how to use a witchelf...
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how to use a witchelf...
i think this question has been asked dozens of times, but i would like to know how you use your witchelves? any suggestions??
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As mentioned, they can do tons. On offense I tend to use them as wide receivers, looking to push players covering them into the crowd as much as possible.
A Solid combo is Witch and the 1st Blitzer to get guard. They both have the movement to get mid-deep into scoring range and have AG4. Remember to posiiton you Witch well if you don't have SideStep so that you are not next off the pitch or blitz to continue movement deeper.
A Solid combo is Witch and the 1st Blitzer to get guard. They both have the movement to get mid-deep into scoring range and have AG4. Remember to posiiton you Witch well if you don't have SideStep so that you are not next off the pitch or blitz to continue movement deeper.
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I guess I should qualify my response based on this- I don't mean get them catch. AG4 is usually enough, I was just talking about field position.ianwilliams wrote:After Lion Warriors...voyagers_uk wrote:pass blockers extraordinaire
Witches IMO, are best developed as sweepers/blitzers. Everyone can catch so no real need to develop them as receivers.
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If you mean that you can blitz the ball carrier twice, I think you are mistaken, or rather the second block might well be a two-dice defenders' choice block:Ancalagon wrote:Think about it, can break cages quite easy due frenzy.
X.X
.B.
XWX
L.L
The witch elf (W) gets one-die against the ball carrier (B) because the line-elves (L) cancel assists. If she gets a pushback then the situation is now:
XBX
.W.
X.X
L.L
and the ball carrier has two assists to help him out. Skulls almost a dead certainty knowing DEs luck at this point!
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Dark Elf Blitzer 8/3/4/8 Block, Dodge, MA+1, Shadowing, Side Step, Tackle
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As I've often said, I don't trust WE's. Frenzy is a double edged sword esp with AV 7. I rarely use them in cage breaking, unless I'm deperate.
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You are proposing a situation where you play 3 elves against 5 players... I still think witches are good on that kind of situations. And giving leap will allow the witches to score TD to increase the amount of xp.martynq wrote: If you mean that you can blitz the ball carrier twice, I think you are mistaken, or rather the second block might well be a two-dice defenders' choice block:
X.X
.B.
XWX
L.L
The witch elf (W) gets one-die against the ball carrier (B) because the line-elves (L) cancel assists. If she gets a pushback then the situation is now:
XBX
.W.
X.X
L.L
and the ball carrier has two assists to help him out. Skulls almost a dead certainty knowing DEs luck at this point!
Martyn
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What about this one?martynq wrote:X.X
.B.
XWX
L.L
The witch elf (W) gets one-die against the ball carrier (B) because the line-elves (L) cancel assists. If she gets a pushback then the situation is now:
XBX
.W.
X.X
L.L
and the ball carrier has two assists to help him out. Skulls almost a dead certainty knowing DEs luck at this point!
Code: Select all
..L..
.X.X.
..BW.
.X.X.
..L..
Code: Select all
..L..
.X.X.
BW...
.X.X.
..L..
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