Discuss Fantasy football-style board games - GW's Blood Bowl, Impact!'s Elfball, Privateer Press' Grind, Heresy's Deathball, etc. THIS IS NOT AN NFL FANTASY FOOTBALL SITE!
I just started a new Vampire team and rigt now i am not really sure how to use the Vamps should i use them as blitzer or keep them of the LOS and just score with them ?
Do you use Vamps as thrower and receivers or just receivers or do you leave this to the thrall ??
I watched my friend loose all his Thrawls last night... and he killed them all hiself. The OFAB rule on the new rules is BAD. I can't see them keeping it as it is thats for sure.
I'd start with only 2/3 Vampires. OFAB is a bit bad early on so you need to maximise TRR to keep things going. I'd take Pro as the 1st skill as you can use it on the OFAB roll.
Positioning of thralls is absolutely vital to your success. A failed OFAB is always annoying, but a correctly positioned thrall will mean it doesn't ruin the turn.
Yes start with minimal vamps (I suggest 2) - this allows lots of thralls and lots of rerolls. This will mean that the vamps can gain their first skill quickly - you are going to take Pro? And also means that you have rerolls available should you need them to reroll that really important COFAB fail.
When you have at least one of your vamps with Pro then get another one - having 3 vamps without Pro means more chance of failure. And so on. This way, you have less chance of screwing up on your turn.
I watched my friend loose all his Thrawls last night... and he killed them all hiself. The OFAB rule on the new rules is BAD. I can't see them keeping it as it is thats for sure.
I sure can. The vampire team only requires experience to play them correctly. If you hand Halflings to the wrong coach his team will be dead after game one but a good coach and actually win with them.
but playing with just 2 vamps might be a little to weak dont you think ?
the thralls are shitty anyway (no block, AV7 ,get bitten)
Starting with at least 3 vamps to develop faster should be the way or not?
I dont think that i will win the first 2-3 games since Vamps seem pretty weak at startup.
A good coach will just take the 2 vamps out in no time and i wont win a game with my thralls i guess.
I started my vamp squad with 3 vampires and just prayed for a few easy matchups to start. It's sooooo easy to get upgrades on a vampire just so long as you always move a thrall to the position where you want the vampire to end up when his move is over.
In order to minimize the number of failed bloodthirst rolls you sometimes just have to not move all of your vampires in a turn. This is easily done by leaving one of your vampires in the sweeper position when you are on offense or defense...just let them sit 3 or 4 squares off the endzone and only move them when you have to make a blitz or some other crucial play. You are basically playing with only 9 or 10 players then, but for the first few games you have to play this way so your team stays alive long enough for you to get some skills on the vamps.
St 3 ag 3 players even with av 7 can do things pretty well in a rookie environment. Sure a young Vamp team will be hard work... but I blieve that this is the only way to play them long term.
Yeah, definitely 4 rerolls. I went
3 vampires
8 thralls
4 RR
7 FF
for my try with them. but you could easily justify this:
2 vampires
9 thralls
5 rerolls
7 FF
I thought, since the first few games are going to be pretty tough anyway, and the thralls are so cheap, you could just as well start with the minimum 11 players and have an even harder time. This leaves you with 5 RR at any rate.
Well, this has yet to be proven on the pitch. I'll tell you later how I fared.
You're better off going with minimum vamps and max thralls to start, as the temptation to do everything with the vamps is great, and you end up with super vamps and crap thralls, who scramble around for the MVP's. Try and pass/score with thralls as much as possible, and block with them when the odds are in your favour.
Reason:''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.