Discuss Fantasy football-style board games - GW's Blood Bowl, Impact!'s Elfball, Privateer Press' Grind, Heresy's Deathball, etc. THIS IS NOT AN NFL FANTASY FOOTBALL SITE!
Block is good for everyone of your girls. Not only your blitzers. If you roll a double next think about frenzy, or even pilling on. Guard would be nice either on a str4.
I think the best option for the future will be to develop her as a blitzer: block, tackle, frenzy...
Anyway, you only have access to general skills with her, so you don't really have the choice.
Sure Hands. Catch on a Double. Make her a kick arse ball carrier. Alternatively give her frenzy on doubles and make her your primary "Blitz"er. Tackle and Strip ball would go well with that combo.
ST 4, Blodge would rock though.
Reason:''
I know a bear that you don't know. * ICEPELT IS MY HERO. Master bleater. * Not in the clique.
Member of the "3 digit" club.
+1 Str...
Why, Whhhhy, Why god, WHY can't I get double 6's...hehheeeeee...
or an 11!
Block on that Linewoman is a must, she will shine brighter than any of your Blitzers!!!
Make her a Running game/ Ball Carrier, perfect!
Every come across a Dwarven Ball Runner at Str 4... Exactly my point!
Thadrin wrote:Sure Hands. Catch on a Double. Make her a kick arse ball carrier. Alternatively give her frenzy on doubles and make her your primary "Blitz"er. Tackle and Strip ball would go well with that combo.
ST 4, Blodge would rock though.
I agree, but would not take Catch for this unless you have few rerolls and a poor thrower. Useful, but only a sub for a reroll, where Sure Hands after Blockwould make her Blodge, STR4 and immune to Strip ball. Add in the fact that she will very often get 2-dice on ballcarrier, having SH won't hurt there either.
Doubles, I might be tempted by Jump Up but there are a lot of choices.
Yes, I'd go with block / tackle route straight away. On doubles, probably frenzy. Ball handling with the Zons is probably best left to the throwers and catchers, and if you ever need her to carry the spiky, that's what you've got cheap rerolls for.
Of course, she'll probably roll an 11 on her next skill - can I petition you rename her "Vampirella" if that happens?
Skummy wrote:Yes, I'd go with block / tackle route straight away. On doubles, probably frenzy. Ball handling with the Zons is probably best left to the throwers and catchers, and if you ever need her to carry the spiky, that's what you've got cheap rerolls for.
Of course, she'll probably roll an 11 on her next skill - can I petition you rename her "Vampirella" if that happens?
Completely agree here, block tackle frenzy (surehands when not throwing doubles)
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