ROTTERZ
- dabananaman
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ROTTERZ
hey guys.
i am finaly getting reddy to start a BB leage in my town... and so far have about 10 people.
question have tho is:
are rotters overbalenced? the spwan looks like it to me. just becuase if you kill someone... you get a 120k player for free(or is it 110?) but still... yah he is liek 160k, but still... dosnt this push it a bit?
iv never actulay played them or agnced them so i dont really know.
love to see what u guys think
-glenn
i am finaly getting reddy to start a BB leage in my town... and so far have about 10 people.
question have tho is:
are rotters overbalenced? the spwan looks like it to me. just becuase if you kill someone... you get a 120k player for free(or is it 110?) but still... yah he is liek 160k, but still... dosnt this push it a bit?
iv never actulay played them or agnced them so i dont really know.
love to see what u guys think
-glenn
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- skwpp
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Id say the lack of apotechary makes the rotters team too vulnerable, since the beastmen that does the TDs will get crippled pretty fast. And the beasts special is useless once you got 4 rotters, which shouldnt take too long.
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The rotter from the magazine is pretty unbalanced, and will probably have a different stat line when/if it is released in mid November. The lack of apothecary is a good balancer for the team. The beast's best use is to kill catchers and hamstring WA's. I probably wouldn't even play a WA against a Beast.
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- dabananaman
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I believe he was 160 in the magazine because he had an armor of 10, ST 6, Mighty Blow, Regenerate, Tentacles, Stand Firm and Foul Appearance. A truly gross combination. He's been toned down a bit, but we won't know his final form until the rules review tells us...
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- Thadrin
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Not having an Apoth will really hurt this team. The changes to the warriors mean they won't be such great ball carriers any more (though they will be about the best cage formers out there).
I THINK they're fine with the changes...after all, Chaos is hardly wildly overpowered as is.
I THINK they're fine with the changes...after all, Chaos is hardly wildly overpowered as is.
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I am playing the rotters in the MBBL and in my home league (minor div.) and I dont feel like having an over powered team. In fact I had more problems with them than with the normal Chaosteam. The Mbbl tested following stats for the beast and the team
Mbbl Rotter Teams:
http://www.blood-bowl.net/MBBL/Season3/ ... icular.htm
http://www.blood-bowl.net/MBBL/Season3/ ... otters.htm
http://www.blood-bowl.net/MBBL/Season3/ ... fChaos.htm
My team had 1/1/1 td 3/4 cas 10/2 the other teams have a 1/2/0 statistic. Wich is in my opinion quite bad, but we are talking about chaos so these early losses means nothing usualy you might want to argue.
And I belive that the team has a good potential but not having an apo hurts too much and the free rotter every kill is not true. I killed a Ogre and a Gobo with the beast, nothing more. The other 2(?)kills my team inflicted sadly dont count for raising something.
My beast has now 9 Spp and I gave him Pilling On to force more dead players by sacrificing safty wich is another downfactor as I have already boght 1 rotter.
My opinion is that the team is even a little bit TOO weak as it is right now, but I guess that is supposed to be.
Code: Select all
Stats for the team:
0-12 Nurgle Beastman 60k 6 3 3 8 Horns GSP
0-4 Nurgle Rotter 110k 4 4 2 9 Foul Appearance, Regenerate GSP
0-1 Nurgle Beast 130k 4 5 1 9 Mighty Blow, Foul Appearance, Regeneration, Tentacles, Really Stupid, Big Guy; GSP
http://www.blood-bowl.net/MBBL/Season3/ ... icular.htm
http://www.blood-bowl.net/MBBL/Season3/ ... otters.htm
http://www.blood-bowl.net/MBBL/Season3/ ... fChaos.htm
My team had 1/1/1 td 3/4 cas 10/2 the other teams have a 1/2/0 statistic. Wich is in my opinion quite bad, but we are talking about chaos so these early losses means nothing usualy you might want to argue.
