Argh! 3 skill increases for Skaven and all went wrong (?)

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narkotic
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Argh! 3 skill increases for Skaven and all went wrong (?)

Post by narkotic »

My Skaven Team:

1x Thrower: Accurate
1x Blitzer: Strip Ball
1x Blitzer: Tackle
2x Gutter Runner: AG5, Leap, Block
1x Gutter Runner: Dauntless
1x Linerat: Kick
1x Linerat: Leader
1x Linerat: Block
1x Rat Ogre: RSC
1x Gutter Runner: no skills
5x Linerats: no skills

Ok, after the last match I rolled a double for my rookie GR and gave him dauntless, now I've rolled again a double, a 5+5. So what now? +MA or Horns?

At the same time two rookie Lienrats also gots skills, I rolled an AG increase for one and for the other an MA increase! I'm really thinking of giving both block ignoring the stat increases. Why have a MA8 Linerat? Why have an AG4 Linerat when I have 2x AG5 and 2x AG4 Gutter Runners? I need more more block, don't you think? At least I would have 3x blockrats for the LOS

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Post by sean newboy »

1) Horns.
2) No real reason for a mv 8 linerat, take the skill.
3) Never give up ag. U wont always want all of your gr's on the field, this gives u more st on defense.

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Post by ScottyBoneman »

sean newboy wrote:1) Horns.
2) No real reason for a mv 8 linerat, take the skill.
3) Never give up ag. U wont always want all of your gr's on the field, this gives u more st on defense.
I have to agree, but I think it should have been "U wont always HAVE all of your gr's on the field" Gives you someone to go to when your STR2 Runners are taking a dirt nap.

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Post by Tim »

sean newboy wrote:1) Horns.
2) No real reason for a mv 8 linerat, take the skill.
3) Never give up ag. U wont always want all of your gr's on the field, this gives u more st on defense.
1) Agree, no discussion! Add Block, leap and strip ball and you have the terror of the league. Add a Bighand, AG5, leap gutter runner and you have a duo infernale ... the ball want be save anywhere on the pitch not even in the hands of a vamp lord!

2) Both would work well. with the MA increase, i'd go for a shadowing defensive player. Block makes him a line hogger, you need those as well.

3) Agree, you can't have too many AG+ players. This increase gives you an WE lineman in your team. It's the first skill as well, so you can build around it. Add pass block for a defender, e.g. The best thing is, your opponent will not notice him as a big danger when the gutter runners are around as well. I once had a AG4 stormvermin, used him to blitz open a path then left him to "cover" the gutter runners. In 50% of all drives, my opponent used all his defence to cover the GRs and left the SV open to catch a pass and move 7 squares for the touchdown ...

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Post by campaigner »

well since you already gave your GR dauntless you obviously wanted to go the Dauntless/horns way... no need to leave it now imho.

I would scrap the MA+ but take the AG, with AG 4 he can better dodge away from those guys that want to hit him... although he's probably gonna be public enemy #2 (after the GR :wink: )

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Post by DoubleSkulls »

1) Horns. No question about it.

2) I'd take Block on the +MA line rat. These guys die easy, and anything that helps beef them up is useful

3) Keep the +AG. AG4 MA7 players can pass & score to gets lots more spps. He'll either fill in for the throwers or GRs.

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Post by TeLef0n0 »

I have a Human Catcher with Block, Dauntless and Strip Ball.

I would kill to be able to give him Horns!!!

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Post by martynq »

Agree with most of the above.

I do like the idea of a MA8 shadowing linerat though... next few skills are Block, Shadowing, Tackle, and Diving Tackle. But how likely is it that this guy is going to get that many skills?

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Post by Darkson »

Well, with MV8 he can score more easily than most of the LR, and your opponent might not put as much attention on him as the GR.

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Post by narkotic »

OK, thanks for all you replies. I went for Horns, Block (instead of +MA) and +AG.

I doubt that a Linerat will get so many skills. I try to spread the SPPs around my team to avoid early aging and I do not like stacking too many skills on an AV7 player. I have the most successful team in my league right now and won my last game against Delfs 6:0 (!) even when I had my 2 AG5 gutter runners in the reserves during the first 3 TDs.

Anyway, my TR is grinding me down, as I always get handicap rolls against me now... :roll:

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Post by campaigner »

narkotic wrote:Anyway, my TR is grinding me down, as I always get handicap rolls against me now... :roll:
yeah yeah, those linerats never die when you want them to...

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