Deathwing - Let's talk! Here's my check list after four games:
* Game 1: Play this game without an Apothecary. A Linewoman dies. She takes the MVP with her. I buy an Apothecary after the game.
* Game 2: One of my Blitzers throws a double-skulls block on a High Elf. I have a re-roll - no problem! Well, it's another double-skulls block. And this is quickly followed by an AV break, a serious injury, AV-1, and the obligatory Apothecary failure.
* Game 3: The Apothecary heals my ST4 Catcher, who would have been out for Game 4 otherwise. I took no other injuries.
* Game 4: The AV-1 Blitzer comes back and takes another AV-1. I decide not to use the Apothecary. I try to use the Apothecary on a Linewoman who is out for one week. Naturally, the Apothecary fails, leaving me unable to stop the tying TD. And I take a ST-1 injury on a B/D Linewoman. Meanwhile, I have tried 13 times to break AV following a knockdown on a Dwarf. I have not succeeded once. At all. My TR could very well be in the one-oh-something range after this game, which means that I might be undefeated and sitting somewhere in the middle of the standings.
So, uhh...let's talk, eh?
-Chet