Halfling Skills

Want to know how to beat your opponents, then get advice, or give advice here.

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Ryan
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Halfling Skills

Post by Ryan »

What should I give my Halflings

If I get lucky on my Skills and roll double

I was woundering as I like the idea of having a Halfling with the Dirty Player Skill

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DanielLaw
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Post by DanielLaw »

Hi Ryan,

This kind of question should really be in the Tactics & Team Development forum. You can find lots of useful information there, and also by using the Search function in the top right. Recently there was some excellent Halfling advice written by GalakStarscraper, which you should be able to find without too much trouble. If not, here's the link:

http://www.talkbloodbowl.com/phpBB2/vie ... 79&start=0

Try looking in these places, and I'm sure if you still have questions, then someone in Tactics & Team Development will be able to help.

gaijin

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Post by DoubleSkulls »

Block, Strip ball or Sure Hands are all very popular.

A lot depends on the halfling and the league you are up against.

Strip Ball - so you can run into the cage and make the 1/2 dice block and still knock the ball loose. It does not work against players with Sure Hands though.

Block - for the same reason, but helps keep the 'fling alive.

Sure Hands - to save rerolls and protect against Strip Ball.

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Post by Democritus »

KICK!

If it is your first double roll, pick kick. It helps the team the most. If you allready got kick, take dirty player or block.

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Ryan
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Post by Ryan »

anything else please

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Post by Asmodan »

If i don´t have at least 2 from before i always take block on a double.
It really makes them live much longer.

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Post by campaigner »

I'd take Sure Hands on the first double, helps you keep your RRs together, the nsome with Block, maybe a second Sure Hands.

Kick sounds sensible though

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Post by DanielLaw »

All good suggestions.

Sure Hands is useful to save re-rolls.
Kick is great to help your defense.
Hail Mary Pass gives you another offensive option, which is useful since all 'flings can take Diving Catch and also makes your play less predictable and reliant on TTM.

gaijin

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Ryan
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Post by Ryan »

Well I have just found out who else will be in my League for the season

We have:
2 Orc/Goblin Teams
1 Dwarf Team
1 Dark Elf team

And me with my flying Flings

So with this in mind what would you suggest I take?

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