like human, so need to concentrate on the inj box. Every good orc team is strength based so ignore the more delicate skills and bring the fight with every orc. The lineman are gonna suck for ever, the black orcs can only fight, monsters (ie ogre) fight front line, throwers run and score, why not keep a 'team' based approach and go MB. Dont need guard too early because Black orcs can fight to assist and give assistance to the blitzers, not the other way round

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Post by Munkey »

But MB is only good if you can knock them down in the first place 8)

Tackle and Guard can help achieve this and if it increases the knockdowns enough rack up the casulties more effectively than MB.

At the rate Black Orcs develop the guard blitzers will be replaced by the time the Black Orcs get the skill and in the meantime the extra assists may mean that more Blocks by the Black Orcs are successful and get them a higher cas rate.

Strip ball can put the offence under pressure and allow an Orc defense some hitting time whilst the other team concentrates on recovering the ball.

Finally scoring with the throwers only means that they Hog SPPs and given their speed can be difficult, it's better to let the Blitzers score a bit to spread the SPPs around, and with Strip Ball players on the opposing team Sure Hands can be a good choice.

After all casulties are good but winning games is better :smoking:

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[size=75]The short answer is "no", but it is a qualified "no" because there are odd ways of interpreting the question which could justify the answer "yes".[/size]
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Post by juck101 »

yeah ok agree with most of your points, but I think that by having MB you will advance faster with blitzers and rest of team can use them to win. (double chance of SP with +1inj) inj are essential to beat most teams or at least KO. Cant see orc just pushing way around team which suites the better dwarf-norse more BLOCK skilled type teams. The Black orcs will become more effective by the team building skills while the ST4 boys more slowly gain SP.
8)
I think the cumulative effect of creating fighting blitzers will win more games. concentrate on your strengths, minimise your weakness and teams win. Orc need the player advantage to cripple teams. the blitzer will be able to receive a pass from a thrower if you have a player superiority on the pitch after the MB proves its worth. far better than guard.

er counter to this would choose guard bit latter but don't need it untill team more progressed ie 170TR.

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Post by kaboom »

Zy-Nox wrote:Take one stripballl and one guard,
wouldnt really bother with MB right now,and take tackle as a later skill.

yep, DO THIS !!!

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Post by Gertwise »

I like MB, but not as the first skill on a blitzer. I almost always take guard (only don't take it if I roll doubles) as the first skill for the blitzers and then go for MB, Strip Ball and Tackle. By the time their 3rd skill comes around I have 4 guard, MB blitzers and 2 strip ball and 2 tackle blitzers.

And what's this about lineman being useless? My lineman aren't useless at all. I start out with 3. Right now after 10 games, 2 of them have block and are a couple of SPP's away from their 2nd skill and the last one is 1 SPP away from a skill. I take block on all of them first and then I get 1 kicker and 1 dirty player. If I roll doubles they get guard.

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Post by juck101 »

Gertwise said "what's this about lineman being useless? My lineman aren't useless at all."

wlel fair play to you but think that ma5 ag3 makes them the most pants linemen in the game. Granted they have to be used in all teams but they are not the most crucial part of the team. (actually 4 blitzer 4BO 2 thrower 1ogre=no linemen). MB is the way to develop SP's which means better future. Stripball good for most teams but needs tackle to maximise. Block + MB is a one skill combo that makes the most of the player. Still think this way blitzer's 30 sp+ before all 4 black orcs are skilled, and miles before linemen.

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Post by Gertwise »

(actually 4 blitzer 4BO 2 thrower 1ogre=no linemen). MB is the way to develop SP's which means better future. Stripball good for most teams but needs tackle to maximise. Block + MB is a one skill combo that makes the most of the player. Still think this way blitzer's 30 sp+ before all 4 black orcs are skilled, and miles before linemen
I don't know very many orc teams that field 2 throwers at the same time. The only time I even have 1 thrower out on the field is when I'm on offense or have some buff str 4 thrower. The rest of the time I have 2 lineman out there. So they're slow, they're faster than black orcs. AG is the same as most other lineman out there and it's also the same as your thrower and blitzers. AV 9 rocks though and who better to put up against your opponents BG than your slow AV 9 lineman? And what happens when the other team takes out your superpowerful blitzer? You'll be bringing in an unskilled lineman?

MB and Block is a mighty fine combo that makes the most out of your player, but while you're waiting to get the 2nd skill on your blitzers, you'll be losing game. Orcs play a group game. They aren't really that good all by their lonesomes. I will take a 2 die block with no MB anyday over a 1 die MB block.

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Post by Blammaham »

Personaly I find a nice mix of MB and tackle and gaurd is good, and I like to mix them up aswell in amongst the Black orks too. That being said after 21 games The Black ork and the Blitzer that got the MB first are the leading casulty causers on my team so take that for what it's worth. Antyway I personaly like a mix. S.

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Post by Gertwise »

Ok, while we can talk about when to take what skills on orc blitzers, I played somebody yesterday who took a skill I've never seen on an orc blitzer, nor do I find it very useful and wouldn't suggest it myself.

Break Tackle. And no, before you ask, he didn't have an STR upgrade.

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Post by sean newboy »

Sounds like someone who needs to be committed, or is he that good a player he needs to waste skills to make it fair.

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Post by juck101 »

Gertwise "I don't know very many orc teams that field 2 throwers at the same time. The only time I even have 1 thrower out on the field is when I'm on offense..."
yeah i know why you would go for that but i find my orc teams benefit with block first skill for both throwers. They arn't huge on SPP but throwrrs will beat linemen to 6SPP and thus block. 5 fighters (BO+ogre), 4 blitzers leaves me 2 spots-both filled with throwers with block. (Thrower primary use sure hands if ball pops latter on defense)MB on 2 blitzers makes them lethal with 5 st4+men you dont need guard yet. Latter game 8+ wil need it but 2/3 string skill

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Post by Gertwise »

5 fighters (BO+ogre), 4 blitzers leaves me 2 spots-both filled with throwers with block. (Thrower primary use sure hands if ball pops latter on defense)MB on 2 blitzers makes them lethal with 5 st4+men you dont need guard yet.
Most people that I've played realize that the only difference between a chaos team and an orc team is the thrower and will go out of their way taking out your throwers which is easier to do with AV 8. If you never play linemen, then the throwers will make it to the 6 SPP a lot faster.

Unfortunately, BO's only move 4 and Ogres only move 5. Blitzers move 6 which means they rely more on the other blitzers than they do BO's or ogres. Usually when my orcs are running down the field it's with a group of blitzers and maybe a lineman, sometimes a BO if he's in position. I try to keep the BO's tying up multiple players. Having blitzers with guard gets me those 2 die blocks, which I will take any day over a 1 die block with MB.

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