How do YOU use your Witch elves

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How do YOU use your witch elves?

Blitzer, duh, one skill 'till blodge, + Frenzy & Jump Up. . .
32
58%
Reciever. Jump Up, and Dodge, Most revievers would kill for that.
11
20%
I am a wacko and use them for throwers, consistantly.
1
2%
I don't ever buy them, they are overpriced, and die to easy.
0
No votes
Elves!!! Pah, I wouldn't me caught dead playing them.
7
13%
Some other obvious role, that you somehow forgot, dummy (explain)
4
7%
 
Total votes: 55

Xtreme
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Post by Xtreme »

I used them as catchers untill I got some skills for my blitzers. Then I starting using my Witches as blitzers and generaly just try and get into my opponets backfield and cause them problems, much the same way I would with gutter runners. So I guess now their role is blitzers, but initally they were catchers this may also be due to me playing DEs for the first time seriously.

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Post by NightDragon »

Well DE's have been my first team since 1st ed, so I don't think experience is a factor when it comes to how you play DE's.

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Post by Asperon Thorn »

I have been playing DE's forever, as well. DE's can be nearly as flexible as Humans, and really have to be. They are slower than Humans, but more agile and expensive. They lack the Str skills that Humans have, but can get Blodge across the roster. They don't have a specific catcher, but as such they don't have any weak STR 2 players.

Often a game I meant to run in, has transformed into many deep passing drives. And games that I meant to flood deep and pass, have fallen back into a slow player crunching drive.

With AG 4 everywhere, and ball handling and dodging as "second nature" my teams are ussually built for defense alone. Tackle, strip ball, pass block, Blodge, and Guard if I can get it. My 4 blitzers and two witch elves, are built for hitting, breaking or leaping into cages, hunting down recievers, and punishing players that get seperated from the safety of his team. A witch elf, with frenzy can dislodge a player from a cage, and the rest of the team can bring in the smack down. A good DP, or two can finish the job. My linelves are designed to support, take up space, stay on thier feet, and for the most part moving the ball.

Blitzers and, much more often, Witchelves find themselves with the ball. Both player types don't even have to try. Ussually if a ball breaks loose, one of those players are there, and ready to go off to the races. Even when a witch elf is built to be a blitzer, they still tend to make more touchdowns that anyone else, on the team.

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Post by NightDragon »

Can't agree more really, my DE's counterpunch, but I do like to see a WE that can catch guaranteed. If they roll a double I always give them dauntless and so am very happy to use them as cage breakers, but if not I leave it to the blitzers. WE's I use if I have to, or if there is a lone player near the sidelines.

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Post by Darkson »

My WE is only in her second game (I brought a 3rd Blitzer and a RR first), so I haven't worked out what she's best at yet. she made a comp in her first game, and then was promptly KO'd, and stayed in the dug-out for the rest of the match :-?

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Post by Skummy »

Mine are a little strange, because one of them is the 4th Guard on my DE team. I use them mostly as backfield sweepers, since the jump up generally lets them run down anyone who tries to run over them on a breakaway play.

On offence, they open holes early, and worry people about the sidelines while I run it in.

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Post by wesleytj »

the beauty of witch elves is that they CAN do everything. get them block and they are blitzers with added versatility. then you can get them all-purpose skills like leap and pro, and then more hitty skills if you want, like tackle and dauntless (which is what I always go for). they have the statline to score, they don't need skills like catch.

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Post by VorTeX »

Like wesleytj said, witches can do anything. And thats exactly what i use my witches for. To do what they just have to do..
One of them is mostly there to take out the big guys with dauntless, tackle and piling on (the other one has tackle and diving tackle) but that doesnt mean that she cant receive those td passes or throw a pass if necessary. Witch Elves are great in offence and defense. With just one skill they get Block, Dodge, Jump up, Frenzy. A player with those skills and an agility of 4 isnt just there to do one special job. A player like that can do anything. Use them. Thats the strength of the dark elves.

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Post by campaigner »

ianwilliams wrote:Why build receivers when everyone catches on a 2+?

Also it helps keep the SPPs spread around.
well, I saw that they had MA 7 and Dodge as well as Jump Up, so they would be the fastest players on the team.
Consequently I gave both Sure Feet as a first skill and one Catch as a second. I rarely play my Delves, but if they get their next advance, it's gonna be Block for sure (oh, I can see that I will roll doubles then :roll: )

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Post by martynq »

You really should give a WE Block as her first skill (unless you get a double, etc.). On the first team I ever coached, my first WE got AG+1 as her first skill, then I gave her Leap, and then she spent the whole of a match against dwarves on her backside until she was injured. How I wish I'd given her Block... but then as I said it was the first time I'd coached a team!

Martyn

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Dark Elf Blitzer 8/3/4/8 Block, Dodge, MA+1, Shadowing, Side Step, Tackle
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Post by campaigner »

martynq wrote:You really should give a WE Block as her first skill (unless you get a double, etc.). On the first team I ever coached, my first WE got AG+1 as her first skill, then I gave her Leap, and then she spent the whole of a match against dwarves on her backside until she was injured. How I wish I'd given her Block... but then as I said it was the first time I'd coached a team!

Martyn
yeah, I know that now, luckily, none of WEs has died yet (one blitzer though :( )

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Post by martynq »

Well you're lucky then... in my MBBL team I have lost 3 line-elves and 1 witch elf (in 16 matches).

Martyn

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Dark Elf Blitzer 8/3/4/8 Block, Dodge, MA+1, Shadowing, Side Step, Tackle
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