
SBBLL Pub teams new cards.
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- The Voice of Reason
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SBBLL Pub teams new cards.
Just had a look through. Love the humour, good job Galak! 

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- GalakStarscraper
- Godfather of Blood Bowl
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Thanks, guys I worked for a couple of days to mix in the best elements of the Handicap table, Random Events, Dirty Tricks, Pre-Match Prep, and Grab Bag ... then came up with out 7 extra for flavor.
I told Spyke the biggest thing I did was remove ALL the cards that cause players to miss the entire game. Pub league teams are already down enough players and this type of card would just furter bad games. Example my match against Anthony started my 7 vs his 10. Flu Bug would have destroyed me.
I also tried to make sure all the cards where in the spirit of the Pub league. No magic, assassins, things that don't make sense. I hope the humour is appreciated that I tried to fit in and I hope that I don't get nailed with cries that any card is imbalanced ..... I added and deleted from the table several times to remove any problems.
Oh and the 1st person to play Ohmygod or Declared Blitz has to let me know how they work.
Galak
I told Spyke the biggest thing I did was remove ALL the cards that cause players to miss the entire game. Pub league teams are already down enough players and this type of card would just furter bad games. Example my match against Anthony started my 7 vs his 10. Flu Bug would have destroyed me.
I also tried to make sure all the cards where in the spirit of the Pub league. No magic, assassins, things that don't make sense. I hope the humour is appreciated that I tried to fit in and I hope that I don't get nailed with cries that any card is imbalanced ..... I added and deleted from the table several times to remove any problems.
Oh and the 1st person to play Ohmygod or Declared Blitz has to let me know how they work.
Galak
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- GalakStarscraper
- Godfather of Blood Bowl
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Here you go. The Pub league rules allowed for Random Events cards but we found them too game altering, so we used this revised Random Event table for the Pub League.Xtreme wrote:I know this is a pretty old thread but are these cards still around? I would like to see them if they are I couldn't find them on Galaks site.
Bad Habits
Declare this special play immediately (now!). The opposing team has picked up some bad habits (which is pretty easy for pub team players) and must reduce the number of team re-rolls they have by one for this match only.
Beer Break
Use at the start of any of your opponent's turns. Pick an opposing player within 2 squares of the sidelines. He grabs a cold beer from a sideline fan and may not take an action this turn as he quenches his thirst.
Blitzkreig
Use at the start of any of your turns. It allows a second player to take a Blitz action this turn.
Buzzing!
Declare this special play immediately (now!). One player of your choice on your team has gone light on the beer and heavy on the coffee! The player gains the skill Jump Up and the trait Frenzy for this game only. In addition, he will automatically fail any attempt to handle the ball (pickup, catch, intercept, etc.) this game as well. For PBeM, the player gains Frenzy, Jump Up, and Nonball Handler skills.
Called Blitz!
Play this card after you have set up for kick off and placed the ball for its kicking location (it cannot be secret). Your opponent may scatter the ball (but not bounce it) BEFORE setting up to receive (if it scatters out of bounds he gives it to one player when setting up). The kick-off result is automatically a Blitz! after the receiving team has set up. The defense is coming fast, but the offense expected it.
Charity Match
Use at the end of the match. Between games the guys from the bar went to a local orphanage and helped teach the kids and organized a game which the local newspaper ran as a page 10 article. Increase your team's fan factor by +1 permantently.
Dammit Jim!
Use before setting up for a drive. A player on your teams decides your seriously injured players could use some professional help. If one player in reserves sits out this drive (car trip to hospital), then up to two players that are Seriously Injured are changed to Badly Hurt.
Dragged Out of the Gutter
Declare this special play immediately (now!). You find one of your players passed out in gutter outside the bar the day of the game. While you manage to wake him up with a quick pot of coffee, he reeks of stale beer, cigar smoke, and a lot of stuff better left unnamed that he slept in. He can play but man does he need a shower. Lineman player of choice gains Foul Appearance for this match.
Duh, Where Am I?
Use if an opposing player is knocked over but passes their armour roll. They count as having the 'BoneHead' trait for the rest of the match.
Ego Trip
Declare this special play immediately (now!). The player with the most SPPs on the opposing team has developed a real swelled head from his success. For this match, this player must move first every turn or not move at all. For PBeM, give the player Greater Glory.
Fake Play
Use when one of your players takes a pass action. They look one way and then pass the other. The player may ignore opposing tackle zones when he throws and may not be intercepted.
Get 'Em Lads!
Use at the start of any of your turns. For this turn only, all your players count as having plus one to their strength.
Gimme That!
