Why does everyone love guard so much?
-
- Emerging Star
- Posts: 336
- Joined: Tue Aug 05, 2003 11:20 am
Why does everyone love guard so much?
I've heard everyone saying how much they love guard, could someone explain why?
Reason: ''
"In Nuffle We trust"
Line Judge, Reformed Church of Nuffle
Line Judge, Reformed Church of Nuffle
-
- Legend
- Posts: 4567
- Joined: Fri Oct 11, 2002 5:48 pm
- Location: Camping on private island, per BBRC advice.
Correctly placed, Guard creates huge problems for an opponent. The Guard can turn 2 die blocks into one die or two die against blocks. The defending team will either be forced to take bad blocks or try to dodge players around to get better ones. Guard can't be canceled out by anything except more guard, and possibly some increased strength.
Reason: ''
[url=http://www.bloodbowl.net/naf.php?page=tournamentinfo&uname=skummy]Skummy's Tourney History[/url]
- MickeX
- Super Star
- Posts: 773
- Joined: Wed Oct 02, 2002 9:14 pm
- Location: Stockholm, Sweden
When you're having the upper hand in the brawl, guard gives you the possibility to follow up a block to put more opponents in your TZ, and yet assist the block next to that same player. That means you can throw more 2D blocks, both this turn and next, and ties up opponents.
Reason: ''
[color=#444444][size=75] FUMBBL ::[url=http://fumbbl.com/FUMBBL.php?page=group&op=view&group=2315]TBB Group[/url][/size][/color]
- Thadrin
- Moaning Git
- Posts: 8079
- Joined: Mon Jul 30, 2001 12:00 am
- Location: Norsca
- Contact:
It makes your opponent's life hell. He has to find exactly the right angles, and think twice about all his blocks. More chance of his making mistakes. Makes playing Dwarf-Chaos Dwarf games interesting I'll tell you...
It really only comes into its own when you have more than one though. On the line at least, otherwise Guard players wear whacking great big targets.
It really only comes into its own when you have more than one though. On the line at least, otherwise Guard players wear whacking great big targets.
Reason: ''
I know a bear that you don't know. * ICEPELT IS MY HERO.
Master bleater. * Not in the clique.
Member of the "3 digit" club.
Master bleater. * Not in the clique.
Member of the "3 digit" club.
- grotemuis
- Super Star
- Posts: 975
- Joined: Wed Jul 17, 2002 10:59 am
- Location: utrecht, holland
-
- Star Player
- Posts: 660
- Joined: Thu Dec 05, 2002 12:32 pm
- Location: Utrecht (Netherlands)
Also, Guard players in a cage around the ball carrier form a defense that will protect against leaping players (like wardancers); you will always get to choose from two dice.
Of course, they can still get lucky.
Of course, they can still get lucky.
Reason: ''
We have looked in the face of our creators and seen the face of an enemy
---Rodimus Prime
---Rodimus Prime
-
- Da Cynic
- Posts: 7462
- Joined: Thu Jan 01, 1970 12:00 am
- Location: Nice Red Uniforms and Fanatical devotion to the Pope!
It is the best skill, I normally try and portray a weak centre when I play Dwarves and let them come at me and attempt to cage, I then roll up round the sides and take 2 die blocks all the time having a couple of Dwarves with Stand Firm or dodge on doubles helps maintain this world of hurt.
My Dwarf team currently has 13 players with guard
My Dwarf team currently has 13 players with guard
Reason: ''
- Drool_bucket
- Veteran
- Posts: 274
- Joined: Fri Jul 11, 2003 7:47 pm
- Location: Boston, MA USA
No one has yet mentioned (though Thadrin touched on it) that if you are gonna start taking guard, you really have to go all the way. One guarding player isn't much, two still isn't hard to work around. However, when you start getting up around five or six guard players, it starts to cause your opponent to pull his hair out.
I have always just taken 5 or 6 guarders, but TBB has me working towards everyone having it.
Thats why if people love it, they go nuts with it...
I have always just taken 5 or 6 guarders, but TBB has me working towards everyone having it.

