Skills For Orc Blitzer

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Post by Skummy »

Gertwise, there are a lot more differences between Chaos and Orc than just the thrower. First of all you have mutations, increased speed and horns on Chaos, increased armor and blitzer positions on an Orc team. Most importantly, Chaos Warriors are not Black Orcs. They cost 20k extra for the increased speed and agility. If you don't use this, you're not coaching the team to its full potential.

And while both teams technically have one turn scoring potential, Orcs don't have to freeboot to get it.

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Post by Gertwise »

I agree with ya Skummy. I was making the point that if you take out the throwers, then you have a bunch of orcs running around trying to pick up the ball and that taking out the throwers is easier than taking out everybody else (cept for gobbos) on an orc team. Because of that reason, I like to get my lineorcs built up along with the rest of the team instead of having unskilled lineorcs in the reserve box waiting for the skilled orcs to be taken off the field.

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Post by Skummy »

I agree that developing your lineorcs can be a big boost. I've got a 4 AG blodging pass block line orc in my home league, as a matter of fact. But I like having Throwers on the field on offence and defence. Sure Hands and the pass skill give you the option to pick up and clear the ball when your blitzers have knocked it loose.

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Post by Gertwise »

The way I setup the orc defense, a thrower would be a liability. I put a BG and 2 Lineorcs on the LOS. A black orc and a blitzer in the wide outs and 2 black orcs and 2 blitzers in the center. Since I don't know that much bout HTML, if you want to see the setup, PM me and I'll send you the really long link.

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Post by Skummy »

I think I've got a pretty good picture of it. Black Orc on the outside and both he and the blitzer winger have guard, right?

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Post by Gertwise »

With my current team, most of the black orcs don't have skills yet, but the blitzers on the wings have guard and MB. As far as the blitzers on the inside, one has dodge, guard, and strip ball, the other has guard and tackle. On the LOS, I have a troll with standfirm (I almost took pass, but I don't throw gobbos often and the troll is a tackling dummy anyway) and 2 lineman with block.

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Post by Munkey »

I don't see any one of these skills as better than the others, I think there is a need to mix it up a bit and Guard and Tackle do have their place.

MB is good but only works when you can knock players over so 2D blocks (especially when some players don't have block) and negating dodge are essential first.

Anyone who says MB only is the way to go obviously doesn't play many games against a Lizardman team.

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Post by malki »

I need help with my Orc Blitzer too. He's my main scorer, with 2 td and a cas after 3 games, he was injured for my last game. He has an AG+!!

I will probably use him as a ball carrier now,
what would you recomend as the next skill? what if i roll a double? and should i take a Stat increase if i were to roll one?

thanks in advance

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Post by Skummy »

malki wrote:What would you recomend as the next skill? what if i roll a double? and should i take a Stat increase if i were to roll one?
He's pretty versatile with a 6 3 4 9 statline. Take any stat upgrade you get on him in the furture, as it will make him more dangerous. On doubles, Leap and Dodge are both tempting.

On regular skill rolls tackle and strip ball would fit his MO.

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Post by Gertwise »

I will probably use him as a ball carrier now,
what would you recomend as the next skill? what if i roll a double? and should i take a Stat increase if i were to roll one?
I agree with Skummy, I would take any stat increase on him. Of course, I would take any stat increase on any blitzer.

As far as doubles, I would take dodge or catch.

On normal skills, I would take sure hands (especially if he carries the ball a lot), guard, and pass block (especially in conjunction with catch).

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Post by wesleytj »

don't forget that AG4 is good for defense too. If you have to have a blitzer make a dodge to make a block, he's your man. Don't just pigeonhole him as "ballcarrier" and forget it.

As for skills, I'd go with guard and sure hands with normal skills, and dodge on doubles. If you roll doubles AGAIN, first of all you're a big cheaterhead! ( :P ) , second I'd strongly recommend dauntless. An orc blitzer with 6349 blk dge dauntless is truly a scary creation.

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Post by Gertwise »

second I'd strongly recommend dauntless. An orc blitzer with 6349 blk dge dauntless is truly a scary creation.
Hmmm....I'm not a big fan of dauntless on an orc team. I had an orc blitzer that rolled 3 sets of doubles, he received dodge, stand firm, and catch. I think that he pissed off more people than any other player.

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Post by joker »

about dauntless, thats depend of the development of the team

ur blakc ork or big guy can handle the strong player

it could be a waste of skill

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Post by wesleytj »

joker wrote:about dauntless, thats depend of the development of the team

ur blakc ork or big guy can handle the strong player

it could be a waste of skill
Well but your black orcs and big guys are less mobile than blitzers, both in MA and AG. the extra strength does you no good if you're standing on the wrong side of the field and there's a linemen standing next to you.

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Post by joker »

yes thats the prob with BO and OG
i dont say thats easy to have them at the right place , just try to scater them to be prepared for the action

(um duno if thats a good english ...)

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