Week 6 CD team report

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MechD
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Week 6 CD team report

Post by MechD »

Hey guys,

I just finished Week 6 at my local league with my Chaos Dwarfs, so I thought I would go ahead and post my game report.. :)

I only played one game, and it was a re-match with the resident Undead team. I won the kick off coin flip and elected to receive the ball. I then spent the rest of the first half scoring my touch down and fouling a mummy outta the game, which was good. Second half was mostly down hill. I loaded the line for the kick off to heavy and was only saved a Undead TD by some bad dice rolling on his 7th turn. I ended up staying in there though and pulled off a 1-0 win, which was satisfactory because the last time we played I needed OT to beat his squad. Lets see..anything else of interest..made 80K outta the game, and my FF went up to 13 on a natural 6 roll (exact same roll he had come to think of it)...

Okay, so now comes the interesting question..one of my hobgoblins w/dirty player got the MVP, which gave him enough points for a second skill, and I rolled a pair of 2's...so what skill would be a good choice for a hobgoblin with dirty player?

Second Question: Could anybody give me any suggestions for a solid defensive set up against a grinding/strength team? I find myself doing alright at it, but I am loading the front line way to much I think, and it has nearly caught up with me against these grinding teams way to often recently...I have 6 CDB's (5 with Guard), 1 Troll, 2 BC's and 2 HG's that are normally on the field :)


Thanks for reading guys, sorry it was so short, but it was a long dull game.. :roll:

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Post by Boss »

Sounds like things are going quite alright for you all things considered. You'll probably have to accept playing some of those semi-boring games ... and the occassional whining from your opponent. That's the curse of the Chaos Dwarves.

My Chaos dwarf team was put on the brink of retirement last night, by a damn high elf team. Quite embarrassing. Not only did I lose the game, the casualty count was 4-4. I made 4 Badly Hurt for his team while my team suffered 1 dead dwarf (guard, leader) and 3 other Serious injuries (-ma, 1 niggle, 1 miss) and adding insult to injury my poor minotaur aged and dropped to 7 AV. Going into the game I already had 6 nigglers and a BC who's AV had dropped.

Ageing has been my teams downfall. Good luck with yours - keep it going.

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Post by Boss »

As for the dirty hobgob ... depends what the rest of the team is like. Dodge is an option, as a first step towards a block/dodging dirty player. Your opponent will hate that. Diving tackle will make him a better defensive player ... and of course there's the classic ... GUARD ... how is that old saying ? "You can never have too much guard".



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Post by TiMuN »

That's a pitty. You got a double on the very specialist player. A player that, beforehand, is a target from the start. He needs to get Block, but under the new rules, he will not get too many more SPP just from fouling once or twice a game. Dodge seems to be the ovbious option, since if you are caught in the middle of a brawl after a foul, you can dodge away from it and save that boot for a better next time.

I'll say Dodge, then Block .. as sugested before.

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Post by MechD »

Hey guys,

Thanks for your replies! I am sorry to hear you had a bum game against the cursed High Elves Boss. :( I have played a High Elf team once, and they were rather annoying to play against. Yikes..that really does sound like some bad aging, what is your current TR?

In regard to the Dirty Player hobo..the rest of the team is as follows:
5x CDB w/ Guard
1x CDB w/ nothing
1x HG w/ DP, and the double he just rolled
1x HG w/ DP
2x HG w/ nothing
1x BC w/ Block, Break Tackle, Strip Ball
1x Bc w/ +AG, Block
1x Troll w/ nothing

I am personally leaning towards the Dodge option, as my hobbos w/dp normally hang back and wait for an..opportunity. :D Sigh.. I just HAD to roll doubles for a DP hobbo..(same lil bastard who took my last two MVP's as well) :pissed:

oh well, that's blood bowl for you.. thanks again for your help guys :)

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Post by Boss »

My teamrating dropped to around 200 with the death of my leader/guard dwarf. I'm looking at it ... but I think the team is finished - or at least it will require a major overhaul with regards to replacing players and fast. Too many nigglers.

It's not that highelves are particularly strong ... the dice just fell that way this time.

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Post by Juggernaut »

there are only few options for the hobbo I think: Dodge, Pass or Leader.
but since it looks U usually play a bashy play, it looks U don't need a passer and Leader would make him even bigger target, so I think dodge is a great skill for him to keep him alive and able to foul.
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Post by Juggernaut »

Second Question: Could anybody give me any suggestions for a solid defensive set up against a grinding/strength team? I find myself doing alright at it, but I am loading the front line way to much I think, and it has nearly caught up with me against these grinding teams way to often recently...I have 6 CDB's (5 with Guard), 1 Troll, 2 BC's and 2 HG's that are normally on the field

I think U should try to hold your line against them, but not with too many players ( CD's and troll are enough) and use your BC's to break the cage and strip the ball. Guards will help U. concentrate on the ball, they aren't ussually very good in ball handling. Use their weakness. that's all.
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Re: Week 6 CD team report

Post by Tim »

MechD wrote:Second Question: Could anybody give me any suggestions for a solid defensive set up against a grinding/strength team? I find myself doing alright at it, but I am loading the front line way to much I think, and it has nearly caught up with me against these grinding teams way to often recently...I have 6 CDB's (5 with Guard), 1 Troll, 2 BC's and 2 HG's that are normally on the field :)
This is my regular 3-5-3 defence setup with Chaos Dwarfs:

CD 3-5-3

The main idea of this defence is to spread the CDs out, so the block/tackle combo can be used whereever the offence goes. THE CDs are slow, so it's easy to outmanouver them if they are all in the same place. The only way to tackle this defence is via the Bull Centaurs. However, you can't place an assist without a guard player. Even if you succeed to remove the BC, you will end up in a pocket with 3 CDs and a HG and the other BC around.

Against fast teams i move all wing players and the back center defender one square back. If i feel that i have a good chance to turn over or a big hitting power advantage i replace the CD center back defender by a Hobgoblin. Against frenzy, you need 2 standfirm CDs for the sidelines or have to weaken the setup by moving the wing CDs on square to the center. In this case i move the wings even further back. to avoid a solid breakthrough by many players.

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Post by Juggernaut »

sorry Tim, but I don't like your setup, because with this one U will use your troll only to stand him up and do nothing else. I use my troll as a force to strike opponent's str4 or higher players. but then he can't be on the LoS. And I think he wanted advice against Bashy strength teams not against running teams. U don't need to put a tackle everywhere. I think that in this matchup CD's are fine on LoS and near it because they have Block. And I would put BC's on the wings, because they don't want to be involved in the battle in the middle more than needed (they just strike the ball carrier).
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Post by Matsu »

I'm liking Dodge for the DP Hobbo. Let's him get into the tough spots in order to stick the boot in, and it'll keep him alive a little bit. I wouldn't go with leader, because you want to depend on your guys with leader to stay in the game - you EXPECT your DP players to get tossed out.

As for defense against bashy teams, I like pushing most of the team up to the line. You don't need to worry about them zipping past you since they're no faster than you are, so go ahead and bring your strength to bear.

CD 3-6-2

I'd put your non-guard CD on the line- have the winger CDs support each other - it will be very tough for your opponent to get past the 2nd line, AND both of your BCs get blitz to both sidelines.

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Post by MechD »

Hey guys,

Thanks for your suggestions. My DP hobgoblin went with Dodge as his next skill. I didn't get to try it out though, because I wasn't able to get a game in this week :cry:

Hmm..the defensive set ups look good guys, I will be sure to give them a try and see how they work :D

Thanks again guys, Later! :smoking:

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