And I belive that the team has a good potential but not having an apo hurts too much and the free rotter every kill is not true. I killed a Ogre and a Gobo with the beast, nothing more. The other 2(?)kills my team inflicted sadly dont count for raising something.
My beast has now 9 Spp and I gave him Pilling On to force more dead players by sacrificing safty wich is another downfactor as I have already boght 1 rotter.
My opinion is that the team is even a little bit TOO weak as it is right now, but I guess that is supposed to be.
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- Darkson
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To make it easier for you here are the current existing versions:
Hope I got the Versions right:
Hope I got the Versions right:
Code: Select all
RE-Revised MBBL Version
0-12 Nurgle Beastman 60k 6 3 3 8 Horns GSP
0-4 Nurgle Rotter 110k 4 4 2 9 Foul Appearance, Regenerate GSP
0-1 Nurgle Beast 130k 4 5 1 9 Mighty Blow, Foul Appearance, Regeneration, Tentacles, Really Stupid, Big Guy; GSP
Code: Select all
Revised ANNUAL Version
0-12 Nurgle Beastman 60k 6 3 3 8 Horns GSP
0-6 Nurgle Rotter 110k 4 4 2 9 Foul Appearance, Regenerate GSP
0-1 Nurgle Beast 110 k 4/6/1/9 Foul Appearance, Mighty Blow, Regenerate, Big Guy, Really Stupid GPA
Code: Select all
and the first BB MAG Version (not 100% sure cant find my mag)
0-12 Nurgle Beastman 60k 6 3 3 8 Horns GSP
0-4 Nurgle Rotter 110k 4 4 2 9 Foul Appearance, Regenerate GSP
0-1 Nurgle Beast 160k 4 6 1 9 Mighty Blow, Foul Appearance, Regeneration, Tentacles, Really Stupid, Big Guy; GSP
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- Darkson
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Well, I'm playing a Rotter team in FUMBBL with the following stats;
http://fumbbl.com/FUMBBL.php?page=help&op=races&view=19
My Nurgle's Beast is the 4/6/1/9 *no* tentacles version
I've played 8 games and I've yet to get a free rotter.
Also, I have to keep buying new beastmen because they get pummeled constantly. I've lost 5 beasties in 8 games, whereas my chaos team has lost 4 beasties in 18 games. So not having an apoth costs you beastmen at about 3 times the normal rate. After eight games only two of my NR players have played in every game.
Beastmen are also overpriced at rookie level because they have so much potential with horns and physical mutations available. But Rotter teams can't make much use of that because of the lack of apoth.
In the open format I have done well with this team - though chaos pact and old world "pact" teams are clearly overpowered. My tr of 142 doesn't compare well with my tr after eight games with my c dw of 164 or my lizards after nine games with 168. So in a more formal league or tournament NRs would be at a major disadvantage.
So I would argue NR need a little more to make them equal to standard Chaos though I know many people want the new teams to be weaker then the old;
1) Take away the Big Guy trait from the Beast so the heart of the team, the Beast, can use its rerolls. Note that on Ogre teams, for example, Ogres can use team rerolls. Bump up cost 10K to 20K
2) Leave the ST at 6 and add tentacles. This makes the Beast rather fearsome - you can't just virtually always dodge away after bringing over players to assist an ogre or dauntless player. Overall this, IMO, fits with the team idea the best. Bump up cost 10K to 20K
3) Give NR beasties regen as opposed to horns. Makes the team significantly different from standard Chaos. Or perhaps 4 horned beastmen and 12 regen beastmen to choose from.
4) Introduce the idea of random mutations. Every time an NR beastie takes a stat loss/niggle, roll d6, on a 4-6 he gets a random mutation. A killed beastie rolls a d6 and on 4-6 takes a random stat loss/niggle and gets a mutation instead of dieing. All new beasties purchased start with a random mutation as opposed to horns. This would be hard on game mechanics, but would really fit the theme and be kind of cool.
http://fumbbl.com/FUMBBL.php?page=help&op=races&view=19
My Nurgle's Beast is the 4/6/1/9 *no* tentacles version
I've played 8 games and I've yet to get a free rotter.