You may play this card any time one of your players could block an opponent who is holding the ball. Your player has waited all game to show what he can do - and he wants that ball NOW! Instead of blocking, your player rips the ball from the hands of the opponent and becomes the new ball carrier automatically!
Going down fighting!
Use at the start of any of your turns if you are currently losing (ties don't count). All your players have psyched themselves up to get back in the game with one big play. Every player on the team is treated as having Nerves of Steel and Pro for this turn only.
Greased Shoes
Declare this special play immediately (now!). A dirty trick of course, but effective none the less. Opponent of your choice has AG 1 for the first drive of the match.
Heroic Effort
Use after one of your players has made a block to convert the result to an 'opponent knocked over' result no matter what was rolled.
Hide the Ball
Use at the start of any of your turns. The player with the ball hides it up his jumper. For the rest of the turn he does not have to dodge to leave a tackle zone.
I'm In!
Use this play at the end of the match. A new patron of the bar comes to watch the game and decides he wants in on the fun. You may add one Human Lineman player for your team for free, if you have space for them.
Inspiration
Declare this special play immediately (now!). You may give one player in your team an extra MVP. If the additional SPPs take them up a level, you make the Star Player roll before the match starts.
Iron Man
One randomly selected player on your team is determined to play hard for the whole game, no matter what the cost - in fact, he refuses to get injured! If an opposing player beats his armour roll, he is only Stunned.
For PBeM, give the player, Iron Man.
Johnny Waterboy
Declare this special play immediately (now!). The landlord has decided to send out his floor sweeper, Johnny Waterboy, with a free keg for this game. The players are so intent on getting the free beer that it does wonder for their recovery from injury. For the rest of the match, all KO'd players on your team recover on a roll of 2+ instead of the usual 4+.
Kid's Gloves
Declare this special play immediately (now!). The player with the most casualties on the other team (your choice if ties) has the league questioning his tactics as too many opponents are getting injuried by him. He's decided to go easy this game to reduce the dirty glances and comments. All injury rolls for this player from fouling or blocking will be treated as Stunned. For PBeM, give the player Pulled Punches.
Last Ditch Effort
You may play this card immediately after declaring a pass action by a player on your team. Until the end of the turn, this player gains the Hail Mary Pass skill.
Old Dog ... New Tricks
Play after a skill roll. The player has picked up some new tricks and can treat any skill roll just made as a doubles roll instead.
Ohmygod
Play this card at the beginning of your turn. A female jogger with healthy assets and a little too much bounce get "noticed" as she passes the pitch. Two random standing players from your opponent's team lose their tackle zones and two random standing players from your team lose 3 points of movement for only this turn.
On-Side Kick
Use after both teams have set up after a kick-off but before the ball is placed. One player of your choice is allowed to move up to D6 squares, ignoring tackle zones as he does so.
One Too Many
Declare this special play immediately (now!). A player of your choice on the opposing team really had one too many beers at the pub last night and isn't feeling so hot. The player gains Off for a Bite for this match only to represent his frequently inability to make the pitch for a drive. For PBeM, give the player OFAB.
Payback Time
Play at the beginning of the match. One of your players has a major grudge against the opposing team since a member tried to hit on his wife a few nights back. A random lineman player gains Mighty Blow and Dirty Player for this match only.
The Chuck
Use at the start of any of your turns. Your fans inspire the team with an spirted effort to do 'The Chuck'. Add +1 to your team re-rolls for this half
only.
The Old One-Two
Use at the start of any of your turns. It allows an extra player to take a Pass action this turn.
This Will Hurt a Bit...
Use at the start of any of your turns. Drastic action by a somewhat knowledgable fan allows you to cure a KO'd or Badly Hurt player and move them back to the reserves box.
Unsportsmanlike Conduct
Use after the opposing team scores a touchdown. The player that scored starts trash talking so badly that a fan nails him with a beer can. This player is Knocked Out AFTER the KO rolls for the new drive.
Watch out for that ... TREE!
If a player is pushed off the pitch, you may play this card instead of rolling for injury. The player is automatically Badly Hurt.
Whoops!
Use after setting up after a kick-off. One of your players gets a sneaky block in while the referee isn't looking. An opposing player who is in the tackle zone of one of your players is knocked over.
Woof Woof!
Play at the start of any of your opponent's turns if the ball is lying on the ground in an empty square. A dog runs off with it and you may move it to a new empty square within 2D6 squares of where it started.
Word of Mouth
Use this play at the end of the match. Your antics have your fans talking about how much fun it is to watch your games. Your increase in reputation gives you an extra D6x10,000.
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