playing against woodelves

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malki
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playing against woodelves

Post by malki »

I'm using an orc team in a league, and there are two wood elf team, and i'm finding it very hard against them.

Can any one give some good tactics to use?

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martynq
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Post by martynq »

Give your blitzers Tackle and grind out your touchdowns. They are certain to score against you, but all you can do is try to take your time so they don't see that much of the ball.

(Personally I'd rather coach WEs than orcs, but this should help you!)

Martyn

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Khrys_Antos
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Post by Khrys_Antos »

He probably places 3 WE on the LOS, take them out by any means necessary, and just take your time to score. Caging your player and killing off his linemen will essentially cripple their teams (I know, because I've played the same WE team for 2 years now).

If you have a dirty player that would help you alot. The biggest problem with WE's is the weakness of the armour and the expense of the player. By picking on the linemen, you take out expensive players and force him eventually to place more valuable players on the LOS eventually. From there you can pound them with your Black Orcs. You may lose a few games to them at first, but after a few games, they will have crippled players all over the place.

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DoubleSkulls
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Post by DoubleSkulls »

On defence kill as many as you can, while trying to make it hard for them to score (normally you wont be able to stop it). Foul war dancers if they are ever on the floor and you can get 2/3 assists. If you knock him down to 4-6 players he'll find it a lot harder to score next time.

Things to try to do are cut out the 3/4 play. That's where a ball carrier is too deep for you to hit. He runs up to the LOS and passes/hands off to a line elf who runs up and hands off/passes to a receiver to score. Blocking the routes to and/or from the LOS to the receivers often forces the riskier long pass, giving you a chance to turn him over or at least burn a reroll.

If he's sent multiple receivers upfield blitz one (ideally one you've got a good chance of taking down) and double mark the others. He'll probably dodge free, but you are making him roll dice at least.

Get tackle. Use your tacklers to hit war dancers & catchers. Use your tacklers to man mark the players with dodge.

Give Guard to 2 of your blitzers. Give the thrower(s) block as their first/second skill.

On offence form a cage like this

Code: Select all

G_B
_T_
B_G
G = guarding blitzer
B = BOB
T = thrower

When the War Dancer leaps in he's got a 2 dice block your choice on the ball carrier. That's only a 1/9 chance of getting the ball loose. Then slowly grind your way down field, whacking as many Elves as you can.

Finally if he has a tree just man mark it with a line orc or leave it alone. Trees are hard to hurt, and generally your efforts are better spent chasing elves.

BTW developed Wood Elf teams are the best in the game.

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Ian 'Double Skulls' Williams
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Post by BunnyPuncher »

It's easy to score on woodies but hard to stop em...

I always give the wood elfs (or any elf team) the ball first.

The rational for this is the following.

- I may not be able to stop them on the first possession, but if I can't I've got at least 5 turns to tie the game.
- Second half get the ball and take 6-8 turns to score. This get's tough if they've got a lot of guard or a str 4 blitzer, but the odds are better attempting this than letting them have the ball back in a kickoff.

Using this strat you will at least draw them as long as you don't screw up your cage formation and leave your ball carrier unprotected.


The defence I use on the opening kick off is rather common. I prefer not to use big-guys until late in team development and go for the 4 BOB 4 Blitz route.

It's a standard 3 Man front (If they have a tree they may spend most of the game on thier butts but they are orcs so they can take it).

Line up 3 on the line, put 1 Black Orc and One Blitzer in each of the wide zones ensuring that tackle zones exist to cover wide outs streaking down the sidelines. Put the BOBs on the outside, few elf teams will be able to take them out (even with 2 players they need to make a 1D block).

Arrange the rest of your players to cover the tackle zones (you don't want gaps for the elfs to exploit) about halfway back and put a player deep to act as a free safety.

When the elfs run their wideouts into your zone, surround them by forcing them to dodge out of multiple tackle zones to get open for a catch. If they don't dodge out, make them eat turf in your next turn :)

Hopefully that all makes sense. But the key to beating elfs is a conservative, slow, pounding offence. In a well played game the goal is to let them have only one shot to score (and a second in their turn 8 in the second half - hope they don't have one turners).


FYI - There are some decent articles at

http://www.midgardbb.com/Tactics/BBTactics.html

on how to play orc and I'm pretty sure the defence above is shown in one of the orc strat guides.

Cheers.

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