Also, I have to keep buying new beastmen because they get pummeled constantly. I've lost 5 beasties in 8 games, whereas my chaos team has lost 4 beasties in 18 games. So not having an apoth costs you beastmen at about 3 times the normal rate. After eight games only two of my NR players have played in every game.
Beastmen are also overpriced at rookie level because they have so much potential with horns and physical mutations available. But Rotter teams can't make much use of that because of the lack of apoth.
In the open format I have done well with this team - though chaos pact and old world "pact" teams are clearly overpowered. My tr of 142 doesn't compare well with my tr after eight games with my c dw of 164 or my lizards after nine games with 168. So in a more formal league or tournament NRs would be at a major disadvantage.
So I would argue NR need a little more to make them equal to standard Chaos though I know many people want the new teams to be weaker then the old;
1) Take away the Big Guy trait from the Beast so the heart of the team, the Beast, can use its rerolls. Note that on Ogre teams, for example, Ogres can use team rerolls. Bump up cost 10K to 20K
2) Leave the ST at 6 and add tentacles. This makes the Beast rather fearsome - you can't just virtually always dodge away after bringing over players to assist an ogre or dauntless player. Overall this, IMO, fits with the team idea the best. Bump up cost 10K to 20K
3) Give NR beasties regen as opposed to horns. Makes the team significantly different from standard Chaos. Or perhaps 4 horned beastmen and 12 regen beastmen to choose from.
4) Introduce the idea of random mutations. Every time an NR beastie takes a stat loss/niggle, roll d6, on a 4-6 he gets a random mutation. A killed beastie rolls a d6 and on 4-6 takes a random stat loss/niggle and gets a mutation instead of dieing. All new beasties purchased start with a random mutation as opposed to horns. This would be hard on game mechanics, but would really fit the theme and be kind of cool.
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I played Rotters against Chaos Dwarfs today just for fun. And it really was fun haha
I usually play Dark elves so that was my first time playing a stronger team. I am thinking about either playing Rotters or normal Chaos next Saison. Not sure which one yet.
I have a question: What miniature do you guys use for the beast? We used the hm...I dont know the name of it in English. The thingi from Warhammer Chaos. That one->
But anyway...We used it and it didnt work too well because one of the armes covered another field.
So I was just wondering what you are using.
Oh yeah and by the way: My Beast got seriously injured from that stupid troll

I usually play Dark elves so that was my first time playing a stronger team. I am thinking about either playing Rotters or normal Chaos next Saison. Not sure which one yet.
I have a question: What miniature do you guys use for the beast? We used the hm...I dont know the name of it in English. The thingi from Warhammer Chaos. That one->

But anyway...We used it and it didnt work too well because one of the armes covered another field.
So I was just wondering what you are using.
Oh yeah and by the way: My Beast got seriously injured from that stupid troll
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- Darkson
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I'd use the "classic" Beast. (Sorry, couldn't find a completed pic)
http://www.games-workshop.com/storefron ... &orignav=9
http://www.games-workshop.com/storefron ... &orignav=9
http://www.games-workshop.com/storefron ... &orignav=9
http://www.games-workshop.com/storefron ... &orignav=9
http://www.games-workshop.com/storefron ... &orignav=9
http://www.games-workshop.com/storefron ... &orignav=9
http://www.games-workshop.com/storefron ... &orignav=9
http://www.games-workshop.com/storefron ... &orignav=9
http://www.games-workshop.com/storefron ... &orignav=9
http://www.games-workshop.com/storefron ... &orignav=9
http://www.games-workshop.com/storefron ... &orignav=9
http://www.games-workshop.com/storefron ... &orignav=9
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