Thats why if people love it, they go nuts with it...
Reason: ''
Member of the DorkaMorka Blood Bowl League (DMBBL) of the Greater Boston Area
-
- Loretta
- Posts: 761
- Joined: Thu Jun 13, 2002 6:47 am
- Location: Germany
also keep in mind that a player with guard may give two (or even more) assists where a player without would give none!
So you don't have to place someone at the sidelines to give an assist for blitzing your way through one side of the defense, for example. And you can stand up the guarder in the middle of the whole bunch and he is still of use in helping others.
Sputnik

So you don't have to place someone at the sidelines to give an assist for blitzing your way through one side of the defense, for example. And you can stand up the guarder in the middle of the whole bunch and he is still of use in helping others.

Sputnik
Reason: ''
I won some impressive titles in 198X, some more in 199X, even more impressive titles in 200X, some of them REALLY impressive, and a few even MORE impressive! Not to mention a lot of less impressive ones.
- GalakStarscraper
- Godfather of Blood Bowl
- Posts: 15882
- Joined: Tue Jun 26, 2001 12:00 am
- Location: Indiana, USA
- Contact:
My current PBeMBBL Lizardman team just got its first Guard player. The Kroxigor who when he stands between the two Saurus on the line for a 3-4-4 defense has a big Target on him sure ... its just difficult to hit it.Thadrin wrote:It really only comes into its own when you have more than one though. On the line at least, otherwise Guard players wear whacking great big targets.
Galak
Reason: ''
- Thadrin
- Moaning Git
- Posts: 8079
- Joined: Mon Jul 30, 2001 12:00 am
- Location: Norsca
- Contact:
in a word...Ouch. Not much good just knocking away those saurus with the Krox's Prehensile tail in the way either. Still, that's why we have Slayers.
Reminds me...must finish painting my Lizards...
Reminds me...must finish painting my Lizards...
Reason: ''
I know a bear that you don't know. * ICEPELT IS MY HERO.
Master bleater. * Not in the clique.
Member of the "3 digit" club.
Master bleater. * Not in the clique.
Member of the "3 digit" club.
-
- Da Tulip Champ II
- Posts: 3458
- Joined: Wed Oct 16, 2002 4:18 pm
- Location: Heidelberg, Germany
- Contact:
The only team i didn't really have a concept of competing against was my Lizardmen opponent in the last round of the M3 tournament. He had 4 Sauri with guard from a cage and a skink in the middle ... that proved to be almost impossible to stop for my Chaos Dwarfs (together with his good dice and my inability to hurt anyone).
Reason: ''
"In NUFFLE we trust!" - Retired Inquisitor of Nuffle.
Father of the Halfling Scribe
Admin of the Kurpfalz Cup
-
- Super Star
- Posts: 1042
- Joined: Thu Jan 01, 1970 12:00 am
- Location: Surrey
-
- Legend
- Posts: 1913
- Joined: Mon Nov 04, 2002 10:12 pm
- Location: Sacramento, CA
They don't have to go far, they only need to advance 3 deep into your half before the skink takes off to the endzone.Dangerous Dave wrote:easy to stop - just put a CD next to each Saurus and stand them up if they get knocked over.
Provided the Sauri don't have break tackle - thye won't be moving far!
Dave
Asperon Thorn
Reason: ''
Looking for Fair and Balanced Playtesting of the DE Runner 7347 Surehands G,A,Pa 90K - Outdated and done.
-
- Da Tulip Champ II
- Posts: 3458
- Joined: Wed Oct 16, 2002 4:18 pm
- Location: Heidelberg, Germany
- Contact:
Exactly what i thought ... not true thoughDangerous Dave wrote:easy to stop - just put a CD next to each Saurus and stand them up if they get knocked over.
Provided the Sauri don't have break tackle - thye won't be moving far!

Exactly ... and he took his 8 turns to go these 3 squares (maybe 4 even)Asperon Thorn wrote:They don't have to go far, they only need to advance 3 deep into your half before the skink takes off to the endzone.

Reason: ''
"In NUFFLE we trust!" - Retired Inquisitor of Nuffle.
Father of the Halfling Scribe
Admin of the Kurpfalz Cup